Cities: Skylines

Cities: Skylines

315 ratings
Park Inn Modular Hotel
File Size
56.831 MB
May 17, 2017 @ 1:34am
May 19, 2017 @ 5:21am
3 Change Notes ( view )

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Park Inn Modular Hotel

In 1 collection by AmiPolizeiFunk
Ami's Essential Berlin Assets
273 items
The Park Inn at Alexanderplatz is Berlin's tallest building at 149.5 meters. Completed in 1970, it was originally the "Hotel Stadt Berlin," part of the GDR "Interhotel" chain. After reunification, it was purchased by the Park Inn hotel chain, which was later acquired by Radisson in 2003. In 2005, the entire facade received a make-over, with the two 35m tall antennae being added in 2006. Today, visitors can leap off of the roof in Jochen Schweizer's basejumping bungee experience. The sub-building features various restaurants, shopping outlets, and a car rental agency.

Five objects are included in this asset, to give you as much creative freedom as possible! Each sub-building has 4 complete sides for welding fun. Use the Find It! mod and search for "park inn" (remember the space) to find all buildings and custom props. Use the Loading Screen Mod to massively reduce the memory used by this asset, as it will detect the ~10 sets of duplicate textures and only load them once. You will download ~122MB from the workshop (this and prop pack), but only ~13MB will go into your RAM.

Park Inn Modular Hotel 1-Plop
Plot: 20x10 (includes all vanilla & custom props)
Stats: similar to High Interest Tower[] (monument level 5)
Textures (shared by all sub-buildings & many custom props) --
Main model (D1): 2048x2048 diffuse, specular, illumination, alpha
LOD (D2): 512x512 diffuse, specular, illumination, alpha

1A Park Inn Hotel
Plot: 6x10
TRIS: 1,964
LOD: 592

1B Park Inn Europcar
Plot: 5x10
TRIS: 244
LOD: 142

1C Park Inn Shopping
Plot: 9x10
TRIS: 1,107
LOD: 359

1D Park Inn Spagos
Plot: 8x3
TRIS: 26
LOD: 16

  • true to life size and look, many textures are extracted from my own photos
  • five realistic night lighting patterns
  • a complex roof structure with detailed antennae and intelligent use of alpha maps
  • 150+ vanilla props (mostly lighting)
  • the 4 sub-buildings are designed to snap in-place perfectly when plopped separately
  • all of the LODs were designed by hand for seamless transitions
  • shared texture maps for optimal memory saving w/ Loading Screen Mod

Pls upvote and consider a small donation if you like this! Paypal[]
AmiPolizeiFunk  [author] Jun 20, 2022 @ 12:47am 
Thanks @Florida :steamhappy:
Florida Jun 20, 2022 @ 12:30am 
This is such a amazing asset the fact that this building comes with base of the building as a separate building is amazing!!! 10/10 good for realistic city builds:steamthumbsup:
Chopperine Jul 16, 2020 @ 3:51am 
oh well I was in the loading screen and I saw a series of missing files and they had ParkInn something written on the list. the error message was:

Object reference not set to an instance of an object
No Details
AmiPolizeiFunk  [author] Jul 16, 2020 @ 12:35am 
You're going to need to be a little more specific if you hope for me to help you @Chopperine
Chopperine Jul 14, 2020 @ 6:14am 
it's giving me error messages
AmiPolizeiFunk  [author] Nov 12, 2019 @ 7:49am 
mine, ofc! :P
Driver Kaldie Nov 12, 2019 @ 4:16am 
Ok, now I have Twitter, so wich channel should I follow to see those things ?
AmiPolizeiFunk  [author] Nov 12, 2019 @ 3:27am 
it's a nice place to share screenshots, keep up with what people are working on
Driver Kaldie Nov 11, 2019 @ 4:29pm 
Me, on Twitter ? No, I never really used it...I do very little with social media, but I am on Facebook. Why are you asking ?
AmiPolizeiFunk  [author] Nov 11, 2019 @ 4:15pm 
Glad to hear it! Are you on twitter?