安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
- Added US Weapons and Equipment Mod (needed to play).
- Changed Revive system to an updated version of AIS (works slightly differently but is a lot more user friendly).
- Added new AI spawning scripts to side missions for more infantry and 1 vehicle per side mission to make them harder. - Changed most of the IFA AI infantry to US General Accessories and equipment AI's .
- Fixed both sides tank's and planes not spawning due to IFA3 update.
Added a German Sdkfz222 to side missions to make them a bit harder and fixed some of the HQ sidechat comms that weren't working.
Added another German Tank to enemy zones. **NB** This slows down how fast the enemy zones can be spawned when using START M (manual enemy zone placement). Make sure to keep an eye on the bottom right messages that tell you when you can place the next zone.
Keep up the good work, loving the missions so far
Added Parameter options for 101st Airborne Special Operatives or 1st ID
Added Parameter options for Soundtrack - Fury or Mixed WW2 films/series music
Added Halo jump support
Added Crusader AA Tank to Squad (High Command) purchase for some much needed AA support.
changed FOB ammo box contents to WW2 stuff.
Added my music mod to the dynamic music script, make sure to subscribe, its in required items above on the right.
Using CUP Terrains maps mod now for the Chernarus Winter map.