Euro Truck Simulator 2

Euro Truck Simulator 2

417 ratings
ETS2 [Tool] Construction Lights
File Size
9.579 MB
Apr 25, 2017 @ 6:25pm
May 26, 2019 @ 4:40pm
6 Change Notes ( view )

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ETS2 [Tool] Construction Lights

In 2 collections by SASq
Lights Pack
12 items
Construction Pack
6 items
Construction Lights


Euro Truck Simulator 2

Game Version:
1.27.* or above


Info about Construction Lights:
The mod contains a three basic shape versions:

v1. Rounded shape with Black/Yellow, Red/White or Truck color option.
v2. Quad shape with Black/Yellow, Red/White or Truck color option.
v3. Quad shape with LED light and Black/Yellow, Red/White or Truck color option.
new: v2 and v3 with attach option for the bottom grill.

If you have any question, please dont be scary to ask :)
If you have any problems with the mod, please report it.

If you want to support me (via paypal)[]

SASq Workshop Group feel free to join and say hi :)

SASq Workshop

Copyright SASq

Please DO NOT re-upload or edit the mod for public use!
If you upload the mod to the others sites, please KEEP THE DOWNLOAD LINK ONLY to Steam Workshop or SASq Site![]


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Rhino P90 Noob Aug 8, 2019 @ 4:07am 
Update vor 1.35 ?
Hash07 Jul 24, 2019 @ 3:51am 
the construction lights work in the dealer but im driving around they do not work
SASq  [author] Jun 15, 2019 @ 3:56pm 

i never stop ppl to do personals mods and to rework my mods for they own needs ... just keep it for you only :)

ok ... i check the SCS wiki ... if you want to make the light to work with Reverse you need to do:

1. open 3d model in blender
2. move the UV mesh (!only UV mesh that is on mask object!) with 2 or 3 position right
(if texture is lets say 512px then you need to move the uv mesh with 1024px in right direction)
3. you can keep same mask file, but you need to remove the blue of main texture and and keep it only in ALPHA CHANEL
(or to make new mask lol)
SASq  [author] Jun 15, 2019 @ 3:55pm 
P.S just look how SCS is writhe the wiki for 2 and 3
i think you no need to make the specific left and right

if you edit the mask without move the UV mesh ... light will be alway up with
B - low beam, daytime running (DRL)
ofc it is important how you make the mask dds too ...
if color is on ALPHA CHANEL only or both places (ALPHA CHANEL and layer)
you can test both option and see the differnts by yoursefl :)

here you can see very basic way to make mask file:
marcusl1977 Jun 15, 2019 @ 10:37am 
I will try mate, thx for your your answers. When i get a solution, i will response it to you, ok?
To make it clear, i will only use this modification for me, when i have your permission. When it`s finished and works, i can also give it to you, ok
SASq  [author] Jun 15, 2019 @ 8:46am 
just light mask dds need to be edit too

check SCS wiki modding there is have a good instruction
marcusl1977 Jun 15, 2019 @ 8:41am 
Here`s a picture for you, and you will know what i mean.
marcusl1977 Jun 15, 2019 @ 8:26am 
The .sii file i have edited. But the problem is, that the lights are shining also when you`re driving forward. They only have to shine when you`re driving backward. The bar i mean is in the mod Remolded Next Gen
SASq  [author] Jun 15, 2019 @ 4:45am 
it's sound note like adding suitable spot in .sii file

but i think I don't own that bar you mention
marcusl1977 Jun 15, 2019 @ 3:05am 
I mean, that i can use them at the kelsa bakbar for emxample. So, that they are only shining when youre are driving backward.