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i never stop ppl to do personals mods and to rework my mods for they own needs ... just keep it for you only :)
ok ... i check the SCS wiki ... if you want to make the light to work with Reverse you need to do:
1. open 3d model in blender
2. move the UV mesh (!only UV mesh that is on mask object!) with 2 or 3 position right
(if texture is lets say 512px then you need to move the uv mesh with 1024px in right direction)
3. you can keep same mask file, but you need to remove the blue of main texture and and keep it only in ALPHA CHANEL
(or to make new mask lol)
P.S just look how SCS is writhe the wiki for 2 and 3
i think you no need to make the specific left and right
------------------------------------------------------------------------------------------
if you edit the mask without move the UV mesh ... light will be alway up with
B - low beam, daytime running (DRL)
ofc it is important how you make the mask dds too ...
if color is on ALPHA CHANEL only or both places (ALPHA CHANEL and layer)
------------------------------------------------------------------------------------------
you can test both option and see the differnts by yoursefl :)
here you can see very basic way to make mask file:
https://www.youtube.com/watch?time_continue=288&v=6X-Sss-tvLk
To make it clear, i will only use this modification for me, when i have your permission. When it`s finished and works, i can also give it to you, ok
check SCS wiki modding there is have a good instruction
https://modding.scssoft.com/wiki/Documentation/Tools/SCS_Blender_Tools/Materials/Lamp_system
but i think I don't own that bar you mention