Arma 3
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Warlords ACE3
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent, PvP, Zeus
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
428.299 KB
Apr 15, 2017 @ 5:21am
1 Change Note ( view )

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Warlords ACE3

Description
WARLORDS ACE3 RHS Fallujah
SP/TvT SECTOR CONTROL 1-16


Using the famous Warlords mod created by JEZURO I decided to make some changes and make it more complete.

-Ace3 Advanced Medical system
-RHS USA vs RUSSIAN
-Map Fallujah
-Admin with ZEUS
-advanced Balistic
-advanced Fatigue
-advanced Wind
-Settings prisoners / do surrender united
-Equip FRIES
-Advanced Throwing
-Small Base to spawn with structure and medical vehicle
-Equip advanced medical ace3

I hope you will have fun!
Vote and if there are bugs write them thanks

www.cmanoitalia.com

If you look for other PvP or TvT with SECTOR CONTROL you can be found here:

-ESSEKER con zombies
http://steamcommunity.com/sharedfiles/filedetails/?id=905049574
-NAMALSK con Zombies
http://steamcommunity.com/sharedfiles/filedetails/?id=905036814
-ZARGABAD
http://steamcommunity.com/sharedfiles/filedetails/?id=905052747
-TAKISTAN
http://steamcommunity.com/sharedfiles/filedetails/?id=905046267
-FALLUJIA
http://steamcommunity.com/sharedfiles/filedetails/?id=905042458
-CATALINA
http://steamcommunity.com/sharedfiles/filedetails/?id=905033548
-WAKE ISLAND
http://steamcommunity.com/sharedfiles/filedetails/?id=905029629

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DETAILS FOR THOSE WHO DO NOT KNOW THE MOD WARLORDS CREATED BY JEZURO:


What's all this, then?
Warlords for Arma 3 is a multiplayer mode set up as a sort of Sector Control / CTI hybrid supporting TvT, PvP as well as COOP and even solo play against the AI.


Game rules

Core mechanics
There are three contesting factions: BLUFOR, OPFOR and Independents (AAF). BLUFOR and OPFOR can be controlled by players, AAF is always AI only.
BLUFOR and OPFOR start in their bases and respawn there. In every scenario, there are multiple sectors linked with each other and with the bases themselves.
All sectors except faction bases are initially controlled by AAF.
All sectors except the player's faction's base are initially locked and inaccessible (zone restriction).
At the start of the game, players vote for the sector to unlock and attack via the Sector voting tab in the map screen.
Players can vote only for sectors directly linked with a sector controlled by their faction (at the start it's only those connected to their faction's base).
Once a sector is selected, it's unlocked and zone restriction is removed for the entirety of the game.
This means that even if a faction seizes a sector and then loses control over it, the sector can be reclaimed by that faction even without being selected again.
A sector is seized when the attacking faction is the dominating presence in its area.
Seizing progress is shown by a HUD in the bottom right corner of the screen.
Once the selected sector is seized, players vote for another sector, then another, ... until they select the enemy faction's base.
If a sector is targeted and was previously seized by the other faction, garrison of that faction will be spawned and defend the sector. This can happen only once per sector.
When a faction's base is targeted by the enemy, the members no longer respawn in the base but some distance away.
After a while after the base is targeted, Fast travel to the base is disabled as well.
The game ends when either BLUFOR or OPFOR lose control over their base.

Command Points
Each sector periodically (every 60 seconds) generates Command Points (CPs).
The amount of CPs generated by each sector might be different. It depends mainly on the sector side, its importance and how heavily it's guarded.
CPs are stored for each player individually.
Current amount of CPs and their income rate is shown by a HUD in the bottom right corner of the screen.
CPs are used to request soldiers, vehicles, gear etc.
Seizing a sector for the first time generates CPs equivalent to 10 minutes of controlling the sector.
Small amount of CPs is generated by eliminating enemy units and vehicles.

Request menu

Troops & hardware
Players can make various requests in exchange for Command Points via the Request tab in the map screen.
If a player requests soldiers, vehicles or an ammo box, he has to airdrop them on a specified location.
The location can be either a controlled sector or the player's position (which is significantly more expensive).
Maximum size of player's group is 10 men. This number is lower at the game start and increases over time, but can also decrease if subordinates die rapidly. This is to prevent zerg rushes and give some value to their lives.
Current available subordiate slots are shown by a HUD in the bottom right corner of the screen.
Planes, helicopters and naval hardware can be requested only if the player's faction currently holds a sector with the proper disposition. When requesting one of these:
Aircraft is delivered to the neirest sector with required disposition (heliport or airstrip).
Boats and SDVs are deployed anywhere on a water surface (player clicks on map).
Static defences are placed manually by the player.
With the exception of ammoboxes and static defences, all requested hardware will be deleted if not used for a specific time to prevent performance loss in long sessions.

Fast travel
If no enemies are nearby, Fast travel can be used to instantly travel to any currently held sector (for free) or close to a sector your faction is attacking (for CPs).
Fast travel can be used only on foot.
Subordiate units will travel along with their leader if they're on foot and closer to him than 200 meters.

Sector scan
Sector scan reveals all enemies inside an unlocked sector to a faction which requested it.

27 Comments
Ajax Nov 17, 2021 @ 5:23pm 
DELETED.ACE_,MEDICAL_MENU. same as Two Shades. i reinstalled everything and still cannot get it to run. Any fixes?
Roby7979  [author] Oct 16, 2020 @ 12:19am 
there is a list of required mods on the right of this page
GregsLightHouse Oct 15, 2020 @ 2:51pm 
@Roby7979 What ACE3 mods need to be reinstalled to get this mission to work?
Roby7979  [author] Apr 28, 2020 @ 4:55pm 
Hi,
it's a problem with the ACE3 mods, reinstall
Two47shades Apr 28, 2020 @ 10:53am 
Good day,

I can't get this to run... I have every thing that is required, but I keep getting the message "DELETED.ACE_,MEDICAL_MENU" What do I need to fix that?

Any help will be appreciated. I've run in to this with any ACE I try to run by the way.
Freak Dec 5, 2018 @ 5:14am 
He means the asset list you made for requesting RHS objects in game. Maybe you did it in description.ext?
Roby7979  [author] Dec 5, 2018 @ 1:40am 
this is the official documentation of the rhs, the rest can be found on google
Tyl3r99 Dec 4, 2018 @ 4:56pm 
That doesn't have asset lists which are now required
By default it's set to A3Default
Roby7979  [author] Dec 4, 2018 @ 12:53pm 
Tyl3r99 Dec 4, 2018 @ 12:12pm 
also can you link any documentation for the RHS asset list?