Arma 3
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3CB BAF Weapons
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Data Type: Mod
Mod Type: Weapon
File Size
Posted
Updated
1,314.346 MB
Mar 28, 2017 @ 9:42am
Dec 16, 2019 @ 9:17am
10 Change Notes ( view )

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3CB BAF Weapons

In 1 collection by 3cb.mods
3CB mods
10 items
Description
Introduction
Weapons of the British Royal Marine Commandos and other UK Armed Forces.
By 3 Commando Brigade[3commandobrigade.com]

If you're over 17 and would like to try these mods on a MP server, our public server is open 24/7.

Description
This pack now contains almost all of the rifles used by the British over the last few decades, including many of the variants produced as the weapons were developed or evolved. There are a number of authentic scopes, customised ammunition, plus many accessories to complete the picture.

For full details, including user and admin guides, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/

License and Disclaimer
For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer

Support
For all support issues please visit us on the BIS forums at https://forums.bistudio.com/forums/topic/180966-3cb-baf-weapons/
Popular Discussions View All (3)
6
Nov 1, 2017 @ 3:55pm
New Sounds For The Weapons.
Lt.Clifforth
2
Jul 3, 2018 @ 5:44pm
Custom flares effects
elchupacabra (ben)
0
Sep 14, 2019 @ 1:24pm
40mm ammunition unavailable in Virtual Arsenal
[TLS] Commander A9
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247 Comments
Tex Oct 11 @ 7:40pm 
+1 on the M6 inaccuracy. Please refer to this thread: https://www.3commandobrigade.com/viewtopic.php?f=9&t=11493

It seems to have been reported before and is now broken again. Doing the "subtract 100m from true distance" workaround seems to work for now but the shots are consistently going long.
Andy Sep 30 @ 12:45pm 
We need more info as to how its broken. That mod did have issues earlier today.
Constance Aug 25 @ 7:28pm 
+1 for M6 inaccuracy whilst using ACE with 3CB Mods.
Tranquil Aug 5 @ 2:04am 
The range table for the M6 is incorrect when using ACE. Is it possible to get a fix for that?
Awesome mod btw. :)
Nick Seafort Jul 25 @ 1:51am 
That sounds exceedingly unlikely in the first case, but I've just tried to reproduce it with an L85A3 and the DMS & AMS with no issue with the zero being lost, even when I swap optic modes.

Try reproducing the issue just using our mods & CBA with no other mods loaded. If you're still experiencing it, then make a step-by-step instruction (or video) showing exactly what you're doing and highlighting what exactly is happening.
BigJofpawpaw Jul 24 @ 3:18pm 
I'm part of a British group on Arma 3 and wanted to see if during an update of the mod off you could make the L85a3 could keep the zeroed range between scoping animations because it resets every time I aim the scope both with modded scopes and vanilla.
SerJames Jun 24 @ 12:28pm 
Why would a 5.56mm platform have any of the same characteristics of a completely different 7.62mm platform ? Read what you just said and it - just - makes no sense....
Shanks Jun 23 @ 5:12am 
the L85A3 needs a buff in accuracy and range please make it same range as HK417
Nick Seafort Jun 3 @ 9:36am 
Firstly, I want to make absolutely clear that you cannot use our mods on pay-to-play servers, as per the licence I linked the last message.

With that being understood, I personally have no clue about how to get the weapons spawning in for the loot piles - that would be something to check with the Exile documentation/team, as it's not (or at least, shouldn't be) something that our mods need to change or specify.
★Ghost★ Jun 3 @ 6:03am 
hello if i want to run this on my exile server do i need to change anything for the Baf weapons to start spawning on the ground as loot?