Arma 3
3CB BAF Weapons
Showing 1-7 of 7 entries
Update: Nov 5, 2018 @ 11:59am

CHANGE LOG VERSION 2.4
Fixed: L105A1 flashlight accessory shining backwards
Fixed: L128A1 and L129 magWell’s which allowed loading of incorrect ammo
Fixed: LLM Flashlight and Laser hint the wrong way around

Update: Sep 17, 2018 @ 2:26pm

CHANGE LOG VERSION 2.3
Added: ACE3 ammo data
Added: ACE3 ballistics, iron sight and rail adjustments to all small arms
Added: L9a1 HP Browning Pistol and magazine
Added: Missing geometry LOD to L85UGL Holo-sight
Added: New L7a2 and animations
Added: New L131A1 Glock-17 model
Added: New L7 reload sound
Added: Sig Sauer pistol variants BAF L designations, plus magazines and accessories
Added: Suppressor option to L85 UGL variants
Added: Two-way RHS ammo compatibility for STANAG magazines, 5.56 and 7.62 belts
Fixed: All smoke
Fixed: L129 class inheritance errors
Fixed: L85UGL Holo-sight animation
Fixed: M6 inaccuracy issues
Fixed: NLAW top down attack
Fixed: Numerous mortar issues
Fixed: Sound attenuation on all weapons
Fixed: Sound on Zeus smoke, Mortar and JDAM that was missing in MP
Fixed: UGL smoke rounds - no crazy bouncing!
Fixed: Zeus JDAM inaccuracy. Increased destruction. Added shrapnel
Updated: CfgPatches, removing invalid entries and applied code formatting
Updated: L7 and L110 recoil
Updated: Airburst rounds
Updated: NLAW recoil
Updated: Reduced L7 belt weight based on new information
Updated: Supply crates to include ammo for new weapons

Update: Sep 16, 2017 @ 4:03am

Version 2.2.1
Fixed visual bug on L85A2

Update: Sep 15, 2017 @ 6:46am

Update: Sep 15, 2017 @ 1:38am

CHANGE LOG VERSION 2.2
Added ACE3 compatible M6 range table
Added airburst ammunition for M6 and L16 mortars
Added crates containing new mortar ammunition
Added HE munition to Zeus
Added JDAM munition to Zeus
Added missing default.rvmat to m203_col.paa on ukUGL
Added missing javelin.rvmat to javelin_co.paa
Added plastic_smooth.rvmat to ugl_ladders_ca.paa texture
Added new L129a1 model and attachment system
Added new TA648 scope
Added new White Phosphorus Mortar ammunition
Added safety fuse to all mortar rounds
Added “uk3cb_” prefix to all models to prevent conflict with other mods
Adjusted ACE3 size of large mortar crates
Adjusted L119 CQB ballistics
Adjusted suppressor positions on all L119 variants
Fixed binlog build errors
Fixed bone skeleton errors throughout the mod pack
Fixed degenerated faces errors throughout the mod pack
Fixed gunner proxy position on M6 mortar to realign hands on weapon in Pilot LOD
Fixed ILAW (AT4) broken positions of animated parts
Fixed incorrect L110 variants reload sound
Fixed L119 config errors
Fixed L119 reload animations
Fixed M6 elevation overrun
Fixed missing green and tan L85 in Virtual Arsenal
Fixed missing L115 / L118 variants in Virtual Arsenal
Fixed missing shrapnel from Zeus placed munitions
Fixed mod dependancy issues
Fixed mortar smoke not appearing in MP
Fixed naming of L115 camouflage dead_bunch_grass textures
Fixed NLAW lock distance
Fixed non-convexities in Geometry LODs throughout the mod pack
Fixed standard mortar smoke rounds causing damage
Fixed ‘sum of weights’ vertex errors throughout the mod pack
Fixed vanilla Kitbags appearing in L16 mortar crate
Fixed visual and shadow LODs issues on all suppressors
Fixed Zeus smoke modules
Improved efficiency of all mortar munitions
Improved section count in .p3ds throughout the mod pack
Improved visual effect of mortar smoke rounds
Removed duplicate or non-active UV sets on .p3ds throughout the mod pack
Removed rogue internal rounds in magazines causing LOD face count errors
Removed old L129a1 variants
Removed old TA648 scope
Removed US text from all L115 variants
Updated mortar reload system to allow ammunition to be fed from nearby crates
Updated smoke grenades to use British Armed Forces naming designations

Update: Mar 30, 2017 @ 5:07am

Moved optional pbos

Update: Mar 28, 2017 @ 9:42am