Arma 3
74 ratings
KP Liberation Chernarus
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
2.852 MB
Mar 10, 2017 @ 2:08am
Apr 21 @ 1:57am
23 Change Notes ( view )

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KP Liberation Chernarus

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Description
Version: 0.963a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

Recommended for more enterable buildings on Chernarus
DonkeyPunch.INFO Open Chernarus Project

OTHER MAPS:
Steam Workshop

--- Overview ---
The area has fallen to the enemy, and it is up to you to take it back. Embark with your teammates on a persistent campaign that will span several weeks of real time to liberate all the major cities of the area.

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Statistics --
Capitals: 7
Cities: 42
Military: 25
Factories: 24
Radiotower: 26
Total Sectors: 124

Official BI Forum Thread[forums.bistudio.com]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
< >
183 Comments
Wyqer  [author] Nov 11 @ 3:32am 
They will start attacks on your FOB, yes.
thelawless Nov 10 @ 6:10pm 
I'm having a lot of fun with this scenario... I'm curious about how the AI behave towards your FOB... Do they attack it on occasion? WIll they attack and try to destroy your FOB? I'm actually wondering if I should place static defenses around my FOB.
Wyqer  [author] Nov 6 @ 5:33am 
Hey guys,
have a look at a fast paced sector control mission (including possible PvP) from one developer of the KP Dev Organization.
If you like it, let him know in the comments of his mission. You won't get disappointed.
https://steamcommunity.com/sharedfiles/filedetails/?id=1503362669
Wyqer  [author] Oct 28 @ 10:47pm 
Not specifically with Liberation (a mission, not a mod by the way).
Most issues with "not controllable AI" (UAVs have AI driver and gunner technically) are caused by multiplayer object locality. The person who will control the UAV should ensure it's local to his machine. To do so you could/should:
- Build the UAV yourself
- Get in as driver and gunner at aleast once
- If this doesn't already work, disassemble and reassemble the UAV
Ornn Oct 28 @ 8:57pm 
Quick question, are there any known UAV issues with this mod? I can get my UAVs to fly at specific altitudes in editor and everything, but not on my buddies Liberation server.
Wyqer  [author] Sep 21 @ 10:17pm 
No, it's a general "storage" for ArmA data.
Jayare Sep 21 @ 6:25pm 
Is the savegame: ***.vars.Arma3Profile only for KP-Liberation-Mission?
Wyqer  [author] Sep 11 @ 9:43am 
Much better without all in caps. You won't damage the mission, no. Have a look at the wiki and read the "for admins" section. It explains how you add/edit the enemies you encounter.
Otarius-big Sep 11 @ 8:43am 
how to add AA units for radio tower and other opfor defence groups in mission file. and if i will edit it will it demage mission ? (sorry for my bad english)
Wyqer  [author] Sep 11 @ 6:37am 
How to unstuck capslock?