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Then go to kp_liberation_config.sqf
Scroll down to either BLUFOR or OPFOR preset, and there will be a list of numbers.
At the bottom of that list you will find 'KP_liberation_preset_(faction)' with a number after it. Change that number to the one you want.
Anyone managed to solve this?
I have just spent three hours taking a base where the last two hours were spent trying to destroy a T14. I threw everything at it, artillery, laser guided bombs, cluster bombs, AT mines, TOW missiles, gunship, A10 and even Titan missiles. All it did was sit there stopping me from claiming the base.. I believe you can knock out the turret but it seems there is a forcefield around the rest of if and your missiles just disappear in mid air. RHS updates aren't that frequent and there's no guarantee of an update on the T14 in the next one.
I just wish I'd been able to hold onto one that I captured. I didn't realise it was indestructible.
Thanks man! I really appreciate it.
Remove the comma after the next to last item, the T-14 is last in the list of this part so remove the comma after "rhs_t90sab_tv" after removing line for the t-14
class CfgAISkill
{
//aimingAccuracy[] = {0,0,1,1}; BIS Default dev version 0.72
aimingAccuracy[] = {0,0.2,1,0.45};
aimingShake[] = {0,0,1,1};
aimingSpeed[] = {0,0.2,1,0.6};
endurance[] = {0,0,1,1};
spotDistance[] = {0,0.2,1,0.45};
spotTime[] = {0,0,1,0.45};
courage[] = {0,0,1,1};
reloadSpeed[] = {0,0,1,1};
commanding[] = {0,0,1,1};
general[] = {0,0,1,1};
};