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Segnala un problema nella traduzione
"Caught exception during execution of script:Invalid property at Sandbox.MODAPI.Interfaces.TerminPropertyExtensions.CastTValue(ITerminalProperty)
and a bunch more for IMyTerminalBlock etc..
MOD_CRITICAL_ERROR: Nanobot Build and Repair System Queuing / Display / Scripting
2024-04-13 19:54:43.114 - Thread: 1 -> in file: Unknown
2024-04-13 19:54:43.114 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
One issue though: what is the best way to handle expansion of the base? So far I was manually setting up all new B&R blocks and then adding them to the group. It is becoming quite tedious and I'm wondering if there is some simpler method.
Maybe there's some obscure mod conflict or it's being set up incorrectly. Either way, I configured it as described in the description and it works flawlessly.
BuildAndRepairSystems-[LOASC1]
Assemblers-all-[LOASC1]
I checked that all BuildAndRepairSystems are managed by the script.
After script compilation I could not change colour by middle mouse click anymore.
Application restart. I could change colour by middle mouse click.
I switched the script on. BuildAndRepairSystems stopped work.
I unchecked that all BuildAndRepairSystems are managed by the script. BuildAndRepairSystems started work.
I could not build any new block by left mouse click after that :(
Application restart. I could build a new block by left mouse click.
P.S. Display works in cockpit as expected.
I'm not sure if it's supposed to appear as a "mod" in the mods list when loading the game, but nothing is there either. I've double checked that it's installed, built a new block afterwards to no avail. Any advice please?