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RimWorld

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Rah's Bionics and Surgery Expansion - Hardcore Edition
   
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Mod, 1.0, 1.1
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4.168 MB
Jan 26, 2017 @ 1:36am
May 27 @ 1:02pm
107 Change Notes ( view )

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Rah's Bionics and Surgery Expansion - Hardcore Edition

Description
Rah's Bionics and Surgery Expansion - Hardcore Edition

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now closer to a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra. (Normal version below.)

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- 2 workbenches.
- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for clavicles, femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 140 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 140 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game and for brain damaged colonists.
- Hook hand available through the "Smithing" research.
- Bionics and surgery research tree with its own research tab.
- Archotech parts cannot be crafted, just like in vanilla. They are also slightly superior to advanced bionic parts.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- White textures for Royalty parts to better fit the medical theme.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Normal Version: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. If you would like to help edit and maintain it, let me know.
- A Dog Said link. Don't need a patch !
- 1.0 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo and K for their dll files.

[ko-fi.com]

If you like this mod, don't hesitate to give it a thumbs up ! And if you're feeling generous, feel free to donate a coffee in the link above !

Enjoy <3
Popular Discussions View All (5)
17
Aug 2 @ 9:59am
Bug report:
23Chromosomes
11
Sep 5, 2018 @ 6:18pm
suggestions
Immortalits
1
Dec 6, 2019 @ 5:45pm
Research requirements for surgeries?
Glamorpuss
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699 Comments
Rah  [author] May 27 @ 2:38pm 
<3
The Scout May 27 @ 1:05pm 
Thanks for the quick fix Rah
Rah  [author] May 27 @ 1:03pm 
Hotfixed. It should work now.
The Scout May 27 @ 12:19pm 
Getting a error with the new update [RBSE Hardcore Edition] Patch operation Verse.PatchOperationFindMod(Royalty) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\850428056\1.1\Patches\HediffColors.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Rah  [author] May 22 @ 11:51am 
2.5 - Rah's Bionics and Surgery Expansion

* Now possible to install bought / found bionics with less research.
* Minor stat tweaks.
BlueTressym May 10 @ 9:43pm 
Ok. Thanks for getting back to me.
Rah  [author] May 10 @ 3:50pm 
The frailty ailment is not really specific to any body part, and is more of a general whole-body sort of condition, which is why there's no cure included for that. I guess it's possible they could drink a magical cocktail to cure it, but for now, it's just a gameplay element you must play around.
BlueTressym May 10 @ 11:46am 
Hi. I realise this may have been asked before but 70 pages is a lot to look through :O Is there any way to 'cure' the vanilla Frailty through surgery or the like? Several of my pawns are 'Frail' and a couple of them aren't even that old. A -30% loss in Movement and Manipulation seems pretty OTT for someone who wouldn't even be drawing their pension yet.
LionelCG Apr 15 @ 11:36am 
Good deal, thanks
Rah  [author] Apr 14 @ 10:40am 
You can install a neurostimulator which will enhance consciousness, but it comes with a few side effects. To completely cure brain damage you're gonna need the mech serum or Luciferium.