484 ratings
[1.0] Rah's Bionics and Surgery Expansion - Hardcore Edition
Mod, 1.0
File Size
3.456 MB
Jan 26, 2017 @ 1:36am
Apr 18 @ 3:32pm
88 Change Notes ( view )

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[1.0] Rah's Bionics and Surgery Expansion - Hardcore Edition

Rah's Bionics and Surgery Expansion - Hardcore Edition

Main forum thread:

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now closer to a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra. (Normal version below.)

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- 2 workbenches.
- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for clavicles, femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research.
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 160 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 140 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection/adaption system for organ transplants. (vanilla friendly)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game and for brain damaged colonists.
- Hook hand available through the "Smithing" research.
- Bionics and surgery research tree with its own research tab.
- Archotech parts cannot be crafted, just like in vanilla. They are also slightly superior to advanced bionic parts.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- Redundancy kept to a minimum.
- Bug fixes and balance work.


- RBSE Normal Version: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. If you would like to help edit and maintain it, let me know.
- A Dog Said link. Don't need a patch !
- 1.0 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Haplo for his dll file that helped with the scar healing balance issue. --- Hope you like it. Feel free to give feedback. Enjoy !

( PS: All new mods on steam workshop are locked to 4 stars until around 200 ratings have been accumulated. So if you like this mod, don't hesitate to give it a thumbs up ! )
Popular Discussions View All (4)
Feb 9 @ 5:19am
Bug report:
Sep 5, 2018 @ 6:18pm
Feb 21 @ 6:03pm
Research requirements for surgeries?
Carly 2000
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Rah  [author] May 22 @ 12:39am 
AC.Seth May 21 @ 11:05pm 
Yeah never quite realized that as I always used them alongside each other ^^ Guess I need to patch those myself then for the natural organs you can grow in Questionable Ethics thx anyway for RBSE ;)
Rah  [author] May 21 @ 6:03pm 
Natural limbs and eyes cannot be harvested in this mod due to balance reasons. That must be another mod allowing that.
AC.Seth May 20 @ 10:53pm 
Rah is there any reason for the fact that only internal Organs need to be cooled and can have rejections but not Limbs or even stuff like an Eye?
小杯具 May 14 @ 3:53am 
Processing table making list, no Chinese translation, 加工台制作列表,没有中文翻译
Rah  [author] Apr 20 @ 6:29am 
The original colors were removed in vanilla because of copyright purposes, but you can remove them from the mod by deleting the Originalmedicinecolor file in the patches folder.
Drakon Apr 20 @ 6:07am 
- Medicine and Glitterworld Medicine have original red colors from A16. I personally liked the vanilla medicine colors, how can I get them back? Cool mod btw thanks Rah
Rah  [author] Apr 14 @ 8:35am 
They will not, unless you install synthetic organs, but the symptoms are very mild.
Rejektidu Apr 13 @ 8:23am 
will the rejection of organs go away after time??
NoSkillz Feb 25 @ 10:25am 
Still one of my favorite all time mods. Thank you for this awesome, awesome mod.