RimWorld

RimWorld

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Humanoid Alien Races
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12.694 MB
Jan 9, 2017 @ 2:50pm
Oct 24 @ 7:56am
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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (97)
775
Sep 22 @ 5:20pm
Bug Reports
TurtleShroom
5,394 Comments
erdelf  [author] Oct 28 @ 6:46pm 
yeah. Obviously nobody sees themselves as xeno.. by definition kind of.
若彗 Oct 28 @ 3:03am 
Is it normal for alien races to exhibit xenophobic traits?
kittyshusky Oct 22 @ 4:14am 
@DanZinagri I changed my load order for some performance mods, added several new mods (not race mods), and removed some of mods including race mods (Kiiro + wolfein + moetl) and tick-heavy mods (Rim of Magic, Alpha Gene).

I did go back and see if those race mods are the culprit, but the results are really unpredictable as you say - sometime it spikes and sometime it doesn't, sometime the HAR need post fix spikes, sometimes it's the vanilla pawn need that spikes, and sometime it's the world map pawn tick that spikes (all up to ~200ms per tick which is crazy). I suspect its a complex mod conflict across several mods, but I don't really have the time to pinpoint it. As of now I am sticking with HAR + Cindergarden and it works fine.
SMercisk Oct 18 @ 8:34pm 
Sorry, I was not expectign you to reply so fast! I spawned a ton new pawns and didn't see any of my PawnBio characters and I got worried that maybe I am doing something wrong. My characters do appear in vanilla pool section but I just haven't seen them at all...
erdelf  [author] Oct 18 @ 8:21pm 
uh.. I add them to the vanilla pool of PawnBios, so.. hard to honestly ^^
The criteria is general via backstory tags. so if you use a unique one you can quickly check.
DanZinagri Oct 18 @ 6:19am 
I've experienced the hitching as well, but haven't found any sort of logic behind it. I can go hours without it happening, or within 10 minutes after loading it occurs. I did see one of the performance optimizers put together a "unpatcher" for specifically that method, but i'm dubious if its really the culprit either way.

I am curious @kittyshusky by "change my mod list" do you mean you changed load order or dropped a specific HAR race? I'm specifically curious if one of the HAR races i'm running is the real culprit here.
kittyshusky Oct 17 @ 6:36am 
@kanid99 1st rule of DPA: Don't go to other mods complaining about something you found in DPA. Not cool.
I have also being experiencing tick time spikes from the same call just like you, but the spikes disappeared when I changed my mod list (while keeping HAR), so its not HAR's fault. Check your race mods or mods that add logic or hediff related to needs.
erdelf  [author] Oct 17 @ 5:37am 
And this is why the analyzer is crap.
Not even the people on dubs call for NeedLevelPostfix... so probably not. Not that they would tell me.

Entirely unclear to me what the analyzer even told you, or how it lead you to the conclusion... or why it thought that would be helpful.
In theory it could be an extremely heavy race mod that does some heavy calculations there for some reason.. yet I doubt it.

You mention pausing momentarily... what do you mean exactly by that ? Do you mean it actually pauses? If so that has little to do with any race mod by itself.
If you mean hitching.. does it happen consistently ? is it regularly or when something happens ?
kanid99 Oct 16 @ 6:38pm 
Ive noticed recently that my game will start hitching (that is, pausing momentarily here and there) and when I used Dubs Performance Analyzer, it showed the culprit as "AlienRace.HarmonyPatches:NeedLevelPostfix" - Im assuming some mod is using HAR incorrectly? Or is this a known bug with HAR currently ?
erdelf  [author] Oct 16 @ 10:00am 
no premade races. I figured nobody would want that ^^