RimWorld

RimWorld

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Humanoid Alien Races
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9.952 MB
Jan 9, 2017 @ 2:50pm
May 27 @ 4:14pm
289 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (93)
688
May 9 @ 6:34pm
Bug Reports
TurtleShroom
1
May 21 @ 1:20pm
invisible pawns
НатальяАндреевна
5,173 Comments
GravitWry May 24 @ 8:04am 
@erdelf I see, I see, that's good to know, I suppose I'll try out having Paniel and Moyo in my next colony, thanks for the reply.
erdelf  [author] May 24 @ 5:44am 
Biotech only does modifications of the race of a pawn. HAR changes the race. they work nicely usually layered on top of one another. some races even have unique xenotypes.
Tekky May 24 @ 12:13am 
if youre having problems with biotech expansion (mammalia, mythic, insectoid) pawns having missing texture heads and figured out that HAR is the cause, try removing betterloading first
GravitWry May 23 @ 11:58pm 
Forgive me, but I'm kind of late to the party, I haven't played with HAR in 2-3 years since Biotech dropped and how does this and Biotech interact exactly? I remember there were troubles getting it to work in the first few weeks the DLC dropped but haven't checked it out since then.
Warbeast May 23 @ 3:07pm 
is this safe to remove mid-save?
tinywhitecat May 21 @ 6:49pm 
@heart0fink Did you, perchance, use gene tools-forked? noticed this comment while checking versions while looking into a bug on my end that can do that
Cabri May 17 @ 7:19pm 
the styling table thank you so much i never tried it ever before
i'm sad to learn that backstage about ChE...
and thank you for this quick answer, still deserve much love (without cringe dw)
erdelf  [author] May 16 @ 8:51pm 
the styling table can do that too. I have little influence on char editor, they obfuscate their source and therefore actively discourage any other modders being compatible with them... that and it's propensity to change core files causing issues makes it not a.. likely prospect.
Cabri May 16 @ 9:55am 
would send you so much love if you could make it work again with character editor :cat_stars:
i love playing custome races and i love even more being able to customize their hair and such
erdelf  [author] May 9 @ 6:33pm 
I highly doubt it.. but without a log. can't say anything.