RimWorld

RimWorld

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Humanoid Alien Races
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12.694 MB
Jan 9, 2017 @ 2:50pm
Sep 2 @ 9:52pm
301 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (96)
770
Sep 3 @ 11:47pm
Bug Reports
TurtleShroom
4
Aug 1 @ 2:03pm
cannot access your discord?
ejaaac
5,366 Comments
kittyshusky 35 minutes ago 
Just curious, is there a way to modify the race in-game or in save files without changing the pawn's genes to the corresponding race? I tried a few options in the developer's mode, but somehow changing the race would automatically force the corresponding set of genes to appear on the pawn.
gen.mlg564 Sep 5 @ 2:18pm 
Does this mod have some error with the some Xenotype mods? for 1.5 or just me
erdelf  [author] Sep 5 @ 3:19am 
the tattoo issue with the Star Wars mod should be fixed on their side.
Gr13nSl1me Sep 4 @ 11:47pm 
@garra30 - I use grimworld and I’ve not encountered any tattoo issues, so may be a mod clash?
erdelf  [author] Sep 4 @ 3:19pm 
then I would need a log.
garra30 Sep 4 @ 2:45pm 
getting invisible tattoos without using any star wars mod. only major overhaul i use is grimworld
Pkingtiger Sep 4 @ 1:23pm 
@Mike XD if the problem is the same as with SWX, uninstalling should work even midgame
Gr13nSl1me Sep 4 @ 10:07am 
I think Mike XD below mentioned it may also be affecting Wasters from VFE.
erdelf  [author] Sep 4 @ 9:56am 
not at all.
it only affects mods that change the code for tattoos which to my knowledge is only clashing with the mentioned star wars xenotype mod.