Arma 3
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Suppress
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Data Type: Mod
Mod Type: Mechanics
File Size
Posted
Updated
17.847 KB
Dec 24, 2016 @ 3:23pm
Nov 23, 2018 @ 6:53am
5 Change Notes ( view )

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Suppress

In 1 collection by LAxemann
LAxemann's immersion essentials
5 items
Description
-Reuploading this mod is _not_ permitted-

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What is Suppress about?
Video games generally can barely recreate one thing:
The fear of losing your life.
In reality, suppressing the enemy by sending ♥♥♥♥♥♥♥♥♥ of bullets is so effective because he's sure that sticking out his head will end his life-forever.
This can't be recreated, however, because you won't have that feeling when sitting in front of the PC.
Most players will return fire anyway or at least try to get a glimpse at who's shooting at them.
Usually, you wouldn't continue shooting when a bullet just flew right past your face.

This is especially frustrating when playing TvT missions and firing 100 rounds of a 7.62mm at him doesn't seem to bother the enemy.
This mod is supposed to change this dramatically.


How does it work?
The mod works with a value that checks how "suppressed" you are.
Bullets whizzing nearby (so that you can hear their supersonic crack) will suppress you a bit and nearby impacts will suppress you more.
The amount of suppression added to your suppression value depends on which ammo/weapon was shot at you.
(Firing a 7.62 will suppress more than a pistol...duh! :D)
The suppression value decreases quite fast over time, but not if you're getting shot at, so constant fire will keep you suppressed.
The actual suppression effect consists of an increasing tunnelvision, general blur aswell as a desaturated, bright screen.
You'll still be able to move around just fine, but identifying the enemy that is shooting at you from 100m away won't be possible.

As a little side-thingy, nearby impacting bullets will "scare" you and give you a small effect for ~ half a second.

Also, the mod is completely client-side but can be forced from the server.
Popular Discussions View All (3)
1
Oct 23, 2021 @ 4:01am
CBA_Settings: Certain Settings fail to set and are falsely marked as invalid - Suppress
Toxic
0
Jul 21, 2020 @ 8:48am
Requesting permission to bundle
Dystroxic
0
Mar 18, 2017 @ 12:27pm
Bug Report
Payne Smith
97 Comments
sgt.Raasky Feb 8 @ 7:06am 
would be cool, if u can suppress enemy ai units too
Wiket Aug 21, 2024 @ 12:06am 
SolarWarrior May 15, 2024 @ 9:51am 
No longer works...
DevilDog Apr 20, 2024 @ 2:00pm 
does this mod make you aim more shaky_
Merkatz Mar 21, 2024 @ 9:30pm 
Btw if you didn't read the mod's desc and just subscribed to it, no the mod does not affect NPCs and if you're just using it alone, you are wasting your time and making your life worse than what it is
Merkatz Mar 21, 2024 @ 9:14pm 
i anatomical heart faux realism
Bendy Sep 9, 2023 @ 2:24am 
do you have an option to only work if "line of sight" so if you are behind a wall the effect won't happen?
cdfe3388 Aug 4, 2023 @ 9:41am 
Does this affect NPC behavior at all?
F. Raven Jun 28, 2023 @ 1:21pm 
Noticed a possible issue if you're running this + White Phosphor Nvgs. Once Suppressed it reverts back to Green Phosphor Nvgs. Any way to potentially fix this?
Lockheed May 15, 2023 @ 9:30am 
Hi mate, Im making a script, and Im having trouble in call the suppression effect, what is the function that I should call to make the blink effect in the player for a few seconds?