Arma 3
34 ratings
Red Vengeance [sp_mission]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
24.818 MB
Dec 17, 2016 @ 10:51pm
Jan 15, 2020 @ 6:13pm
7 Change Notes ( view )

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Red Vengeance [sp_mission]

Description
Red Vengeance is the same mission as Hoc Est Bellum. I renamed it to be more descriptive of the story. Red Vengeance takes place 3 months after Shadow Fall during the aftermath of the CDF victory over the Chedaki. Yakim, an old friend of Shadow Fall's player-character Pytor Tsarev, has reverted to his life of being a mechanic. When presented with a threat to the civilians of Vybor, he and his friend Anton decide to repair an abandoned Russian T-80 tank and take the fight to the CDF!

This is a side mission that occurs after the events of Shadow Fall
https://steamcommunity.com/sharedfiles/filedetails/?id=802767761

Features of Hoc Est Bellum:
Voice Acting
Tank repair sub-tasks at randomly placed locations
RHS Mod tank battle
Dynamic Snow Storm
Holiday Music at the airfield (can be turned off)
Random patrols
Mission flow is fsm driven
Randomly spawn AI civilians during early stage of mission
Vehicles are randomly locked with random chance of alarms
Chimney smoke

Recommended Mods (NOT required)
For more random civilian people and cars (this is purely for immersion):
RDS Civilians
https://steamcommunity.com/sharedfiles/filedetails/?id=612930542
OR
CUP Units
https://steamcommunity.com/sharedfiles/filedetails/?id=497661914
and CUP Vehicles
https://steamcommunity.com/sharedfiles/filedetails/?id=541888371
16 Comments
AZCoder  [author] Apr 1, 2023 @ 11:49am 
There are several ways to approach it. Small spoiler, I usually bring the damaged tank to the edge of the airfield first, makes it quicker to refuel/fix/rearm. As long as the enemy doesn't blow it up, it's fine. Then I bring one of the other guys with me through the airfield. For the major battle, it's part luck, but I prefer to stand off for awhile to pick out the enemy tanks first. I usually take the gunner seat. I had experimented with a gunner script but the results were disappointing. However the death rate of the player's tank was so high in early testing that I added ways to take out the enemy if you're stuck on foot.
ACKIZ Apr 1, 2023 @ 5:12am 
A very nice scenario, albeit a difficult one. The atmosphere is very well done and the music also fits somehow well. I was the only one to survive the final battle for the village, which was a hell of a trip. Thank you and many greetings! :steamhappy:
AZCoder  [author] Jul 4, 2018 @ 3:25pm 
doh! thanks for the heads-up (cba now added) and glad you enjoyed it :)
Skooma Jul 4, 2018 @ 5:08am 
Great job AZCoder!
Maybe add CBA_A3 to your modlist, since you cant play the mission without it.
Chance Callahan Jun 18, 2018 @ 2:22am 
great scenario! The snow storm script makes it very atmospheric as does the music :)
aqulibrium.d Jun 9, 2018 @ 11:43am 
Very good work!
AZCoder  [author] Jun 3, 2018 @ 4:01pm 
Awesome, that is the best order ;)
Godis Jun 3, 2018 @ 3:11pm 
Very nice! After Shadow fall I played this, and then Royal Gambit! Just great work!
AZCoder  [author] Apr 22, 2018 @ 9:23pm 
Updated to version 1.1. Major change is that I renamed it to Red Vengeance which is really what it's about. The old title Hoc Est Bellum was made up about 7 years ago and it just doesn't suit me any more. There are some minor changes listed in the changelog.
AZCoder  [author] Nov 26, 2017 @ 4:49pm 
I converted all CWA objects to CUP objects (or similar), removing the dependency on CWA. Just seemed like overkill to need a huge mod for a few map objects. I also fixed a problem where the music could not be heard at the airfield. An Arma 3 patch a few months ago has made sounds a lot weaker when executed via "say" commands, and I mean a LOT weaker. It's quite annoying really. Anyway, the music is quite loud now.