Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Souvenir
 
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Modules: Regular Module
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16.491 MB
Dec 2, 2016 @ 3:55pm
May 15 @ 5:34am
145 Change Notes ( view )

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Description
This module asks you questions about some of the other modules on your bomb after you’ve solved them. It requires you to remember or write down things that otherwise wouldn’t be significant.

Some of the things this module might ask you about are listed below. For a complete list, please see the manual.

  • 3D Maze: floor markings, cardinal direction
  • Bitmaps: How many white/black squares were in each quadrant
  • Chess: What were the coordinates shown on the module?
  • Hexamaze: pawn color
  • Monsplode, Fight!: creature displayed and moves shown on buttons
  • Mouse in the Maze: color of the torus and the solution sphere
  • Simon States: which colors flashed
  • The Bulb: which buttons you pressed
  • Two Bits: the three correct query responses

If you wish to see another module added, please leave a comment and/or send me a message. You can also contribute development by submitting pull requests to the source code[github.com]. Additions would generally be required to satisfy the following guidelines:

  • No questions about things that can just be read off after the module was solved (e.g. the symbols in Astrology)
  • No questions about things that can be re-deduced by re-solving the module (e.g. offset in Caesar Cipher)
  • No questions that could under any circumstances be impossible to answer

Manual PDF[ktane.timwi.de]
Manual HTML[ktane.timwi.de]
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6 Comments
Juragan Minyak May 24, 2017 @ 6:27pm 
maybe you can add Creation? the weathers in Day X?
GameFraek Apr 30, 2017 @ 8:55am 
good mod but i think there should be question for vanilla modules too
porcu93 Mar 28, 2017 @ 1:54am 
That's not a problem of the Souvenir mod itself, if you wrote down that in my training mission pack I would have already fixed that...
JJ O. Mar 25, 2017 @ 7:58pm 
Pardon me, but I believe there is a problem with this module. Whenever I select a mission that requires it (i.e. the training mission by Mr. Porcu), the description says this:

Missing mods:
brokenButtons
cheapCheckout
skewedSlots

The problem is that I know I have those modules enabled. What is the problem?
elias5891 Jan 6, 2017 @ 5:58am 
Not sure if you are still debating on adding more questions about other modules, but some thoughts I had about modules not currently asked about:
Color Flash - last flashing color/word
Colored Squares - first/last color
Combination Lock - 1st number in sequence
Complicated Buttons - 1st button to earn strike
Crypto - which text was in the solved cryptogram
English Test - nth correct answer in solved run
Microcontroller - nth LED to light/first non-white to color
Mystic Square - location of the knight
Probing - missing frequency from nth wire in reading order
Sea Shells - keywords for nth stgae
Simon Screams - colors in CW order/nth stage
Skewed Slots - original code
Souvenir - module asked about in question X.
Square Button - color that lit/flashed if button was held
Switches - original state
Symbolic Password - symbols in original state
Third Base - nth character sequence in main display
Tic-Tac - original location of X/Os
Foalan Dec 5, 2016 @ 5:39pm 
This is an awesome idea!