Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

61 ratings
Other: Other
File Size
1.433 MB
Apr 21, 2018 @ 7:47am
Jul 4 @ 5:09am
40 Change Notes ( view )

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This mods adds small tweaks to the KTANE to make the game just a bit better.

  • Picks the smallest case that fits the number of modules on the bomb.
  • Adds three new ways to solve bombs: Time, Zen and Steady Mode. Take a look at the “Modes[]” section in the documentation for more information.
  • Adds two separate HUDs, one showing the bomb status and the other showing edgework.
  • Allows the player to hide table of contents entries in the mission binder. (See example.)[]
  • Adds the ability to turn the Turn the Mods Only key on by default.
  • Fixes the URL that the module Foreign Exchange Rates uses since the old one no longer works.
  • Instantly skips the gameplay loading screen as soon as possible.
  • Sets the fade time to be the same between scenes.
  • … and more![]

Check out the documentation[] for more information about settings, modes and other things Tweaks can do.
Go here for a complete list of features and settings and documentation and stuff.

Future Tweaks
  • Add logging to modules that don't already have it. (Orientation Cube, etc)
  • Save numbered copies of the logfile.
  • Fix timer for longer bombs.
  • ??? (I'd love to hear your ideas!)

Deprecated Mods
The following mods have been deprecated as their function has been implemented in this mod. You should unsubscribe from them if you subscribe to this one.
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Apryed Jul 1 @ 12:11am 
Bomb side and in between modules gap are Black. Already set the game to "Mod Quality". Any solution to that?
samfundev  [author] May 28 @ 9:45pm 
@jacquetaj21 Make sure you boot up the game with the Mod Quality as the Graphics Quality. You can open the menu to change the Graphics Quality by holding down Alt as the game boots.
samfundev  [author] May 28 @ 9:44pm 
@Doctor Proctor Let me know if you're still having issues with the cases in VR.
InvisibleMonkey May 27 @ 8:33pm 
This stopped working for some reason, and won't pick small bombs.
jacquetaj21 May 26 @ 2:33pm 
I really like that this module shows edgework as i cant find another one that does. But its like there's a bright light shining on all the edgework which makes it difficult to see/read, especially the ports. Is there a fix for this in the settings?
Doctor Proctor Feb 2 @ 6:21pm 
If this mod is used in vr, bombs are impossible to pick up and fall through the table, balancing only on certain edgework assets.
samfundev  [author] Jun 27, 2019 @ 3:09pm 
@Ion Twinkiez You need to enable the BombHUD option to see the HUD, it's not enabled by default.
Capt. BongWater Jun 27, 2019 @ 8:24am 
I can't see the hud?
[FaT] dafrandle Mar 31, 2019 @ 7:49pm 
Generated cases fall through the table in vr
EvergreenCheese Mar 27, 2019 @ 11:32am 
Oh! Sorry, I hadn't messed about with the settings. Thank you for the help!