RimWorld

RimWorld

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The Flight of the Mad King
   
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Sep 19, 2016 @ 4:54pm
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The Flight of the Mad King

Description
You were once the King of a semi-advanced, very powerful and bloodthirsty tribe originally built within the ruins, and who are the descendents of, an ancient space-faring vessel's crashsite. You had the enemies of the tribe, and more importantly, you, ripped apart just for you're entertainment and pleasure. However, you eventually grew bored of this and it just wasn't good enough for you. You needed more. You began to "Sacrifice" you're own people to the gods, but secretly, you're reasonings, YOU, never changed. Eventually, your people had enough. They sought to end you're reign of tyranny. You discovered their plan on the eve of the attack however and you sent the men still loyal to you're charismatic rule out to their deaths. Whilst all the bloodshed and death in the village continued to echoe loudly through your palace you had built yourself, you escaped through a hidden exit built through a mountain. You must travel to a new land and rebuild what you have lost, you can rise again as an evil king, or you can change and be a good and just leader of your people. You choose.

Your faction will be a tribe.
Start with 1 people.
Player starting characters have a 100% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Iron-willed
Player starting characters have a 100% chance to start with trait: Bloodlust
Start with research: Pemmican
Start with research: Electricity
Start with research: Batteries
Start with research: Air conditioning
Start with research: Solar panels
Start with research: Smithing

Start with:
-Silver x250
-Packaged survival meal x5
-Herbal medicine x12
-Short bow