ARK: Survival Evolved

ARK: Survival Evolved

7,425 ratings
Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
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Content Types: Structures
File Size
Posted
Updated
655.335 MB
Sep 16, 2016 @ 3:32pm
Aug 26, 2017 @ 12:48pm
36 Change Notes ( view )

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Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works

Description
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This is the original "Legacy" Version of Castles Keeps and Forts,
The entire mod has now been remade and remastered from the ground up for a much better experience

Future CKF content will now be focused on the new CKF Remastered version Linked below and future CKFR mods.
CKF (Legacy) still works in game perfectly. No further content will be added to this mod.

I would highly recommend migrating your servers and games to the new CKF Remastered version of this mod at start of your next server season or play through, as the remaster has more feutures a better and enhanced snap system and many more features and quality of life improvements. To go to the the new CKF Remastered steam page click the large image link below;

This mod has a new remastered version
To go to CKFR click the image below;



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CKF Legacy is still works in game and as a mod but it is no longer being supported for future content or updates, Further CKF content will now be focused on the new CKF Remastered version Linked above and future CKFR mods.

Original Mod Description;





Mod ID:
764755314
Publicly Released:
19/09/2016

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent
3 types of fully operational siege equipment
-> Mangonel
-> Trebuchet
-> Petard
3 Ranged weapons
-> Arbalest
-> Royal Arbalest
-> Longbow
Multiple arrow types and melee weapons.
Plus much more

True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:

Castle Tier
-> Greystone, Mossy, Sandstone, Obsidian, Hellfire, Red Granite, Dark Matter and Wood
Villager Tier
-> Herringbone Brick, Old Plaster, Cotswold Stone
Settler Tier
-> English Oak, Elm, Sweet Chestnut

-> Material Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> Directional Glass Windows (one-way or two-way glass)
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CastleModifiers]
IsPrimitive=false
CeilingIsFoundation=false
DisableAutoDoors=false
ScaffoldTier=wood
SettlerTier=wood
VillagerTier=stone
Palisade=stone

A more in-depth explanation of INI-settings and values can be found

Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)

[discord.gg]
https://discord.gg/NNc23xQ

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]


Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlin Merlins Defence 42 is the meaning of life the universe and everything Defensive Town village Structure Structures ancient historic history war warfare palace glass one way two-way switchable selectable prison jail cell dungeon bars barred CKF




Popular Discussions View All (299)
831
Oct 22, 2023 @ 12:58am
PINNED: Servers running this mod
eNc | Henrik
647
Feb 13, 2021 @ 6:03am
PINNED: Suggestions Thread
Leutian Kane
389
Apr 2, 2020 @ 9:25pm
PINNED: Bug Reports (March)
ExileAcid
< >
4,652 Comments
TrimiGLe Jan 6 @ 8:40pm 
Mod shit! what is this version, what is the second one. the gate does not work correctly, it is impossible to get out on a dinosaur, because it only works when the player approaches at point-blank range.....why couldn't the radius be increased? foundations don't always stack up and not everywhere... when Utiranus screams at the walls, the FPS drops to 5-10......have you fucking checked your mod at all?? these are not all the problems that I have found. bug on bug! where are the other INI settings?
Bodean Abernathy II Nov 1, 2023 @ 7:15pm 
Hey fellas. I haven't played ARK for a bit but I remember in my game (I play SP) that there were ranged weapons and a whole slew of melee weapons and shields. Viking shield and axe with a falchion, knights axe, knights dagger ETC. Is that this mod or am I missing something? Can't find it anywhere for some reason in game anymore.
Falcon19 Oct 30, 2023 @ 5:02am 
I can't wait to see your mod on ASA.
Chief Aug 24, 2023 @ 2:29pm 
Im running this now and still has the selectable meshes for the pieces. Just craft the material change tool
Σmpress Aug 24, 2023 @ 12:07pm 
Did you freaking remove the multiple choice in pattern and color for the walls on the legacy too?!
CainFr0st Jul 27, 2023 @ 5:58am 
Update we did it. Its was painstakingly stupid but still NOBODY SAID WE DIDNT NEED THE WATER WHEEL WHY PUT THAT INSIDE THE MILL FOLDER IF ITS NOT NEEDED:steamfacepalm:
CainFr0st Jul 27, 2023 @ 5:07am 
Do not try to build the windmill... Myself and 12 others have been sitting here for the past 4 hours trying to get everything to snap perfectly for the mill to work as "Intended" and yet do not see any use of the time effort and tears we have shed trying to do so. It feel as if this was tested on a EXTREMELY flat surface which any and all ARK maps do not have. With the need to build the Water wheel first followed by the need of perfection of foundation and the TIRING drive shaft just to accurately line up EVERYTHING including the snap point for the GIANT Windmill it has taken HOURS of tearing down and rebuilding just to see if we could get everything to snap properly. As I am writing we are still attempting coming up to hour 5
DreamMasterFTW Jun 5, 2023 @ 9:17pm 
For some reason I can't get the other styles of castle. It only goes between greystone and mossy. did i do something wrong?
ByteMe May 30, 2023 @ 8:10pm 
Love the mod!!!! One request though... can you make the "Keep Sloped Half Wall" into a "Peek" so that it will create a nice finishing touch with the "Keep Roof Ridge"....
N7_Shadow Apr 24, 2023 @ 1:21pm 
Zgames1234 No, they are not exactly the same size. You can use some pieces from vanilla in a limited way, but for starters, the foundations are slightly different in size, and I do mean slightly.