ARK: Survival Evolved

ARK: Survival Evolved

5,651 ratings
Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works
Content Types: Structures
File Size
624.976 MB
Sep 16, 2016 @ 3:32pm
Aug 26, 2017 @ 12:48pm
36 Change Notes ( view )

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Castles, Keeps, and Forts (Legacy) For new version go to Castles Keeps and Forts Remastered. This version still works


This is the original "Legacy" Version of Castles Keeps and Forts,
The entire mod has now been remade and remastered from the ground up for a much better experience

Future CKF content will now be focused on the new CKF Remastered version Linked below and future CKFR mods.
CKF (Legacy) still works in game perfectly. No further content will be added to this mod.

I would highly recommend migrating your servers and games to the new CKF Remastered version of this mod at start of your next server season or play through, as the remaster has more feutures a better and enhanced snap system and many more features and quality of life improvements. To go to the the new CKF Remastered steam page click the large image link below;

This mod has a new remastered version
To go to CKFR click the image below;


CKF Legacy is still works in game and as a mod but it is no longer being supported for future content or updates, Further CKF content will now be focused on the new CKF Remastered version Linked above and future CKFR mods.

Original Mod Description;

Mod ID:
Publicly Released:

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Get a server today and use promo code CKF for 20% off!

Structure Memory Optimizations
This mod is fully compatible with -structurememopts

3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent
3 types of fully operational siege equipment
-> Mangonel
-> Trebuchet
-> Petard
3 Ranged weapons
-> Arbalest
-> Royal Arbalest
-> Longbow
Multiple arrow types and melee weapons.
Plus much more

True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:

Castle Tier
-> Greystone, Mossy, Sandstone, Obsidian, Hellfire, Red Granite, Dark Matter and Wood
Villager Tier
-> Herringbone Brick, Old Plaster, Cotswold Stone
Settler Tier
-> English Oak, Elm, Sweet Chestnut

-> Material Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> Directional Glass Windows (one-way or two-way glass)
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;


A more in-depth explanation of INI-settings and values can be found

Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)


Server Hosting Provided By LogicServers -
Get a server today and use promo code CKF for 20% off!

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Popular Discussions View All (291)
Jul 26 @ 9:00am
PINNED: Servers running this mod
eNc | Henrik
Nov 22, 2019 @ 3:30pm
PINNED: Suggestions Thread
Leutian Kane
Apr 2 @ 9:25pm
PINNED: Bug Reports (March)
< >
APΞX | Amara Jul 15 @ 10:57pm 
elkahim [fr] Jul 15 @ 4:55am 
Hello, I have a problem displaying some mod structures (muds) that do not show up on my screen, I do not even see the options and information of the wall. I know the pb comes from my pc because with another of my pc I see without problem the structures. Would you possibly tell me where the problem might come from? Thank you in advance for your reply.
PhantoWolf Jul 13 @ 10:24am 
The Mod is Ok. Some nice looking stuff. But the Material costs are stupid. And that it doesent work good with S+
iTechWytch Jun 20 @ 10:02am 
just a suggestion here.. do you think it would be possible to change the tek stuff into the ckf stuff? so it would match? omg it would look so cool.. just think.. and old timey spinning water fountain for a generator or something..
SpiritSprouts Jun 15 @ 12:17pm 
Sad how you guys are getting huge forts and machine guns and stuff and I'm over here just trying to get a chicken coop ;-;
I certainly recommend this version over the newer version.
Shayoden May 24 @ 8:48am 
@ExileAcid Or maybe everything I posted is from the gallery up here and not mine. It was an example of what I have in game about your structures
ExileAcid  [author] May 24 @ 7:15am 

Those two screenshots you posted are using the same material, what is clearly different though is the games graphics settings. Your system appears to be running the game with all visual settings on low, there is no grass or terrain detail, low resolution texture settings and from the looks of the screenshot you posted, you may even be running it in DX9 mode. This is why the two screenshots look different.
Shayoden May 3 @ 2:48pm 
for now I will use this mod instead of the remastered because this atm has sooo much stuff more, and I have a question: I would like to have the walls of the color of the remastered (and other things that are not present in the remastered, like the Archway Ornate Walled), but the color of the wall that I place is much darker than the remastered one, and is not available in the choises of the wall (obsidian, hellfire...), but for exemple in this image

or this

which are of those above, of this mod, the color is the one of the remastered.

How is that possible? It's a dye or something else?

I can only obtain something dark like this:
N7_Shadow Apr 20 @ 2:38am 
@desperado. The problem is that the vanilla structures are too short. Make a building and give it one wall high. You will than see that the walls appear to be too short. So everyone uses 2 walls high. They should make the vanilla building pieces 50% taller and wider. Obviously they want square pieces to allow those triangle pieces, but I wish they would make them bigger, so you don't need 2 wall pieces high, for every story. Allow half walls for making slightly taller walls. But then you need half stairs, and ramps. I also wish they would give ramps that make sense. Those 45 degree inclines look stupid.