ARK: Survival Evolved

ARK: Survival Evolved

3,806 ratings
Castles, Keeps, and Forts: Remastered
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Content Types: Mod, Structures
File Size
Posted
Updated
657.890 MB
Jul 25, 2019 @ 9:48am
Feb 28 @ 2:11pm
12 Change Notes ( view )

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Castles, Keeps, and Forts: Remastered

Description


Mod ID:
1814953878
Publicly Released:
25/07/2019

This mod will work on any and all maps.

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]





Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
Over 200 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Fully Paintable Parts and Regions
All engrams are now pre-added to CKFR masonry table
(You are not required to unlock the Engrams, This is done for you when opening the masonry table)
Enhanced Snapping
Vanilla Floor Sizes
Vanilla Snap Compatible
True no collision on placement.
Adobe Cooling on all parts

3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent

Each building part also features multiple cosmetic variations and all parts and variants are fully paintable.

-> Cosmetic Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
CeilingIsFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
SettlerIsStone=false
SettlerIsMetal=false
SettlerIsTek=false
VillagerIsWood=false
VillagerIsMetal=false
VillagerIsTek=false
KeepIsWood=false
KeepIsStone=false
KeepIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1
StructureCookingSpeed=1

**If you are running CKF:R and CKF:SF both INI configs can be placed under the same header.
**Only one instance of each INI command line is needed


A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF has had a major overhaul, everything in this mod has been completely remade from scratch in order to bring you a much greater experience when using Castles, Keeps, and Forts. CKFR now uses Vanilla floor sizes and shapes for easier mixing with vanilla and other mod floors.

CKFR parts also use an enhanced snap system, walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKFR are fully paint-able with multiple colour regions, and multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

At the request of many of users, this mod has also now been registered with the Beacon App to allow users to to more easily add this mods items to spawn beacons on their servers.

This mod contains building and construction parts, there are no decor items within the mod. If you wish to decorate your builds, there is a wide variety of existing decor mods available on the steam workshop such as Medieval Props, Eco Decor and RP decor. The decor items used in some of the user submitted build images above will be found within those decor mods.

CKF Team Members
ExileAcid - Developer
Gimilkhad - Extensive testing, influence upon the direction of the mod and feedback.
former;
eNc - Henrik - Extensive testing, influence upon the direction of the CKFR platform and feedback.

Mod Discord and Support
If you\'re having an issue you can\'t figure out or just want to hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)
[discord.gg]
https://discord.gg/NNc23xQ

Special Thanks to all who participated in the pre-release testing of this mod!
CKFR Community Volunteers;
Gimilkhad - Extensive and highly detailed bug reports, community tester
Nevcairiel - community tester
Aethyrea - community tester
Red Mustang - community tester

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlon Merlons Defence Defensive Town village Structure Structures ancient historic history palace glass switchable selectable prison jail cell dungeon bars barred CKF CKFR


Popular Discussions View All (65)
219
Oct 19 @ 4:41pm
PINNED: Suggestions
eNc | Henrik
186
Oct 24 @ 9:09pm
PINNED: Servers running this mod
eNc | Henrik
83
Oct 7 @ 8:10pm
PINNED: Bug reports
ExileAcid
< >
1,093 Comments
ShaggyThistle 13 hours ago 
I can't get this to work on a Nitrado server please help
Ecryu Oct 24 @ 1:02am 
How can I make the bookcase in the third image?
[Glitcher] Oct 23 @ 12:21pm 
I need help. I used to be able to merge 2 roofs going together from different angles. Now if I do, the roof breaks. This is very annoying cause it doesn't leave a smooth build Please help Example Image
[Glitcher] Oct 20 @ 2:54am 
Great mod but I really wish he kept the rounded corners and walls like the old mod. Sure you can simulate it with the flat edge pieces but its such a big curve while I could have rounded walls with 2 pieces. I really wish that was brought back in.
StoneTiger Oct 18 @ 9:37am 
any way to set the gun to change thing to a certain style with out cycling through all of them?
the zigginator Oct 17 @ 5:36pm 
there also seems to be an issue where not all of the engrams are able to be learned for some reason as well. I am using this mod on a server right now and all the window pieces arent able to be learned for some reason. There are some other random pieces that have the same issue as well.
Hieronymus Oct 17 @ 3:52pm 
Yes me too! One of my all time favorite mods! Please add the curved pieces again!
Tyberis81 Oct 14 @ 6:03am 
I've been using CKF for a long ass time and love it. My only complaint on this rendition is the lack of curved pieces. Scrolling through the comments, I am not alone. I am not sure why it wasn't added as it worked well in the original CKF. My builds just aren't the same with out some rounded edges and towers to break up all those jagged angles. Food for thought. Either way, thanks for the work you do!
EvilNecroid Oct 9 @ 1:25am 
could we get a version of this mod that uses cooked metal instead of raw metal?
Yashi Factory Oct 5 @ 11:02am 
Hello, i think found a mistake in your mod, the keep giant gate decay time is 16 days but the keep giant gate frame decay time is only 4 days! so my gate has depop quickly ^^
I don't know if it's really a mistake or if it's normal, let me know!