ARK: Survival Evolved

ARK: Survival Evolved

8,273 ratings
Castles, Keeps, and Forts Remastered
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Content Types: Mod, Structures
File Size
Posted
Updated
656.552 MB
Jul 25, 2019 @ 9:48am
Jun 6, 2021 @ 9:56pm
14 Change Notes ( view )

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Castles, Keeps, and Forts Remastered

Description


Mod ID:
1814953878
Publicly Released:
25/07/2019

This mod will work on any and all maps.

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]





Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Features
Over 200 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Fully Paintable Parts and Regions
All engrams are now pre-added to CKFR masonry table
(You are not required to unlock the Engrams, This is done for you when opening the masonry table)
Enhanced Snapping
Vanilla Floor Sizes
Vanilla Snap Compatible
True no collision on placement.
Adobe Cooling on all parts

3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent

Each building part also features multiple cosmetic variations and all parts and variants are fully paintable.

-> Cosmetic Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CKF_Config]
CeilingIsFoundation=false
DisableFoundationStacking=false
StackedFoundationHasFullHP=false
SettlerIsStone=false
SettlerIsMetal=false
SettlerIsTek=false
VillagerIsWood=false
VillagerIsMetal=false
VillagerIsTek=false
KeepIsWood=false
KeepIsStone=false
KeepIsTek=false
DisableAutomaticDoors=false
PickupWhenDamaged=false
DisablePickupDelayTimer=false
DisablePickup=false
StructureCraftingSpeed=1
StructureCookingSpeed=1

**If you are running CKF:R and CKF:SF both INI configs can be placed under the same header.
**Only one instance of each INI command line is needed


A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF has had a major overhaul, everything in this mod has been completely remade from scratch in order to bring you a much greater experience when using Castles, Keeps, and Forts. CKFR now uses Vanilla floor sizes and shapes for easier mixing with vanilla and other mod floors.

CKFR parts also use an enhanced snap system, walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKFR are fully paint-able with multiple colour regions, and multiple static mesh variants within the parts to provide even more customisation. All parts are designed to fall within the performance optimisation of vanilla parts, with models and materials made to be within vanilla spec.

At the request of many of users, this mod has also now been registered with the Beacon App to allow users to to more easily add this mods items to spawn beacons on their servers.

This mod contains building and construction parts, there are no decor items within the mod. If you wish to decorate your builds, there is a wide variety of existing decor mods available on the steam workshop such as Medieval Props, Eco Decor and RP decor. The decor items used in some of the user submitted build images above will be found within those decor mods.

CKF Team Members
ExileAcid - Developer
Gimilkhad - Extensive testing, influence upon the direction of the mod and feedback.
former;
eNc - Henrik - Extensive testing, influence upon the direction of the CKFR platform and feedback.

Mod Discord and Support
If you\'re having an issue you can\'t figure out or just want to hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)
[discord.gg]
https://discord.gg/NNc23xQ

Special Thanks to all who participated in the pre-release testing of this mod!
CKFR Community Volunteers;
Gimilkhad - Extensive and highly detailed bug reports, community tester
Nevcairiel - community tester
Aethyrea - community tester
Red Mustang - community tester

Server Hosting Provided By LogicServers - https://logicservers.com/?promo=CKF
Get a server today and use promo code CKF for 20% off!
[logicservers.com]

Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlon Merlons Defence Defensive Town village Structure Structures ancient historic history palace glass switchable selectable prison jail cell dungeon bars barred CKF CKFR


Popular Discussions View All (117)
356
Sep 24 @ 11:15am
PINNED: Servers running this mod
eNc | Henrik
323
Sep 20 @ 3:00pm
PINNED: Suggestions
eNc | Henrik
172
Sep 3 @ 6:27am
PINNED: Bug reports
ExileAcid
< >
1,485 Comments
Kavan Longfellow Sep 18 @ 2:18pm 
(What I mean is, the ground level is dropping so I need to be able to add foundations lower that will still align. Is there a way to do this?)
Kavan Longfellow Sep 18 @ 2:18pm 
I cannot get triangle foundations to snap below other triangle foundations. The ground isn't even, I hate floating foundations, & it actually goes back so far that they won't float far enough anyway. This is killing my entire base. :(
C-201A, the Gek Slayer Sep 6 @ 8:25am 
ah... why is every piece so expensive?
Torg Aug 27 @ 4:22pm 
hey love this mod and all it has to offer. just wondering if you could add a foundation a square one cut into a triangle so it has a 45 degree angel to work with??
anotherone773 Aug 17 @ 9:16am 
This is my go to mod for custom buildings. I have tried other mods for custom building, and outside of this one and S+, they just don't have the functionality I need for the type of custom structures i build.
Eternal Un Jul 31 @ 1:35pm 
Anyone else having issues with it loading this mod properly? It runs on Ark for about 3 hours and then it causes the game to crash and server stops working because it sends error about this mod folder
Kitty Jul 30 @ 3:05pm 
I also can't seem to rotate roof pieces at all when i press E
Kitty Jul 30 @ 1:08pm 
I have SnapFixerPlus installed AND added AllowIntegratedSPlusStructures=true to my ini file and STILL can't get fence foundations to snap to foundations. Seriously need a fix....
Kerdh Jul 25 @ 2:03pm 
Hi. I cant' recycle some items of the game (campfire for example) neither my own crafted stuff (stone walls for example).
Is it normal? thanks
@HARLEYQUEENHD Jul 24 @ 10:40pm 
Any chance you're planning to add in the stuff from the old mod? Photos on here shows the different walls and stuff but when actually implemented walls and doors and such are very limited. I've always loved CKF and recently started running my own Unofficial server again and added this in thinking it was like the old one I originally fell in love with. Just curious. xxx