ARK: Survival Evolved

ARK: Survival Evolved

976 ratings
Castles, Keeps, and Forts Remastered
Content Types: Mod, Structures
File Size
314.970 MB
Jul 25 @ 9:48am
Jul 29 @ 10:24am
6 Change Notes ( view )

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Castles, Keeps, and Forts Remastered


Mod ID:
Publicly Released:

This mod will work on any and all maps.

This mod does not replace the original CKF mod, the original mod will still always be available for any and all who wish to use it. This Remastered Version can also freely run along side the Original CKF mod on a server or game if you so desire.

Server Hosting Provided By LogicServers -
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Structure Memory Optimizations
This mod is fully compatible with -structurememopts

Over 65 versatile building parts
Multiple Cosmetic Variants
Stackable Foundations
Corner Pillars
Fully Paintable Parts and Regions
All engrams are now pre-added to CKFR masonry table
(You are not required to unlock the Engrams, This is done for you when opening the masonry table)
Enhanced Snapping
Vanilla Floor Sizes
Vanilla Snap Compatible
True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:
Castle Tier
-> Cut Stone, Field Stone
More tiers and cosmetic options will be added.

-> Cosmetic Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations stack, step, and snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;


A more in-depth explanation of INI-settings and values can be found pinned to the discussion board.

Mod Summary

CKF is getting a major overhaul, everything in this mod has been completely remade from scratch in order to bring you a much greater experience when using Castles, Keeps, and Forts. CKFR now uses Vanilla floor sizes and shapes for easier mixing with vanilla and other mod floors without those small gaps that occurred in the original CKF.

All blueprints are now pre-added to CKFR masonry table, You are not required to unlock the Engrams, This is done for you when opening the masonry table, Learn the Masonry table to craft all building parts.

CKFR parts also use an enhanced snap system, walls now snap side to side, as do the roofs and even around corners, leading to a more enjoyable building experience, greater structural integrity and more ways for you to realise your epic builds.

All the parts in CKFR are fully paint-able with multiple colour regions, and multiple static mesh variants within the parts to provide even more customisation. All parts are designed to within the performance of vanilla, with models and materials made to be within vanilla spec, cosmetic changes are done using vanilla mechanics and this mod does not introduce and extra server side tasks.

This mod is in development and following this initial release of the castle tier, the next planned content update will include the two lower tiers, some of the missing castle tier parts from the original mod and the crafting stations such as the mills and forges. More cosmetic variants and styles will also be added to the existing parts as development goes on. The weapons included with the original CKF will be repackaged and uploaded as their own standalone mod.

Thank you all for your on going support!

Special Thanks to all who participated in the pre-release testing of this mod!
Gimilkhad - Extensive and highly detailed bug reports

Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)

Server Hosting Provided By LogicServers -
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Popular Discussions View All (10)
Oct 14 @ 12:05am
PINNED: Suggestions
eNc | Henrik
8 hours ago
PINNED: Servers running this mod
eNc | Henrik
Oct 9 @ 9:34am
PINNED: Bug reports
eNc | Henrik
< >
GeXeG 17 hours ago 
Give the man some time to finish this mod.....
Partyzant[WildArk] 19 hours ago 
Mod R.I.P [*]
LastRights Oct 16 @ 9:29am 
@ExileAcid Is there a way to put the drawbridge on a raft?
Fizziepop Oct 14 @ 10:50pm 
I use this mod and S+ also. I also use both the old mod and this one --- this one's foundations are nicer / easier to place, even if I use the old walls etc after that. Looking forward to this new patch though!
StealthyMarine Oct 12 @ 1:37am 
@Michel3345 yes it is im running it on my server
Michel3345 Oct 11 @ 5:17pm 
is this mod compatible with s+ ?

Nextor Oct 11 @ 8:52am 
Essentially - use the previous version until this one is ready.
Serion Oct 9 @ 1:24pm 
The Vanilla adapter to fill in the gap above vanilla walls (which are shorter than CKF) is a great idea, but unfortunately the piece is too tall! It hangs down half a 'brick' into the Vanilla wall, making it impossible to go through a doorway because my head hits the 'adapter'. Please shrink the height of the adapter slightly so it is compatible for use with doorways!! Thank you!
123 Oct 9 @ 10:11am 
Agreeded I miss all the other things such as curved walls, ceilings, villager, settler
Myanus Oct 6 @ 5:26pm 
would love the villager and settler tier added to the remaster