ARK: Survival Evolved

ARK: Survival Evolved

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Castles, Keeps, and Forts Medieval Architecture
 
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Content Types: Structures
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624.976 MB
16 sept. 2016 à 15h32
26 août 2017 à 12h48
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Castles, Keeps, and Forts Medieval Architecture

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Description


https://www.youtube.com/watch?v=rzAagfevbXM


http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011959391http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011688956http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746014962415http://steamcommunity.com/workshop/filedetails/discussion/764755314/343787283744204164http://steamcommunity.com/workshop/filedetails/discussion/764755314/343786746011686579http://steamcommunity.com/workshop/filedetails/discussion/764755314/1290690669223684744http://steamcommunity.com/workshop/filedetails/discussion/764755314/343787920141800062


Mod ID:
764755314
Publically Released:
19/09/2016


Features
Over 200 versatile building parts
3 full structure tiers
-> Settler Tier = Wood equivalent
-> Villager Tier = Stone equivalent
-> Castle Tier = Metal equivalent
3 types of fully operational siege equipment
-> Mangonel
-> Trebuchet
-> Petard
3 Ranged weapons
-> Arbalest
-> Royal Arbalest
-> Longbow
Multiple arrow types and melee weapons.
Plus much more

True no collision on placement.
Adobe Cooling on all parts

Change the cosmetic appareance on all parts with the click of a button!
Currently included cosmetic options are:

Castle Tier
-> Greystone, Mossy, Sandstone, Obsidian, Hellfire, Red Granite, Dark Matter and Wood
Villager Tier
-> Herringbone Brick, Old Plaster, Cotswold Stone
Settler Tier
-> English Oak, Elm, Sweet Chestnut

-> Material Quick Change Tool to quickly change the look and style of your castle from a distance.
-> Foundations snap from ceilings for easy building on uneven terrain and bridging
-> Ceilings can become foundations via INI
-> Auto opening and closing doors
-> Foundation support radius increased from 2 to 3
-> Directional Glass Windows (one-way or two-way glass)
-> This mod is 100% stackable and does not require priority

INI settings for GameUserSettings.ini
*These are not required unless you wish to change them from the defaults listed below;

[CastleModifiers]
IsPrimitive=false
CeilingIsFoundation=false
DisableAutoDoors=false
ScaffoldTier=wood
SettlerTier=wood
VillagerTier=stone
Palisade=stone

A more in-depth explanation of INI-settings and values can be found here



Mod Discord and Support
If you're having an issue you can't figure out or just wanna hang out and maybe get some sneak previews of things to come, join our discord by clicking the image below :-)

https://discord.gg/Fs2kraW


https://www.youtube.com/playlist?list=PLdtfOMa5CM3Wu52kVl7EZRt5hQkCgaUpg


http://steamcommunity.com/sharedfiles/filedetails/?id=742077869


Search Meta Tags
Castle Fort Keep Building Construction NoClip No Clip No collision Pick up Pickup House Home Medieval Middle ages Dark Age Knight Custom Assets Gate Vertical Gate Portcullis Sliding Gate Sliding Door raising Gate Lowering Gate Advanced Architecture Mod Texture Material Change Swap Edit Foundation Foundations Stack Stackable compatible Gate Gates Walls Battle Battlements Crenel Crenels Merlin Merlins Defence 42 is the meaning of life the universe and everything Defensive Town village Structure Structures ancient historic history war warfare palace glass one way two-way switchable selectable prison jail cell dungeon bars barred


https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=FQ3Q7T2GAF4VW



http://steamcommunity.com/workshop/filedetails/discussion/764755314/133256689835079125
Discussions populaires Tout voir (250)
691
Il y a 3 heures
ÉPINGLÉ : Servers running this mod
eNc | Henrik
578
18 nov. à 13h19
ÉPINGLÉ : Suggestions Thread
Leutian Kane
365
28 oct. à 4h35
ÉPINGLÉ : Bug Reports (March)
CKF | ExileAcid
< >
4,122 commentaires
Vince 18 nov. à 5h55 
Hi,
How I can spawn BP longbow ?
ccarters00 17 nov. à 13h51 
@zerghnandus If I remember correctly, there were two other people involved with this mod. However I don't know if Exile being the actual developer means he is the only one that would be able to give permission. (proabably so) It might be worth a shot trying to get in touch with the others? eNc | Henrik and Leutian Kane. Again, I don't know at what level they were involved but it might be a good starting point. This mod is amazing but at the same time has soo much room for additional pieces. Would love to see something this in depth for Skyrim SE's Creation kit! :)
mpoffo 17 nov. à 13h03 
@buufball no issues here on my three server cluster.. Probably a corrupt mod on the server or on your side?
buufball 17 nov. à 10h01 
Anyone else not able to connect to their server when this mod is active? Mod is forgotten.
zerghnandus 16 nov. à 13h32 
@Art3mis Soon as Blender 2.8 comes out i will start hammering on it. I will need someone that knows his/her way around coding since i dont know how those UI wheels work. I intend on working mostly on the modeling/texturing side. As for suggestions i will keep an eye on this thread and post here when i finally get to it. :steamhappy:
Art3mis 16 nov. à 13h26 
plenty of suggestions on my end
zerghnandus 16 nov. à 13h07 
@Art3mis Will do. I have lots of ideas. But since the author cant be contacted because hes probably been abducted by aliens and is trying to survive on an island full of dinos i will end up having to start from scratch. But i have enough ideas to go and when i post it i will be keeping an open mind for more suggestions. :steamhappy:
Art3mis 16 nov. à 12h07 
longer draw bridges flaming stone basins
Art3mis 16 nov. à 11h20 
@zerghnandus well when you do take it over let us all know. coz this mod needs improvements.
zerghnandus 16 nov. à 0h13 
@MysticalAK I dont think theres a way to just "take it over", but im waiting on Blender 2.8 to come out to make a mod that has all this one has and then some.