RimWorld

RimWorld

12,977 ratings
Allow Tool
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.558 MB
Sep 10, 2016 @ 12:25pm
Jul 13 @ 12:18pm
49 Change Notes ( view )

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Allow Tool

Description
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

Notice: The HugsLib library mod must also be installed for this mod to work. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

There is a brief guide in the ingame description. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17218

Hope you enjoy.

The B19 version is still available, and can be found here: Allow Tool (B19)

My other mods: HugsLib · Map Reroll · Defensive Positions · Remote Tech
Popular Discussions View All (54)
10
Sep 2 @ 11:22am
Red error
Rovstam
17
Sep 9 @ 6:50am
[BUG][1.6] AllowTool freezes all pawn jobs – colonists stay idle
Legyrem
24
Aug 29 @ 5:28am
Errors and weird bugs
In Vitriol
2,154 Comments
Moha Sep 18 @ 10:18am 
best mod ever.
McLets Sep 15 @ 3:57pm 
Allow tool has some sort of incompatibility with a mod I do not recognize that causes jobs to break. Can someone tell me which one this is?
$PINK$¥ Aug 31 @ 11:53pm 
i had the same issue but found the cause. This happened about the same time of your post as well. mine was due to my base burning down and all stations gone. the bills from the burned work stations caused this endless loop. when the bench was rebuilt it solved itself.

may be unrelated to your issue, but figured it was worth a mention. (spent hours on this issue) :(
El Pollo Diablo Aug 31 @ 12:30am 
Latest patch (1.6.4566) broke Lifters (confirmed this, when I removed Allow Tools, lifters start working again). Can it be fixed please?
Top Nep Aug 24 @ 11:49pm 
@veoba , I experienced this same problem and it's the reason I had to unsubscribe to this mod.
I don't know if it's a combination of Haul Urgently and some other mod, but it is what is breaking pawn behaviour for a lot of people.
If YOU don't have that problem, good for you, but spreading awareness of a very real issue a lot of people seem to have is not a bad thing.
Anker Aug 17 @ 7:20pm 
When it says "move in submap", what kind of submaps is it thinking of? I've tried a number of different mods with pocket spaces of one kind or another, and it's never recognized any of them.
veoba Aug 17 @ 8:31am 
@ DestroyAllFlashlights - i recommended to shut ta heck all your holes and stop spreading this shit.
Everything is fine with my 300+ moded colony.
DestroyAllFlashlights Aug 14 @ 5:11am 
I recommend skipping this mod. It will break your colony after many (real) days. Read the "BUG" discussion in the tabs above for more info.
白金trigger Aug 14 @ 2:27am 
I have a suggestion: could you add a new button called "Mine Ore"? When an area is selected, it will automatically mark the framed area within that region as a mining zone. When we play the Odyssey DLC, we often have to search the entire map for ores, which is very inconvenient.
Alpacalypse Aug 12 @ 10:55am 
Haul Urgently order seems to ignore Adaptive Storage mod's storage options when selecting weapons. Putting any weapon in a haul urgently order will make it no longer storeable even if the order is rescinded, and doesn't seem to throw errors in the debug log while doing this.