RimWorld

RimWorld

12,283 ratings
Allow Tool
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.425 MB
Sep 10, 2016 @ 12:25pm
May 26, 2024 @ 9:18am
48 Change Notes ( view )

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Allow Tool

Description
A set of tools to make your life on the Rim a bit easier.
Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions.

Allow Tool can be safely added to existing games.

Notice: The HugsLib library mod must also be installed for this mod to work. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

There is a brief guide in the ingame description. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=17218

Hope you enjoy.

The B19 version is still available, and can be found here: Allow Tool (B19)

My other mods: HugsLib · Map Reroll · Defensive Positions · Remote Tech
Popular Discussions View All (46)
11
Mar 31, 2024 @ 10:12am
Errors and weird bugs
In Vitriol
8
Apr 17, 2024 @ 6:22am
ghouls have no melee skill
JoeOwnage
15
Apr 27, 2024 @ 11:14am
System.NullReferenceException: Object reference not set to an instance of an object
BruhRaptor123
1,972 Comments
万予万依 4 hours ago 
救!!!没有你活不了一点
翌年 5 hours ago 
请更新1.6
seppi141 Jun 16 @ 1:17pm 
i need it to have things hauled urgently its pain without it
Garlic Powder Jun 15 @ 8:34pm 
@AzoorFox mate 1.6 isnt even officially out yet, calm down
AzoorFox Jun 15 @ 3:02pm 
UPDATE WHEN????????????????
Garlic Powder Jun 15 @ 4:30am 
Checked it out, and you're right, it doesn't. Gets a fatal error while trying to generate a map, Mod causes the game to soft crash and you can only quit to OS or alt-f4. Wait for an update before using
Agamenton Jun 15 @ 2:15am 
it very much does not work (at this moment) in 1.6
Garlic Powder Jun 14 @ 5:21pm 
@C0lin2000 Load it up and give it a try, then let us know
C0lin2000 Jun 14 @ 12:23pm 
does it work in 1.6
bonafide boofer Jun 12 @ 11:05pm 
@Koi i believe with the storage mods, if a colonist is already hauling to a storage module it will be considered "in use". Therefore, no one else will be able to haul to that specific shelf/box/etc. I think it has to do with how the storage mod is coded and isn't something you can work around. Only way i've gotten around it is just having multiple of the same storage type so there's more to use.