RimWorld

RimWorld

5,383 ratings
Defensive Positions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
946.579 KB
Sep 10, 2016 @ 7:12am
May 5 @ 8:56am
28 Change Notes ( view )

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Defensive Positions

Description
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic and Advanced mode- Advanced allows to save up to 4 defensive positions per colonist. Great for multiple base entrances and fall-back lines of defense.

Can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

The in-game description contains a brief guide. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=25535

Hope you enjoy.

The B19 version is still available, and can be found here: Defensive Positions (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Remote Tech
Popular Discussions View All (3)
2
Nov 1, 2022 @ 11:45pm
Is this compatible with 1.4 and Biotech?
iSmileGames
5
Jul 30, 2018 @ 7:00am
What does it mean by 'squads?'
Jet
0
Sep 18, 2021 @ 5:37am
Please Update for the Multiplayer 1.3 testbuild
Saschahi
506 Comments
someonesneaky May 11 @ 3:18am 
Don't know if anyone's mentioned it yet or not, but for some reason, ghouls will not obey defensive positions. It'll save them, and when I hit the button, the shield icon flashes in the area where they should go. But they don't draft, and if I manually draft them, they aren't sent to the spot.
shiverczar May 6 @ 8:02am 
@pie row jekter

In what world does this mod harm big colonies??? If anything, it is more and more useful the more colonists you have.

The whole point is that it makes it so you only have to set up defensive positions once (or update them from time to time), rather than having to manually put everyone where you want them each time.

So, you have 50 colonists. Say you have 20 of them defending. Normally, what do you do? Draft them all, tell them to run to one place, then when they get there fan them out and individually choose where you want them to hang out, right?

With this mod: Select those 20, hit draft. Hit 'defensive positions' (assuming you set them up previously) > they will now run specifically to the location they're supposed to be.

It doesn't forcibly draft your entire colony and then send them to the front...

Clearly you never tried the mod and are putting it down for your own misunderstanding.
sabonetinho dove May 5 @ 4:42pm 
Last update just broke everything, thanks.
Now my screen flashes all the time
PickleBurg May 5 @ 7:51am 
Will they man turrets?
PTK- May 3 @ 2:13am 
Any plans to make mechanoid also work with this mod?
Overall great mod but doesn't work with mechanoids.
Zero-point pathogen May 2 @ 6:41pm 
Thank you for updating this mod, last few colonies were much less fun without it
Pie row jekter Apr 29 @ 4:48pm 
@Dereck Delta because can you imagine having to get 50 or so colonists drafted while they could be doing other work
去码头整点薯条 Apr 28 @ 10:35pm 
Mechanical body cannot use this command, can you fix it please:sl_villager:
Dereck Delta Apr 28 @ 12:33pm 
@Pie row jekter Why you say that?
Pie row jekter Apr 27 @ 11:26am 
this mod really isn't friendly to big colonies