RimWorld
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Defensive Positions
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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10 września 2016 o 7:12
5 maja o 8:56
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Defensive Positions

Opis
Allows your colonists to remember their position during base defense. You can send off your colonists to their positions with a single click. Also provides keys to quickly create and select groups of colonists for easier control in battle.

Contains Basic and Advanced mode- Advanced allows to save up to 4 defensive positions per colonist. Great for multiple base entrances and fall-back lines of defense.

Can be safely added to existing games.

Notice: The HugsLib library mod must also be installed. Make sure both are enabled in the Mods menu and HugsLib is loaded first.

The in-game description contains a brief guide. To get more info, discuss features or provide feedback, please visit the official forum thread:
https://ludeon.com/forums/index.php?topic=25535

Hope you enjoy.

The B19 version is still available, and can be found here: Defensive Positions (B19)

My other mods: HugsLib · Allow Tool · Map Reroll · Remote Tech
Popularne dyskusje Zobacz wszystkie (3)
2
1 listopada 2022 o 23:45
Is this compatible with 1.4 and Biotech?
iSmileGames
5
30 lipca 2018 o 7:00
What does it mean by 'squads?'
Jet
0
18 września 2021 o 5:37
Please Update for the Multiplayer 1.3 testbuild
Saschahi
Komentarzy: 512
payaso 20 lipca o 10:49 
[HugsLib][warn] Missing enum setting labels for enum DefensivePositions.DefensivePositionsManager+ShiftKeyMode

whats this mean?how to fix?
PLE help me:mlrem3:
Courier 18 lipca o 6:15 
@Forsaken Foreskin
maybe you are looking for AAAA, that mod has allow area control
Forsaken Fritos 19 czerwca o 22:42 
does this work for animals to? im looking for a mod that makes it easier to have animals go to a safe spot during raids
Zerotheliger 18 czerwca o 14:05 
does this work without hugslib?
Symbolic  [autor] 26 maja o 13:09 
@ PTK-
Mechs and ghouls should now be usable.
Symbolic  [autor] 26 maja o 13:07 
@PickleBurg
Yes! Happens automatically if the position is on the interaction point of the turret.

@shiverczar
Try the hotkeys for even more convenience. Numpad zero drafts and sends everyone who has a position saved, multiple presses select presets. Numpad divide undrafts everyone after battle.

@someonesneaky
Looks like the hotkey ignores ghouls, but they seem to work fine when clicking the button. Nice catch!
someonesneaky 11 maja o 3:18 
Don't know if anyone's mentioned it yet or not, but for some reason, ghouls will not obey defensive positions. It'll save them, and when I hit the button, the shield icon flashes in the area where they should go. But they don't draft, and if I manually draft them, they aren't sent to the spot.
shiverczar 6 maja o 8:02 
@pie row jekter

In what world does this mod harm big colonies??? If anything, it is more and more useful the more colonists you have.

The whole point is that it makes it so you only have to set up defensive positions once (or update them from time to time), rather than having to manually put everyone where you want them each time.

So, you have 50 colonists. Say you have 20 of them defending. Normally, what do you do? Draft them all, tell them to run to one place, then when they get there fan them out and individually choose where you want them to hang out, right?

With this mod: Select those 20, hit draft. Hit 'defensive positions' (assuming you set them up previously) > they will now run specifically to the location they're supposed to be.

It doesn't forcibly draft your entire colony and then send them to the front...

Clearly you never tried the mod and are putting it down for your own misunderstanding.
sabonetinho dove 5 maja o 16:42 
Last update just broke everything, thanks.
Now my screen flashes all the time
PickleBurg 5 maja o 7:51 
Will they man turrets?