Arma 3
245 ratings
Data Type: Mod
Meta: Dependency
File Size
88.236 MB
Aug 25, 2016 @ 6:42pm
Dec 5, 2017 @ 8:13am
9 Change Notes ( view )

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ACRE2: Advanced Combat Radio Environment

ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3.

A short list of some ACRE2 features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of (also see the F3 framework).
  • Enhanced and easily configurable vehicle sound occlusion and intercoms.

ACRE2 is dependent on the teamspeak plugins being installed. These should be copied to your teamspeak folder automatically on game startup.

All the ACRE2 documentation is available on the ACRE2 wiki[].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[].
Popular Discussions View All (7)
Feb 19 @ 1:39pm
Changing the Mic clicks sounds to something else.
Feb 19 @ 1:40pm
having issue with acre2 not connectiong with teamspeak
Feb 19 @ 1:33pm
Volume levels and other questions
But Mum Says I'm Special
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hizOdge Feb 16 @ 2:29pm 
@ICE MAN From the ACRE2 wiki: "Radio beeps not audible on dedicated server
Make sure your server.cfg has "b64" whitelisted in allowedLoadFileExtensions[] and allowedPreprocessFileExtensions[] if you are using that. Let your server administrator know if you have no idea what this means."
ICE MAN Feb 16 @ 12:11pm 
Anybody else have trouble with making radio beeps and clicks happen?
Sternkraft Dec 5, 2017 @ 11:52am 
Thanks for this update. Solve some issues with people in vehicles not being able to send / recieve transmissions. Keep up the good work :)
ShadowFox Dec 5, 2017 @ 8:13am 
Your guys's release log is wrong it's still on the old version
⚕Jackson⚕ Nov 23, 2017 @ 6:24pm 
When you are in heavy combat *Or whenever you pass out from ACE*, it seems that your radio temporarily stops working.
FlashPoint Nov 10, 2017 @ 8:37am 
I did all instructions and tricks but still it says inside game that: ACRE is not connected to team speak. can anyone help?
hizOdge Oct 17, 2017 @ 9:42pm 
I can get speakers to work with the 152 and 148 as long as they are on my person. When dropping the radio on the ground, the speakers do not work. Any ideas? This used to work before, I remember doing this a couple of months ago.
[HC] William Murdoch Oct 14, 2017 @ 2:17pm 
When i start it up in my server the other person in TS is showing not connected even though on their side it say they connected. Any help?
[HAN] Voliron (馆长) Sep 25, 2017 @ 2:30am 
I'm a chinese,so thank you very much your translation.:steamhappy:
Trahax Sep 23, 2017 @ 8:00am 
Mod break in the recent update, it defaults to "no babel active" and none of us can understand eachother. Any ideas how to fix?