Arma 3
297 ratings
Data Type: Mod
Meta: Dependency
File Size
94.448 MB
Aug 25, 2016 @ 6:42pm
Jun 25 @ 3:17pm
11 Change Notes ( view )

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ACRE2: Advanced Combat Radio Environment

ACRE is a full fledged communications suite for Arma, allowing realistic radio and voice communications through Teamspeak 3.

A short list of some ACRE2 features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing groups to define radio presets in additional addons for mission makers to take advantage of (also see the F3 framework).
  • Enhanced and easily configurable vehicle sound occlusion and intercoms.

ACRE2 is dependent on the teamspeak plugins being installed. These should be copied to your teamspeak folder automatically on game startup.

All the ACRE2 documentation is available on the ACRE2 wiki[].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[].
Popular Discussions View All (11)
Jun 14 @ 4:13am
pressings [capslock] no radio sounds
May 8 @ 8:14am
Volume levels and other questions
But Mum Says I'm Special
Feb 25 @ 5:42pm
Game crashing and not being able to load
< >
Seoge 18 hours ago 
Me and several guys got problem with current version of ARCE2 between Teamspeak's 3.2.0 update..
[820 BDG] T. Hayes Aug 6 @ 2:55pm 
What do the Antenna props in Eden editor do exactly?
PrivateMcMuffin Aug 6 @ 10:27am 
I'm getting the same super deep robotically voice that @eeeeeeeeeeee was getting and no amount of searching online is helping me figure it out.
CPT. A. Skyried |171CB| Jul 23 @ 5:50pm 
eeeeeeeeeeeeeee are you playing with Babel enabled?
eeeeeeeeeeeeeeeeee Jul 11 @ 4:29pm 
we can use the mod but it sounds SUPER garbly and deep, kinda robotic
State Farm Jake Mar 11 @ 6:02pm 
What do i do with the extra antennaes?
hizOdge Feb 16 @ 2:29pm 
@ICE MAN From the ACRE2 wiki: "Radio beeps not audible on dedicated server
Make sure your server.cfg has "b64" whitelisted in allowedLoadFileExtensions[] and allowedPreprocessFileExtensions[] if you are using that. Let your server administrator know if you have no idea what this means."
ICEMAN Feb 16 @ 12:11pm 
Anybody else have trouble with making radio beeps and clicks happen?
Sternkraft Dec 5, 2017 @ 11:52am 
Thanks for this update. Solve some issues with people in vehicles not being able to send / recieve transmissions. Keep up the good work :)
ShadowFox Dec 5, 2017 @ 8:13am 
Your guys's release log is wrong it's still on the old version