Arma 3
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ACRE2
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Data Type: Mod
File Size
Posted
Updated
249.136 MB
Aug 25, 2016 @ 6:42pm
Jun 8 @ 11:09am
20 Change Notes ( view )

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ACRE2

Description
ACRE2: Advanced Combat Radio Environment

ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through TeamSpeak 3.

Features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152, SEM 52 SL, SEM 70.
  • Vehicle racks AN/VRC-103, AN/VRC-110, AN/VRC-111, SEM90.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Possibility to share owned radios with other players.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • A highly customizable and documented framework for implementing intercom systems (crew and passenger intercoms) and infantry phones.
  • A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system.
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (as an example see the ACRE2 implementation in the TMF[github.com]).
  • Enhanced and easily configurable vehicle sound occlusion.

Installation
ACRE2 is dependent on the TeamSpeak plugins being installed. These should be copied to your TeamSpeak folder automatically on game startup.

Documentation
All the ACRE2 documentation is available on the ACRE2 wiki[acre2.idi-systems.com].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[github.com].
Popular Discussions View All (29)
7
Jun 27 @ 5:09pm
ARMA stuck in black screen during starting due to ACRE
cca1832
7
Apr 29 @ 3:56pm
pressings [capslock] no radio sounds
Tyl3r99
1
Sep 26, 2019 @ 2:32pm
Customizing the ACRE channel list
mwpowelllde
< >
270 Comments
Sanma Jul 10 @ 2:02am 
i try, but, at least in my case, i cant );

SanctusQuoPeccator Jul 10 @ 1:03am 
Is there a way to add a vehicle rack to a vehicle in Eden using the init function?
Tyl3r99 Jun 30 @ 4:49am 
our unit switched back to tfar since this mod is a hit or miss if it works or not
Why doesnt the radio sounds come from the plugin instead of the mod. Tfar always works in this instance
SFOD-D_Campos Jun 30 @ 4:45am 
Hi there! Any way to install the mod on unix? Do we have a plugin for ts3 (linux)?
[SM]BJS Jun 28 @ 3:18am 
My unit is having the same issue regarding the loss of communications between teams. Sometimes it works fine and then others it doesn't let my guys talk to each other at all. We've tested it on a range of maps (vanilla and modded) and all of them seem to have the same issue.
Tyl3r99 Jun 27 @ 11:15am 
Ps. I've checked the TS3 folder and the plugins are there
Tyl3r99 Jun 27 @ 11:15am 
When testing this on a locally hosted mp game hosted by myself. It connects to ts fine and I get moved into a channel fine.

I removed the von keybind but when the yellow box appears when I transmit I dont get a skwark/beep when transmitting

Does this not work on locally hosted games?
Inga Jun 26 @ 5:16pm 
Same problem here also, all radios have excessive range
Sanma Jun 25 @ 4:37pm 
same problem, if anyone can shere his preset, its my new hero.
wanoO Jun 25 @ 4:07pm 
Could any team/group share the ACRE settings they use for their missions? We've been trying to switch over to ACRE but the default Multipath propagation model (w/ Terrain Loss = 0.5) isn't working for us; our radios work completely at random (issues both one-way and both-ways): one second they work, one second they don't, regardless of range/radio/player. We've tested extensively but it's clear that it's highly inconsistent and affects seemingly everyone in our group. Longley-Rice seems to be stable for us but the handheld radios have excessive range. Any help would be greatly appreciated.