Arma 3
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ACRE2
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Data Type: Mod
File Size
Posted
Updated
312.710 MB
Aug 25, 2016 @ 6:42pm
May 6 @ 4:12am
22 Change Notes ( view )

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ACRE2

Description
ACRE2: Advanced Combat Radio Environment

ACRE2 is a full fledged communications suite for Arma 3, allowing realistic radio and voice communications through TeamSpeak 3.

Features
  • Accurate simulations of AN/PRC-343, AN/PRC-77, AN/PRC-148, AN/PRC-117F, AN/PRC-152, SEM 52 SL, SEM 70.
  • Vehicle racks AN/VRC-103, AN/VRC-110, AN/VRC-111, SEM90.
  • Real time voice occlusion for world objects, including buildings.
  • Babel language system that allows you to implement virtual languages on other players.
  • Multi-channel audio, allowing people on the radio to be heard locally as well.
  • Radios with external speakers.
  • Possibility to share owned radios with other players.
  • Highly detailed radio signal simulation.
  • A highly customizable and documented framework for the creation of radios.
  • A highly customizable and documented framework for implementing different game modes (persistent world, replays, logging, external data storage, external radio control).
  • A highly customizable and documented framework for implementing intercom systems (crew and passenger intercoms) and infantry phones.
  • A highly customizable and documented framework for implementing vehicle racks and their integration into the intercom system.
  • Customizable sound configs that allow traditional patching of sounds played in ACRE via Arma addons.
  • Customizable radio presets, allowing mission makers to define radio presets as well as an API to take advantage of (as an example see the ACRE2 implementation in the TMF[github.com]).
  • Enhanced and easily configurable vehicle sound occlusion.

Installation
ACRE2 is dependent on the TeamSpeak plugins being installed. These should be copied to your TeamSpeak folder automatically on game startup.

Documentation
All the ACRE2 documentation is available on the ACRE2 wiki[acre2.idi-systems.com].

Issue tracker/Bug reports
Please report bugs and issues on our dedicated issue tracker[github.com].