Sid Meier's Civilization V

Sid Meier's Civilization V

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Bionicle: Legends of Metru Nui
   
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71.344 MB
Aug 11, 2016 @ 10:34pm
May 31, 2017 @ 5:38pm
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Bionicle: Legends of Metru Nui

Description
Make sure that Dynamic Culture Overview is enabled. This mod requires DCO to work, but I have disabled it so that the mod can be played using a multiplayer mod manager.
https://steamcommunity.com/sharedfiles/filedetails/?id=242179130

"It was one of the safest places in the universe, because everyone knew how vital the city was to the well being of so many other lands. The goods it traded were desperately needed elsewhere and the energy produced by the power plants was so great it could be funneled to other cities at no cost to Metru Nui."
— Narrator, Legacy of Evil



Metru Nui, also known as the City of Legends, was the most significant location of the Matoran Universe. The island city functioned as the brain of the Great Spirit, and the work of the Matoran there was vital in keeping the universe active. It was highly coveted by several factions, including the Brotherhood of Makuta and the Dark Hunters, because of its strategic significance to the universe as a whole. Metru Nui is the northernmost region of the entire Matoran Universe, being located in the head of the Great Spirit, and is the only island in its dome.
The name Metru Nui means "Great City" in the Matoran language.

The six Metrus from the second island of Bionicle lead by the Metru's toa.
These are based off of the 2004 Bionicle Line.

Ta Metru
Leader: Vakama

UA: The Mask Makers Manufactory and Customs House provide +1 Production and +1 Gold. Cities begin with +1 production. Receive a free Great Engineer at Engineering.
UB: The Great Furnace - Replaces Ironworks - +5% production to organic military units, +20% to machine military units +10 production, engineer specialist slot, provides 3 iron and a Great Engineer
UU: Nuurakh - Replaces Cavalry - Flanking Bonus is 15%, Requires iron instead of Horses. Receive defensive terrain bonus, Chance to convert enemy units upon attack. Obsolete at Rocketry


Ga Metru
Leader: Nokama

Bias: Coastal
UA: Educational Spirit- Each 3 citizens provide +1 science in the capital, Workboats provide 1 faith.
UB: Great Temple - Replaces Grand Temple - +3 Faith and +3 faith for every ocean/coastal tile
UB: School of Ga Metru - replaces university - +30% science, +2 science from coastal tiles, +1 science from ocean tiles.


Po Metru
Leader: Onewa

UA: Master Carvers: Receive a Great Artist at Masonry. Quarries provide +1 production and +1 culture. Cities begin with 1 great artist point.
UB: Field of Construction: Replaces Workshop - +1 production and +1 culture, +10% production, +1 production from each Trading Post (Assembler’s Villages).
UB: Sculpture Fields: Garden Replacement - +25% Great Person Generation, does not require a river tile but does require flat terrain. Provides 2 slots for Work of Art, Artist specialist slot. Unlocks at Guilds and not Theology.


Onu Metru
Leader: Whenua

UA: Look to the Past - Scientist specialists yield +2 culture. +4 theming bonus in Great Archives.
[Future Addition: When DoF with another civ, Onu Metru will receive a tourism boost with that civ, and the civ will receive +5% boost in science]
UB: The Great Archives - Replaces University - Mountains yield +3 science. Mined resources yield +1 science. +33% science. Contains 2 art/artifact slots. Theming bonus is like the Museum but only for artifacts
UU: Archivist - Replaces Archeologist - 75% Production cost, 1 extra movement, +1 sight and 50% faster improvement rate.


Ko Metru
Leader: Nuju

Bias: Tundra
UA: Predict the Future: Scientist specialists produce +1 food and +1 Science. +1 Production and +1 Food from Snow tiles. [Future add-on: gain +10% science when researching technology that no one else has discovered.]
UB: Knowledge Tower: Replaces Library: +50% Science, Has a scientist slot. Snow tiles provide 1 science, one production and 1 food.
UB: Tower of Thought: - Replaces Observatory - +50% Science, snow/tundra tiles provide 1 science and snow tiles provide +1 food, must have a snow tile within 1 tile of the city, has scientist slot


Le Metru
Leader: Matau

UA: Chute Builders - Roads and Railroad tiles have no maintenance
UB: Test Track - Replaces Military Academy - +25% Production to vehicular units, +20 XP, provides one scientist specialist slot
UB: Moto-Hub - replaces Workshop - +5 Production, +20% production to non-naval units, +1% production 1 engineer specialist slot


Wonders
The Coliseum - +5 Happiness, +4 Tourism, and gives a free Colosseum. Requires Construction.

Religions
Great Spirit - The symbol of Unity, Duty, and Destiny
Hauism - Symbol is the Hau, the mask sometimes representing the Great Spirit and Lhikan



a special thanks to Iguanatron, whoward69, LeeS, and Sukritact for assisting me in this mod whether they know it or not.


Credits
All the music was written by Nathan Furst, who wrote the soundtrack to Bionicle 2: City of Legends.

Much of the text and photos I found on BioSector, which is the best wiki out there for Bionicle information.


Compatible Mods

Requires 'Dynamic Culture Overview' Mod
https://steamcommunity.com/sharedfiles/filedetails/?id=242179130

Can implement the More Luxuries mod but not required.
http://steamcommunity.com/sharedfiles/filedetails/?id=167389120

Please check out Iguanatron's Bionicle mod that inspired my own:
http://steamcommunity.com/sharedfiles/filedetails/?id=509905422

Play these mods with the Bionicle Map Pack!
http://steamcommunity.com/sharedfiles/filedetails/?id=656696823


How to Install the Game
1. Hit "Subscribe" above.
2. Launch Civ 5. You should see a download start.
3. If the mod appeared in your Mods list, you're good to go! Otherwise, you've encountered a known bug with Steam. To solve this:
4. Go to Your "My Games/Sid Meier's Civilization 5/MODS" folder. There should be a .civ5mod file there, and also maybe an empty folder.
5. Using 7zip, winrar or another similar program, extract the contents of the .civ5mod file to My Games/Sid Meier's Civilization 5/MODS/<name of this mod, should be the same as the name of the .civ5mod archive>
6. The mod should now load into in your mod list. Delete the .civ5mod archive.



This is the first mod I've ever made so if you have feedback, suggestions, improvements, pro tips, please let me know. I plan to update the mod and add a few more things like the Vahki as a new unit, a map and scenario of Metru Nui, possibly more religions. I also have ideas for Bohrok, Makuta/Rahkshi, and Brotherhood of Makuta civs depending on how popular civ 5 stays. Either way, please enjoy the mod and let me know what you think!
Popular Discussions View All (2)
10
Dec 13, 2016 @ 3:26pm
Ideas for Other Bionicle Civs
Squidzo's meat house
0
Aug 17, 2016 @ 9:04pm
My thoughs on the Civilizations and how they stack up to each other
Yellow Cheese
45 Comments
(=Nemesis=) Jan 11 @ 12:19pm 
I recalled Po-Metru to life and the game immediately crashed.
(=Nemesis=) Jan 3 @ 1:25am 
Would it be possible for you to do something about the spelling errors throughout? It's a nice mod, but it badly needs a spell-check. "As the priamary builder of the chutes" and so on....
Alzoru Sep 29, 2017 @ 10:40am 
I need help. This mod won't show up in my list or mod folder, and I'm on windows. I know I used to be able to play this mod just fine so what gives?
civ Aug 23, 2017 @ 8:36pm 
After i reset like 20 times to get a good location on ice age. Ko metru + Weak tiles give +1 foof (snow flatland_

This is what happened

http://steamcommunity.com/sharedfiles/filedetails/?id=1118727295
http://steamcommunity.com/sharedfiles/filedetails/?id=1118727320
http://steamcommunity.com/sharedfiles/filedetails/?id=1118727426

Over 3300 Science

Unless i'm mistaken that's nearly 10 times anyone else @ emperor difficulty (lol).
civ Aug 23, 2017 @ 9:20am 
Dno how it happened but i was having a nice chill game and ko metru settled multiple cities in snow and i looked at the yields over there and noticed i'm #2 science by like 10% lol. I lost science victory to ko metru.
Bird up Jun 6, 2017 @ 5:16pm 
Oh.........my childhood................This is amazing though
KearbDawg  [author] Oct 6, 2016 @ 9:44am 
@Triple

Haha oh I wish. I didn't get far enough to figure hwo to do custom textures for the game. If Civ 5 still remains popular and modding is still a thing for Civ 5, I plan on expanding this mod and possible make a few more boinicle mods and unique skins will be part of that.
SenPie69 Oct 5, 2016 @ 7:57am 
does every unique units have skins?
KearbDawg  [author] Sep 29, 2016 @ 7:32pm 
@Squidzo

I do plan on doing those sometime soon, however, I just need the ideas for their UU's and UA and the like, so if you'd help me come up with those, that would be...

Oh, I see your discussion thread ;) I am looking at it now
Squidzo's meat house Sep 27, 2016 @ 10:14pm 
Please do the Bahrag, Dark Hunters, and Makuta