RimWorld
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Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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25 лип. 2016 о 1:40
17 квіт. о 8:00
Змін 19 ( перегляд )

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Mad Skills

Опис
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Популярні обговорення Переглянути всі (3)
6
11 квіт. о 17:19
20lvl cap
nuclear_twister
1
8 січ. 2023 о 0:45
Is there a way to stop decay once a pawn hits level 20?
BippyMiester
1
21 лип. 2021 о 10:02
Not Working
Spanks Masterson
Коментарів: 799
Knight Of Acedia 27 трав. о 2:21 
i do use vanilla skills expanded, so that's it. That is precisely why i never throw blame around when modded games have problems. frankly speaking i'm an idiot but at least im a calm and self-aware one.
Ratysz  [автор] 26 трав. о 23:11 
@Knight Of Acedia, @[82AD] Silentwolf123: Once again... Do you use Vanilla Skills Expanded? Because if you do, the bug is on their side - in the compatibility patch for Mad Skills (although I'm not sure on the specifics, it looks fine at first glance).
[82AD] Silentwolf123 26 трав. о 14:15 
Same as below, i have the daily skills xp limit maxed out and still get the standing bug, to say its frustrating is an understatement
Knight Of Acedia 17 трав. о 20:29 
no idea why or what's actually causing it but i was getting a "Exception ticking pawn System.NullReferenceException: Object reference not set to an instance of an object" error that seems to be gone after disabling this mod.
omegakill 11 трав. о 16:11 
It does appear to be the skill cap as mentioned below, i changed it from 4000 to 100000 and drafted my pawn and undrafted and they carried on like nothing had happened.
Tarbarian 11 трав. о 9:49 
Can confirm that the standing around bug seems to only happen when the pawn hits the daily XP cap. Rather than continuing to work with reduced XP gain the pawn instead just stops working entirely. If you up the limit the issue is postponed until they hit that new higher limit.
气泡 7 трав. о 6:43 
Anyone with madskills+VSE and is having jobdriver errors | standing around pawns. If they freeze can you try changing madskills daily xp from 4k to like 100000 and get the error to reoccur?
Ratysz  [автор] 5 трав. о 8:40 
@capmax0504, @austinrb0614: If you have Vanilla Skills Expanded, this is why. It's got something to do with their compatibility patch for Mad Skills.
capmax0504 5 трав. о 8:31 
@austinrb0614: the same nonsense. According to my observations, it happens with any job when you reach the daily xp limit
austinrb0614 3 трав. о 22:12 
a bug happens where a pawn is in the middle of a task like cooking, building, researching etc they suddenly stop doing any progress in the task and just sit there like they are doing the task even if the progress bar does not fill up. nothing seems to fix it and can sometimes only be temporarly fixed