RimWorld
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Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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25 jul. 2016 às 1:40
17 de abr. às 8:00
19 notas de alterações ( ver )

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Mad Skills

Descrição
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Discussões Populares Ver todos (3)
6
11 de abr. às 17:19
20lvl cap
nuclear_twister
1
8 jan. 2023 às 0:45
Is there a way to stop decay once a pawn hits level 20?
BippyMiester
1
21 jul. 2021 às 10:02
Not Working
Spanks Masterson
795 comentários
omegakill 11 de mai. às 16:11 
It does appear to be the skill cap as mentioned below, i changed it from 4000 to 100000 and drafted my pawn and undrafted and they carried on like nothing had happened.
Tarbarian 11 de mai. às 9:49 
Can confirm that the standing around bug seems to only happen when the pawn hits the daily XP cap. Rather than continuing to work with reduced XP gain the pawn instead just stops working entirely. If you up the limit the issue is postponed until they hit that new higher limit.
气泡 7 de mai. às 6:43 
Anyone with madskills+VSE and is having jobdriver errors | standing around pawns. If they freeze can you try changing madskills daily xp from 4k to like 100000 and get the error to reoccur?
Ratysz  [autor] 5 de mai. às 8:40 
@capmax0504, @austinrb0614: If you have Vanilla Skills Expanded, this is why. It's got something to do with their compatibility patch for Mad Skills.
capmax0504 5 de mai. às 8:31 
@austinrb0614: the same nonsense. According to my observations, it happens with any job when you reach the daily xp limit
austinrb0614 3 de mai. às 22:12 
a bug happens where a pawn is in the middle of a task like cooking, building, researching etc they suddenly stop doing any progress in the task and just sit there like they are doing the task even if the progress bar does not fill up. nothing seems to fix it and can sometimes only be temporarly fixed
Ratysz  [autor] 3 de mai. às 8:03 
@Rye Bread: Thanks, I'll add it to my notes; I did see it in code but didn't have enough time to do anything about it then. No promises when I'll get around to it.
Rye Bread 3 de mai. às 6:57 
Thank you for the great mod! Just wanted to throw in a suggestion, not sure if it’s planned or not. Anomaly spoilers: One of the new Creepy Joiners, the perfect human, comes with the Perfect Memory trait. 0% skill decay. Would you consider changing the behavior of this trait like you did with Great Memory? Maybe like 100% global learning factor? Thanks again!
TV 1 de mai. às 16:54 
enabled the mod, glitched my colony and now everyone is just stuck at whatever skill level they currently have :)
dylan gilgamesh 1 de mai. às 10:26 
Seconding the bug, spawn stands instead of working. Turning the mod off fixes it.