RimWorld

RimWorld

Mad Skills
860 Comments
Bo0Mz Jul 15 @ 8:10am 
:steamhappy:
Omniburg Jul 13 @ 9:06pm 
you're a beast i've been using this since it came out and i am so glad you've stuck with it through all the updates
NOT SUGAR Jul 13 @ 8:33pm 
I don't know how to play this game without your mod
thanks!
TheCreamOfTheCrop Jul 13 @ 5:32pm 
thank you for the update!
Salad-in Jul 13 @ 2:36pm 
Can't read in what regard?

If it's about the 1.6 stuff, it literally just got updated.
IHateTheIRS Jul 13 @ 12:30pm 
I guess people can't read, huh?
Surgical Jul 13 @ 2:50am 
it just works :steamthumbsup:
hushnow Jul 13 @ 1:49am 
1.6 please
1.6
Nuclear Muffin Jul 12 @ 6:34am 
can confirm that all feature of the mod work on 1.6
plusing123 (dragonheart) Jul 12 @ 1:08am 
also the other version of mad skills still works for the new update btw
Acidicnut Jul 12 @ 12:19am 
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Der Paul Jul 12 @ 12:14am 
more coffee for faster Update =) {LINK REMOVED}
Pepe Jul 11 @ 11:53pm 
Guys chill.The mod author is a legend for making this mod and already said they plan to update. Like really. Jeeze guys.
NOT SUGAR Jul 11 @ 11:19pm 
1.666666666
Felnel Jul 11 @ 3:33pm 
1.6?
The Gunslinger Jul 10 @ 11:37am 
Plz update, a must have mod
Ratysz  [author] Jul 9 @ 9:08am 
@Dimebag: I don't know, you tell me.
Dimebag Jul 8 @ 3:58am 
Does it still work in 1.6?

One of my must have mods
GhostLiner Jun 23 @ 4:17pm 
Great ! Thank you for your work on this mod, it's been a must include on my runs for the past few years lol
Ratysz  [author] Jun 23 @ 3:07pm 
@GhostLiner: Eventually.

Thanks for the suggestion; that one is in my notes already.
GhostLiner Jun 23 @ 10:50am 
Hey do you plan on updating this on 1.6 ?

Also I was reading the anomaly wiki and it seems there's a new trait "perfect memory" as a speciic reward that negates all skill loss. Maybe this mod can change it into +33% learning rate, similar to the great memory change ?
polaris.ursa Jun 14 @ 12:09am 
1.6 plz!!!
Ratysz  [author] May 6 @ 11:41am 
@crisp-tasty, @Untrostlich: this sounds like the Vanilla Skills Extended incompatibility. Removing VSE will fix the issue, alternatively @mystery_origin a few comments below suggested that removing Prepare Carefully instead also somehow fixes it.
Untrostlich May 4 @ 10:09am 
@crisp-tasty same problem,@Ratysz so how to solve it
crisp-tasty Mar 14 @ 7:37pm 
I'm running into a bug where when you hit the daily XP limit, you can no longer do that work type due to some sort of reference error. The colonist just tries over and over again to do work, without making progress.
LOSSYmooker Feb 19 @ 9:31am 
do you skibidi the rizzler?
Ratysz  [author] Feb 8 @ 6:30am 
@D: Thanks for the suggestion, made a note to investigate it at some point. No promises on when.
D Feb 5 @ 6:48pm 
Could you consider also providing alternative to 'Perfect Memory' trait carried by creepjoiners?
Ratysz  [author] Dec 29, 2024 @ 8:50am 
@The Viral Divinity: No.
The Viral Divinity Dec 28, 2024 @ 5:10pm 
Does the skill decay effects also affect animals? Been looking for a while now for a mod to stop all of my animals going feral.
Ratysz  [author] Dec 28, 2024 @ 3:17pm 
@PatoPixelado: Yes, as is stated in the description.
sirduck Dec 28, 2024 @ 10:44am 
is safe to remove in save mid game?
mystery_origin Dec 19, 2024 @ 2:04am 
Can confirm that disabling prepare carefully (after game start so it's not needed anymore) fixes the issues with VSE.
Swolo Dec 3, 2024 @ 2:13pm 
incompatible with vanilla skills extented ; game breaking level (you can use them together by making daily xp gain unlimited )
Ratysz  [author] Nov 24, 2024 @ 8:38am 
@Weed: Известная проблема с Vanilla Skills Extended. Баг в их слое совместимости.
Weed Nov 21, 2024 @ 11:19am 
Ру парни, столкнулся с такой проблемой, что периодически мои пешки переставали что либо делать. К примеру, будь то строительство или создание чего либо на рабочем месте. Они просто стояли на против, но количество требуемой "работы" не уменьшалось. Путем проб и страданий, спустя 10 дней, я в настройках мода поменял дневной лимит на обучение пешки. на угад поставил значение в 100 000. Пока работает.
Ох... сколько же нервов пришлось потратить!
plusing123 (dragonheart) Nov 8, 2024 @ 2:53pm 
ah ok asking as it only started happening abit ago as i never use to get the error issue
Ratysz  [author] Nov 8, 2024 @ 7:35am 
@plusing123 (dragonheart): It's a known conflict with Vanilla Skills Extended. The issue is on their end. Which is what you would have learned if you read just a few comments before yours.
plusing123 (dragonheart) Nov 8, 2024 @ 3:55am 
question does this mod throw errors and make the pawns unable to use there skills? (asking as i am getting a skill error with is annoying as it stops them from doing anything connected to that skill or lag in the case of melee)

just asking here to see as i plan on asking all the mods i have that mess with skills in a way
Void Clown Sep 26, 2024 @ 9:18am 
yeah mad skills+ supremacy, until mod author decides to do the same. Or atleast ask the guy to integrate his code in this mod
Ev Sep 11, 2024 @ 11:08am 
I'm running both VSE and Mad Skills and once I disabled Prepare Carefully, the freezing, "standing", and other issues I had been having stopped. Would recommend anyone having this issue who's running Prepare Carefully to disable it if possible.
jingsen Sep 2, 2024 @ 7:36pm 
interestingly, this bug will cause the pawn to gain exp insanely fast for those using RPG Level up mod. Just setting the pawn to do any action will cause it to start gaining exp fast
=M$= Oroberus Aug 19, 2024 @ 11:05am 
Ahh is this missing compatibility the reason for my pawns just standing somewhere (menacingly of cause) instead of actually performing the planend deed?

I just ran into this too and it seems like a work around for this might be to just unlock the daily xp gain limit by setting it to 999999 as the 'standing' only occures if the daily xp limit is reached
Ratysz  [author] Aug 17, 2024 @ 3:40pm 
@Adamantor: if you're using Vanilla Skills Extended, this is why. There's a bug in their compatibility patch for Mad Skills.
Adamantor Aug 17, 2024 @ 10:57am 
Well, interesting thing- my pawns started to often keep standing after doing a task for a while- turned out that they get stuck after reaching learning limit for the day- after increasing the cap the IMMEDIATELY resumed tasks
Ratysz  [author] Jul 29, 2024 @ 10:24am 
@Karambo: I don't know, I never used it. I'm not sure why you're asking me rather than the author of the mod in question.
Karambo Jul 29, 2024 @ 10:22am 
hi. just read your comment about the incompatibility of VSE with this mod. in the steam workshop ive found a mod called "mad skills+" which seems to add new features and is also compatible with VSE.
so could i use that one? does it have the same features as this mod here? i mainly care about the tiered skill decrease, would leave the rest as in vanilla.

thank you in advance.
Ratysz  [author] Jul 29, 2024 @ 5:58am 
@зомб: Most likely. Vanilla Skills Extended specifically is known to be incompatible; the problem is, ironically, with their Mad Skills compatibility patch.