RimWorld
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Mad Skills
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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434.476 KB
25 lipca 2016 o 1:40
17 kwietnia o 8:00
Listy zmian: 19 ( zobacz )

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Mad Skills

Opis
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

Does not require a new colony to add, tune, or remove.

Preview image by Shinzy.

Available tweaks:
    Decay multiplier: value to multiply default skill XP decay potency by. 0% for none, 50% for half, 200% for double, etc.
    Tiered: prevents skills from going down a level; XP to next level decays as per multiplier setting.
    Alternative "great memory": changes behavior of "great memory" trait: instead of halving skill decay rate it will now increase learning rate by 25%.
    Daily XP limit: after this amount of XP is earned in a skill, all subsequent learning of it is multiplied by value below, until midnight.
    Over-limit multiplier: multiplies XP gained in a skill which has already advanced the above amount that day. Set to 100% to disable daily XP limit altogether.

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source code[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Popularne dyskusje Zobacz wszystkie (3)
6
11 kwietnia o 17:19
20lvl cap
nuclear_twister
1
8 stycznia 2023 o 0:45
Is there a way to stop decay once a pawn hits level 20?
BippyMiester
1
21 lipca 2021 o 10:02
Not Working
Spanks Masterson
Komentarzy: 801
Ratysz  [autor] 29 maja o 10:19 
@Delta Farce: I don't play multiplayer and I wouldn't even know what making it compatible entails. Maybe it already technically is and just isn't explicitly marked as such.
Delta Farce 29 maja o 9:49 
Any plans to include multiplayer compatibility? Showing non-compatible on my end.
Knight Of Acedia 27 maja o 2:21 
i do use vanilla skills expanded, so that's it. That is precisely why i never throw blame around when modded games have problems. frankly speaking i'm an idiot but at least im a calm and self-aware one.
Ratysz  [autor] 26 maja o 23:11 
@Knight Of Acedia, @[82AD] Silentwolf123: Once again... Do you use Vanilla Skills Expanded? Because if you do, the bug is on their side - in the compatibility patch for Mad Skills (although I'm not sure on the specifics, it looks fine at first glance).
[82AD] Silentwolf123 26 maja o 14:15 
Same as below, i have the daily skills xp limit maxed out and still get the standing bug, to say its frustrating is an understatement
Knight Of Acedia 17 maja o 20:29 
no idea why or what's actually causing it but i was getting a "Exception ticking pawn System.NullReferenceException: Object reference not set to an instance of an object" error that seems to be gone after disabling this mod.
omegakill 11 maja o 16:11 
It does appear to be the skill cap as mentioned below, i changed it from 4000 to 100000 and drafted my pawn and undrafted and they carried on like nothing had happened.
Tarbarian 11 maja o 9:49 
Can confirm that the standing around bug seems to only happen when the pawn hits the daily XP cap. Rather than continuing to work with reduced XP gain the pawn instead just stops working entirely. If you up the limit the issue is postponed until they hit that new higher limit.
气泡 7 maja o 6:43 
Anyone with madskills+VSE and is having jobdriver errors | standing around pawns. If they freeze can you try changing madskills daily xp from 4k to like 100000 and get the error to reoccur?
Ratysz  [autor] 5 maja o 8:40 
@capmax0504, @austinrb0614: If you have Vanilla Skills Expanded, this is why. It's got something to do with their compatibility patch for Mad Skills.