Starbound

Starbound

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Frackin' Universe

Description
FU Discord:
http://discord.gg/eTp4ewVHFA
Wiki:
https://frackinuniverse.miraheze.org/wiki/Main_Page

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods: frackinuniverse.miraheze.org/wiki/Incompatible


Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to pastebin.com
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.



The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.


Major Gameplay Changes : https://frackinuniverse.miraheze.org/wiki/Gameplay_Changes
New Races : https://frackinuniverse.miraheze.org/wiki/Races
Mech Changes : https://frackinuniverse.miraheze.org/wiki/Mechs





SAIL changes for modded races/ships
https://steamcommunity.com/sharedfiles/filedetails/?id=1411331676
or its git link - https://github.com/xn-5o8h/FUSAILModdedRaceSupport

If using *modded* races, you will want the FU BYOS addon here https://steamcommunity.com/sharedfiles/filedetails/?id=1194878261&searchtext=FU+BYOS

Avali Triage Players will require this: https://steamcommunity.com/sharedfiles/filedetails/?id=2052758462

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU: https://frackinuniverse.miraheze.org/wiki/Recommended



For a detailed guide on how to use the included automation systems in FU, refer to this guide-
https://steamcommunity.com/sharedfiles/filedetails/?id=1618972523




Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=734496146&searchtext=Frackin+Universe

Q: How do I run a server?
A: Read : http://steamcommunity.com/sharedfiles/filedetails/?id=735510285

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors: https://www.patreon.com/sayter
Wiki (player maintained): https://frackinuniverse.miraheze.org/wiki/Main_Page
CF Forum version found here: http://community.playstarbound.com/resources/frackinuniverse.2920/
GitHub project version location is here: https://github.com/sayterdarkwynd/FrackinUniverse

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: https://github.com/sayterdarkwynd/FrackinUniverse/blob/master/_FUcredits.config or visit https://github.com/sayterdarkwynd/FrackinUniverse for info
Popular Discussions View All (1327)
5,956
Jul 5 @ 5:35am
PINNED: Bug Reports - Put em Here!
Sayter
2,288
Jul 23 @ 1:16pm
PINNED: FU Quality of Life thread
Sayter
2
Jul 12 @ 6:14am
Crown of the idiot and madness?
HarrisonButterGem
23,378 Comments
Sayter  [author] 10 hours ago 
Bluebottle: No, that is not possible in starbound due to how it operates.

Logan: No, you do not have to do the erchius facility in FU. It is a tier 3 optional mission. You need only do the intro cavern and then speak to esther. This has been the case for many years.
Logan.W 11 hours ago 
except i very much have to do the the first quests like the erchius mining facility to be able to progress
unless im missing something big here but as of right now i have to do the erchius mining facility
Bluebottle 15 hours ago 
may i ask for some clarification on the item networks capabilities? namely, is there a way to link up a crafting apparatus (for example the auto-assembler) to the network so i don't need to have the items in my inventory to craft anything?
Sayter  [author] 16 hours ago 
Logan: Because you can already skip it in FU and don't need that mod in any capacity.
Tenome: Not without patching.
Ténome Jul 24 @ 8:17am 
hello is there a way to change the colors in the technology tree?
Logan.W Jul 24 @ 3:23am 
why is this not yet compatible with the that lets you skip the Erchius Mining Facilty?
Zernoc Jul 23 @ 7:26pm 
So, I've noticed a few things that should (imo) give you the "resting" buff that don't. The Green Tent/Green Dome Tent only grant "regeneration", along with the Avali "pillow" item. Haven't made the hammock from the Avali mod to test that yet, and I understand that compatibility between FU and the Avali Triage mod are not guaranteed. The vanilla tents not counting as 'beds' when the sleeping bag does give that buff though? Bit odd.
croissantmen123 Jul 23 @ 4:07pm 
can we add the Neki mod into Frackin?
Sayter  [author] Jul 23 @ 5:47am 
76561198051441940 : yes they are.
spiderboi008 : no, it doesn't. It changes how they work. This is explained to you in the tutorials and in the guidebooks in your ship, if you have further questions on that aspect of things.
Bob of Mage Jul 22 @ 3:24pm 
I am not sure about outright removing, but it does overhaul the augs and EPP systems. Biome hazards scale beyond the vanilla ones. So you can run into heat much higher than the normal hot biomes.