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Frackin' Universe

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Frackin' Universe

FU Discord:

Disclaimer: Installing FU is a one-way trip. FU will affect your game universe and ALL characters.

Note: Uninstalling the mod will cause crashes, unless you wipe your universe and player folders. This is not avoidable. Be sure to back up your universe and player folders before installing.

Frackin Races is not compatible, as it is already included. If you install it as well, you will crash.

Incompatible Mods
For a list of incompatible mods:

Error reports will be much easier to fix if you provide a link to starbound.log file. How to do that?
  • Go to starbound/storage/starbound.log
  • Open that with text editor like Notepad
  • Copy and paste its contents to
  • Report with the link to that pastebin

starbound.log helps us to detect what is the CAUSE of your error.

The largest mod for Starbound, FrackinUniverse combines new biomes, a completely overhauled crafting system, science, research, monsters, tiles and hundreds of other assets to the game. Nearly every major game system is changed.

Major Gameplay Changes :
New Races :
Mech Changes :

SAIL changes for modded races/ships
or its git link -

If using *modded* races, you will want the FU BYOS addon here

Avali Triage Players will require this:

Recommended Mods
The following are all top-notch mods we heartily recommend using with FU:

For a detailed guide on how to use the included automation systems in FU, refer to this guide-

Q: How do I tell if it's working?
A: Quite simple. When you launch starbound, look at the main menu screen. Do you see "Powered by Frackin Universe"? If so, you're good to go!

Q: Will this work on a server?
A: Read :

Q: How do I run a server?
A: Read :

Q: Do I need to delete my characters and universe before I start? Will it work with the character I already have?
(or any possible variation of this question)
A: No, you do not.
However, you will need to travel a fair ways away on your starmap in order to generate the new biome types. Generally a few seconds will do. So yes, it will work with your existing character. I recommend a clean universe, personally, but that's only if you absolutely want to have FU planets right near your starting location.

Q: I seem to be taking forever to generate my starting planets. It's in warp for like...ever.
A: Starbound is generating a universe and looking for a starting system that fits exact specifications. Because FU adds so many biomes it increases the time it takes to find the setup. I recommend visiting the Science Outpost when this happens, which can be triggered from your shiplocker items. By the time you come back you'll have your starting planet visible and a quest to begin!

Q: Where do I find (ITEM NAME)?!?!?!
A: Everything has a source. You just need to figure out what that source is. That's part of the mod. Exploration, experimentation...just seeing what sort of things lead to others and eventually ending up with a hard-core science lab. The wiki link given on this page right after the FAQ is a good source of information.

Q: Does FU add quests/missions or bosses?
A: Yes

Q: Does FU affect the main storyline or game progression?
A: No. The only true progression change is with EPP packs (see above sections for info on that). Otherwise you can progress exactly as normal through the base game.

Q: I can't find something on the Wiki
A: The wiki is player maintained. So, if you find something missing you can feel free to add it in.

Q: My EPP pack isn't working
A: Yes it is. Read the mod description information above for more details about how they operate now.

If for some reason you want to hurl money at me for my labors:
Wiki (player maintained):
CF Forum version found here:
GitHub project version location is here:

A great number of mods and features in FU are from contributors or other authors. Check out the included credits.txt here: or visit for info
Popular Discussions View All (1326)
Jul 5 @ 5:35am
PINNED: Bug Reports - Put em Here!
6 hours ago
PINNED: FU Quality of Life thread
Jul 12 @ 6:14am
Crown of the idiot and madness?
Zernoc 46 minutes ago 
So, I've noticed a few things that should (imo) give you the "resting" buff that don't. The Green Tent/Green Dome Tent only grant "regeneration", along with the Avali "pillow" item. Haven't made the hammock from the Avali mod to test that yet, and I understand that compatibility between FU and the Avali Triage mod are not guaranteed. The vanilla tents not counting as 'beds' when the sleeping bag does give that buff though? Bit odd.
croissantmen123 4 hours ago 
can we add the Neki mod into Frackin?
Sayter  [author] 14 hours ago 
76561198051441940 : yes they are.
spiderboi008 : no, it doesn't. It changes how they work. This is explained to you in the tutorials and in the guidebooks in your ship, if you have further questions on that aspect of things.
Bob of Mage Jul 22 @ 3:24pm 
I am not sure about outright removing, but it does overhaul the augs and EPP systems. Biome hazards scale beyond the vanilla ones. So you can run into heat much higher than the normal hot biomes.
spiderboi008 Jul 22 @ 2:42pm 
quick question. is this supposed to remove nearly all vanilla EPP augments? if so, please explain WHY. if not, then ill just have to figure out whats going wrong myself.
76561198051441940 Jul 22 @ 2:17pm 
Copperbeaks are unable to grow into adults, very sad
Lord-Bird Jul 17 @ 11:43pm 
welp i have multiple of every precursor building minus the mainframe... 3 forges 7 reactors, 6 fabricators, 1 subspace storage, 13 echerous converters, and 10 data boxes......
Oh, A Dragon Jul 17 @ 8:30am 
Thank you Sayter for answering my question!
coldreactive Jul 16 @ 6:12pm 
Are old variations of planets included in FU? Like purple grasslands?
Garfunklethekhat Jul 15 @ 11:15pm 
THE EPIC:steamthumbsup: