RimWorld
5,559 평점
RT Fuse
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어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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업데이트일
435.890 KB
2016년 7월 20일 오후 12시 47분
2024년 4월 20일 오전 11시 16분
변경 사항 15개 ( 보기 )

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RT Fuse

설명
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion.

Does not require a new colony to add or remove (might throw a one-time error).

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
인기 토론 모두 보기(10)
4
2024년 4월 21일 오후 10시 24분
RT Fuse does not show up on my mod list
Todokoro
18
2
2022년 12월 5일 오후 3시 30분
game balance
belzebot
11
2024년 7월 15일 오후 7시 42분
Game "Initializing.." forever
A-A-ron
댓글 844
Batman 2024년 9월 15일 오후 7시 40분 
yeah the batteries were outside i'm the rain, i'm really sorry to have bothered you dude, i don't know why i didn't realize it, thank you very much for the mod.
Ratysz  [작성자] 2024년 9월 15일 오후 7시 23분 
@Batman: The short circuit event doesn't actually blow up the batteries, only the cables, so whatever it is it's probably not that. Are you leaving your batteries outside in the rain? Are the batteries from a mod? Do you have other mods that might be affecting the short circuit event?
Batman 2024년 9월 15일 오전 8시 26분 
i'm having the issue where the batteries still are exploding despite there being more circuit breakers than batteries they are all connected to each other as i can see each other and every battery is touching at least one circuit breaker.
Rovalen 2024년 9월 15일 오전 5시 37분 
@Batman fuses don't prevent the event, they prevent the explosion and fires if you have less than or equal to 1800Wd per fuse of energy stored in a network.
Batman 2024년 9월 14일 오후 4시 15분 
hello sorry for the stupid question but im having trouble figuring out how fuses work, im putting circuit breaker next to the batteries but the zzzt event is still happening
Rovalen 2024년 9월 1일 오후 9시 54분 
@Emily seriously though, if you find the "immersion" this mod offers too expensive to the point of considering exploiting a random flaw in the game's code instead, just disable the Zzzt event altogether, why even bother?
Rovalen 2024년 9월 1일 오후 9시 45분 
@Emily wow I like exploiting my story generator for no reason lol

Btw that is only a thing because apparently normal cicruits are hardcoded to be the only def to be a valid target for the short circuit incident. Spaghetti monster at it again.
Emily 2024년 9월 1일 오후 7시 57분 
1.5 added hidden conduits to the base game which are completely immune to short circuits, so now you can completely avoid the random short circuit event by using hidden conduits everywhere instead of regular conduits, at the cost of a small amount of extra steel and build time (less than the resources and time it costs to research and build anything from this mod)
Rovalen 2024년 8월 2일 오전 1시 09분 
Update: couldn't replicate the issue in devmode. Maybe the conflicting mod was updated, maybe it always has been a weird edge case.
Rovalen 2024년 8월 1일 오후 2시 01분 
@Ratysz: Yes and yes, literally right next to each other and to batteries.
The network is really basic - just 6 batteries in 2x3 next to a wall with cables, and 2 curcuit breakers on top. All roofed too.
My modlist is a bit on a chonkier side (364 mods), but I'm trying to keep it free of redundancies and things I'm not sure I need, so it's hard to even tell if there is interaction. My best guess is stuff like Tweaks Galore or TD Enhancement Pack causing some weird butterfly effects, but even that seems unlikely. The only thing I have that even remotely touches electricity is Device Standby , but I'm pretty sure I had no problem with it back in 1.4.
I'll see if I can reproduce this behavior and do some testing tomorrow.