RimWorld

RimWorld

RT Fuse
852 Comments
0。0 Apr 1 @ 3:31am 
ResearchTabDef need two Tags
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Brandon12340987 Mar 1 @ 1:47am 
after the wall light mod is no longer essential, this mod will become my longest subbed mod. i really appreciate that this has been maintained all these years
WiseArkAngel Feb 28 @ 4:22pm 
@Ratysz There's a special battery in the mod used to power special weaponry, but it also experiences the ZZZT event.
Ratysz  [author] Feb 28 @ 4:15pm 
@lessar-dog: I'm not sure what's this about RimAtomics, but in vanilla RimWorld your cables could always explode, with or without installing RT Fuses. What the fuses do is prevent that explosion (as long as you have enough to cover your battery capacity).
lessar-dog Feb 27 @ 2:00pm 
can anyone explain what the use for this mod is besides that it is needed for rimatomics, i don't really see what i would benefit from when adding a fuse that adds the ability for my cables to explode
WiseArkAngel Feb 21 @ 5:00pm 
This mod is required with Rimatomics. Legendary Mod.
[+| CL rautamiekka Nov 7, 2024 @ 3:48pm 
@XxN1GHTMAR1SHDEM0NxX

Bullshit, not worth the trouble.
XxN1GHTMAR1SHDEM0NxX Nov 6, 2024 @ 6:27am 
You sigma. Leave batteries. Just use generators boi.
batman (laggy) Sep 15, 2024 @ 7:40pm 
yeah the batteries were outside i'm the rain, i'm really sorry to have bothered you dude, i don't know why i didn't realize it, thank you very much for the mod.
Ratysz  [author] Sep 15, 2024 @ 7:23pm 
@Batman: The short circuit event doesn't actually blow up the batteries, only the cables, so whatever it is it's probably not that. Are you leaving your batteries outside in the rain? Are the batteries from a mod? Do you have other mods that might be affecting the short circuit event?
batman (laggy) Sep 15, 2024 @ 8:26am 
i'm having the issue where the batteries still are exploding despite there being more circuit breakers than batteries they are all connected to each other as i can see each other and every battery is touching at least one circuit breaker.
Rovalen Sep 15, 2024 @ 5:37am 
@Batman fuses don't prevent the event, they prevent the explosion and fires if you have less than or equal to 1800Wd per fuse of energy stored in a network.
batman (laggy) Sep 14, 2024 @ 4:15pm 
hello sorry for the stupid question but im having trouble figuring out how fuses work, im putting circuit breaker next to the batteries but the zzzt event is still happening
Rovalen Sep 1, 2024 @ 9:54pm 
@Emily seriously though, if you find the "immersion" this mod offers too expensive to the point of considering exploiting a random flaw in the game's code instead, just disable the Zzzt event altogether, why even bother?
Rovalen Sep 1, 2024 @ 9:45pm 
@Emily wow I like exploiting my story generator for no reason lol

Btw that is only a thing because apparently normal cicruits are hardcoded to be the only def to be a valid target for the short circuit incident. Spaghetti monster at it again.
Emily Sep 1, 2024 @ 7:57pm 
1.5 added hidden conduits to the base game which are completely immune to short circuits, so now you can completely avoid the random short circuit event by using hidden conduits everywhere instead of regular conduits, at the cost of a small amount of extra steel and build time (less than the resources and time it costs to research and build anything from this mod)
Rovalen Aug 2, 2024 @ 1:09am 
Update: couldn't replicate the issue in devmode. Maybe the conflicting mod was updated, maybe it always has been a weird edge case.
Rovalen Aug 1, 2024 @ 2:01pm 
@Ratysz: Yes and yes, literally right next to each other and to batteries.
The network is really basic - just 6 batteries in 2x3 next to a wall with cables, and 2 curcuit breakers on top. All roofed too.
My modlist is a bit on a chonkier side (364 mods), but I'm trying to keep it free of redundancies and things I'm not sure I need, so it's hard to even tell if there is interaction. My best guess is stuff like Tweaks Galore or TD Enhancement Pack causing some weird butterfly effects, but even that seems unlikely. The only thing I have that even remotely touches electricity is Device Standby , but I'm pretty sure I had no problem with it back in 1.4.
I'll see if I can reproduce this behavior and do some testing tomorrow.
Ratysz  [author] Aug 1, 2024 @ 6:02am 
@Rovalen: Never seen that happen... Are the breakers on the same circuit? Are they both toggled on and not broken down? Could you post a sceenshot of your power network, with the breakers? Do you have any other mods that might be interacting with RT Fuse?
Rovalen Aug 1, 2024 @ 3:46am 
Hi! Thanks for this mod, been using it since time immemorial.

I've run into a weird problem. When Zzzt happens, only one of my two constructed circuit breaker proc, and I get an explosion with 1800W-something worth of power that the second breaker was supposed to mitigate. That happened twice already, and it doesn't throw an error.

Any idea what might be the problem? Playing on 1.5
Ratysz  [author] Jun 7, 2024 @ 10:51am 
@BlackWaterAquifer: Not every mod needs to be updated for every bugfix - those come out as patch version bumps for a reason. None of my mods needed to be updated, that's for sure.
BlackWaterAquifer Jun 7, 2024 @ 8:04am 
That was a good explanation Svela. i do prefer to use mods that update with hot fixes, bug reports, and DLC updates so i do not get any game breaking bugs!
Svela Jun 5, 2024 @ 10:23pm 
I embellished their words a bit, and I mean everything in a respectable manner, but please know I am not BlackWaterAquifer's representative and may not have perfectly interpreted their words. Just a random RW enjoyer passing by. :)
Svela Jun 5, 2024 @ 10:22pm 
@Ratysz From what I understand BlackWaterAquifer just wanted to share their circumstances despite not being prompted to do so. Just like how I'm here explaining things despite not being prompted to. As such, you may freely ignore both of us at this current moment. Otherwise, below is my interpretation of BlackWaterAquifer's words:

I think what BlackWaterAquifer was trying to say was "I prefer to use mods that have updated after the usual hotfixes that usually go up after a major expansion. As such, I will not be using your mod, but I am very interested in using it. You didn't ask, but I felt compelled to share this. In the mean time, I do not have anything to tell you in regards to your mod breaking as I am currently not using it in the current 1.5 update. Regards."
Ratysz  [author] Jun 5, 2024 @ 8:43am 
@BlackWaterAquifer: I still have no idea what are you talking about.
BlackWaterAquifer Jun 4, 2024 @ 11:15am 
Hey OP, I have nothing for you unfortunately. For reference, i use mods that update around the time Tyan makes his hot-fixes to reduce the risk of any game breaking bugs.
Ratysz  [author] May 28, 2024 @ 6:11am 
@BlackWaterAquifer: Gonna be waiting for a while unless you tell me what actually broke, if anything.
BlackWaterAquifer May 27, 2024 @ 1:20pm 
Waiting for the updates due to the hot fixes by Tyan
[+| CL rautamiekka Apr 24, 2024 @ 6:17pm 
@gigawattz

Same as vanilla, watt-days stored, and works fine with modded batteries in multiplayer (at least the one we use, but I imagine it doesn't really matter).
Watts Up Apr 24, 2024 @ 1:15pm 
Does this work with modded batteries? And if so, are they handled by watt days stored or just number of batteries?
micmic25 Apr 22, 2024 @ 6:09pm 
Let's freaking go! Yes!
Moose_NL Apr 22, 2024 @ 7:10am 
Thanks for the update! :happy_yeti:
Master Anuca Apr 21, 2024 @ 9:43pm 
Appreciate the update, Ratysz :)
Renzor Apr 21, 2024 @ 6:43pm 
thanks for the update, but letting you know this mod probably wont be necessary anymore... Assuming it's not a bug, hidden circuits cannot trigger the Zzzt event. The tooltip for them even says they're better but doesn't explain why, so I think the change is intentional.

Even still, thanks for this mod for such a long time!
gordon519 Apr 21, 2024 @ 5:43pm 
o7
DrSarcasmo Apr 21, 2024 @ 3:06pm 
@Ratysz Thanks so much for updating to 1.5! It's greatly appreciated.
Ratysz  [author] Apr 21, 2024 @ 7:31am 
@=IntelektualnyBeton=: Just you.
Grizzly Apr 21, 2024 @ 6:24am 
Thanks a lot mate.
GodlyAnnihilator Apr 21, 2024 @ 5:57am 
Freaking Legend... Thanks a lot Ratysz!
=MiZioMiZio= Apr 21, 2024 @ 12:05am 
@Ratysz
Is it just me or the mod is still not tagged as 1.5?
삐삐쀼쀼 Apr 20, 2024 @ 6:47pm 
thanks a lot !!
Wednesday Apr 20, 2024 @ 6:11pm 
o7
Logiwonk Apr 20, 2024 @ 5:16pm 
You are a saver of playthroughs! A prince among men. Thanks!
AridTag Apr 20, 2024 @ 3:54pm 
You absolute legend! o7
Unagi Apr 20, 2024 @ 3:09pm 
Thank you!

o7
Twilight Apr 20, 2024 @ 12:17pm 
appreciated!
созерцатель Apr 20, 2024 @ 11:56am 
Thank you:knlcrown:
os Apr 20, 2024 @ 11:49am 
thank kind sir
Roflmahwafflz Apr 20, 2024 @ 11:31am 
Thank you Ratysz
Ratysz  [author] Apr 20, 2024 @ 11:19am 
Updated to 1.5; as always: let me know if anything breaks.