Arma 3
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Vcom AI V3.4.0
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Data Type: Mod, Server
Mod Type: Mechanics
Tamaño
Publicado el
Actualizado el
944.393 KB
9 JUL 2016 a las 19:15
16 AGO 2020 a las 18:44
24 notas sobre cambios ( ver )

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Vcom AI V3.4.0

Descripción
DEV UPDATE:

8/7/2023 - Vcom AI is officially on hold. I have been working with ArmA for over 17 years. I enjoy the ArmA series but have decided to take a break with working on AI.

Unfortunately, Bohemia has made it rather difficult to directly control the AI. I may return to Vcom AI for ArmA 3 if Bohemia ever gets around to fixing the "DoMove" command OR makes a way to force specific AI to get to a position *without* becoming distracted during combat.

If not, I might see you all in ArmA 4 :) Depends on the quality of that game lol


Vcom AI 3.4




Vcom 3.4 Update Changes

-AI will clear buildings more aggressively

-New AI movement system

-Added support for enhanced movement. AI can utilize enhanced movement to move around the battlefield

-AI will utilize smoke grenades and frag grenades more often

-Drastically improved AI debug information

-AI will heal themselves more often. AI medics will heal teammates who do not have medikits/fac's

-Experimental driving update - helps AI avoid collisions and attempts to stop them from running over friendlies

-Improved sniper AI

-AI use static weapons more effectively

-Artillery has been re-worked. They will have to bracket enemies in.

-AI skills can all be modified via CBA now

-Added new CBA/config options

-Other stuff..I dunno. I am tired.



SUBMIT BUGS HERE: https://discord.gg/Unh8976
Provide as much detail as possible

Use the GitHub page for the latest updates: https://github.com/genesis92x/VcomAI-3.0



AI Modification: Faster, Smarter, and Deadlier AI.

Vcom AI 3.0 is an AI overhaul modification (Script or Mod) that aims to change the feel of combat in a PvE environment.

What does Vcom AI 3.0 offer?

-Optimizations-

For starters, Vcom AI 3.0 offers a noticeable increase of performance over its older counter-part, Vcom AI 2.81.

Functions on a group based FSM system, instead of an individual AI system. Allowing for better FPS, control, and cohesion with AI.

Removed fluff and unnecessary code from Vcom AI 2.81, making the mod/script much more focused.

-Customization-

Use the Userconfig file to modify Vcom AI to your liking, or if CBA is running you can modify the settings in-game and on the fly.

Advanced AI Direction and Threats

-AI will clear garrisoned buildings

-AI will automatically generate waypoints for more interesting and varied combat (AI will not do this if they have certain pre-placed waypoints or more than 1 move waypoint)

-AI move dynamically from cover to cover while following waypoints

-AI will call for on-map artillery for support

-AI will call for reinforcements proportional to the enemy threat

-AI will garrison structures temporarily in combat, if able

-AI will look for nearby static weapons to man

-AI will automatically deploy/pack static weapons

-AI will use satchels to drop buildings, or setup traps for enemies

-AI will use mines to on roads, in buildings, or wherever, to stop enemy movement

-AI will change formations depending on the environment

-AI will attempt to heal themselves or others when out of combat

-AI will attempt to rearm themselves from dead bodies, vehicles, and etc when low

-AI will steal empty or unlocked vehicles

-AI have a chance to ragdoll when shot, causing them to fall over briefly

-AI have an enhanced ability to hear and respond to gunfire from a distance

-AI will respond differently from a weapon that is suppressed or not

-AI on a hold waypoint will garrison a structure indefinitely, or until provided another order

-AI, with NVGs, will be able to see your IR laser and respond accordingly. Be careful where you point that thing!

-AI can have side based/classname based skill settings.

-AI will utilize enhanced movement (if it is enabled) to vault/climb over walls

Ease of use

Vcom AI is easy to use. Install it, throw some units down, and go. It supports AI being spawned in dynamically, so there is no worry about needing to execute the code on every freshly spawned AI.

To manage specific AI group behaviors, simply use these commands listed below.

(group this) setVariable ["VCM_NOFLANK",true]; //This command will stop the AI squad from executing advanced movement maneuvers.
(group this) setVariable ["VCM_NORESCUE",true]; //This command will stop the AI squad from responding to calls for backup.
(group this) setVariable ["VCM_TOUGHSQUAD",true]; //This command will stop the AI squad from calling for backup.
(group this) setVariable ["Vcm_Disable",true]; //This command will disable Vcom AI on a group entirely.
(group this) setVariable ["VCM_DisableForm",true]; //This command will disable AI group from changing formations.
(group this) setVariable ["VCM_Skilldisable",true]; //This command will disable an AI group from being impacted by Vcom AI skill changes.



Known Issues

-You must enable -filepatching on your server/machine if you want the userconfig folder to work. Not doing this may result in an error message.

Discusiones populares Ver todo (81)
16
12 NOV 2022 a las 0:02
Player automatically heals in combat
turtl
6
15 JUN a las 19:19
Can i use this with lambs danger?
Newton
8
10 JUN 2023 a las 20:50
AI Toss Smoke after setting
USMCLEE
1.507 comentarios
Maikl 22 AGO a las 2:41 
Hi Dominic, Bis seems to have fixed DoMove in Dev version, now maybe you can continue Vcom development?
J-Money 1 AGO a las 20:01 
For the love of god, the VCOM settings no longer appear in the addon options... does anybody know a way to fix this? can't set ai difficulty on server. gettin wrekt
The Ultramarine 27 JUL a las 22:50 
I have a problem and that is when you teamswitch to another unit your character's voice becomes mute.
Foyle 15 JUL a las 22:59 
How do you get a helicopter to return and land after doing a reinforce? currently they just hover in the air
Q 21 JUN a las 0:11 
I found out one thing....to prevent AI to throw so much smoke you need to disable Vcom Medicsystem. I did not know there is even a AI medic function because the setting is missing in the vcom config. In order to disable it you need to use CBA settings.
force VCM_MEDICALACTIVE = false;
[Redacted] 20 JUN a las 9:51 
Anyone else having issues with the AI placing explosives even though the setting is turned off?

We are using Vcom, Lambs danger, RSH and a variety of other mods.
Q 20 JUN a las 8:36 
Hi Dominic, I know you dont develop Vcom anymore. But there is 3 Standing issues I would like to see fixed in order to make Vcom fully compatible with my HBQ Spawnsystem.
1. Smokegreade Chance setting not working
2. Vcom sets Combatmode allways to RED even when you disable Vcom for group.
3. VCM_Skilldisable is not working. Vcom allways changes skills no matter what I set.

Is there a little chance you could do these fixes in the base Version of Vcom? The development of the DEV Version is canceled I guess because of the limitations of the domove function?
naisu 6 JUN a las 2:16 
the ai has become mute for some reason and doesn't use radio communications
Inferno | M.D.F 29 MAY a las 10:40 
Is there a reason why this doesn't show up in CBA?
GTG | Anoreth 15 MAY a las 8:39 
Dominic. If i recall. Antistasi dev team uses a basic version of your system in their mod. You can reach out to the lead dev, Bob Murphy and see if you can get a hold of him. I'd strongly recommend it.