XCOM 2
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LW SpecOps Class
   
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Jul 9, 2016 @ 10:08am
Apr 6, 2017 @ 12:34pm
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LW SpecOps Class

In 1 collection by Musashi
Musashi's Stealth Overhaul
6 items
Description
THIS MOD IS DEPRECATED AND HAS NO ACTIVE SUPPORT OR UPDATES. USE ON YOUR OWN RISK!

SpecOps Class for use with either the LW Perk Pack or LW2

V 1.2 Introduced global suspicion level and UI for suspicion
V 1.1 New suspicion level mechanics and scamper on silent kill
V 1.0 Initial Release

If you are NOT using the LW Perk Pack please use this version of the class.

The SpecOps soldier specializes in silently sabotaging, deceiving, confusing and killing his enemies.
He is at its best when staying in the shadows. Some are also specializing in hacking, although they are by far not as good as the specialist and lacking the remote hacking ability.
Their weakness is a low health progression making them very vulnerable when exposed.

Most abilities are custom made. The rest are vanilla perks or from the LW Perk Mod.

SpecOps Loadout:
Primary Weapon: Rifle or Sniper Rifle
Secondary Weapon: Combat Knife

PROMOTION
Left Tree: Covert Ops
Right Tree: Guerilla Warfare

SQUADDIE (Both Perks)
Sword Slice, Fleche (LW)
Phantom (Vanilla)

CORPORAL
Knife Juggler (Gain + 1 Bonus Damage, +10 aim and 1 additional use for the Throwing Knives.)

Backstabber (Gain + 2 Bonus Damage and the cooldown for silent takedown is reduced by 1 for the Combat Knives and Ninjato)

Snap Shot (You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.)

SERGEANT
Demolition Expert (The demolition experts sets up charges for situations where a little 'distraction' is needed. Blows up all explosive devices (cars, gas tanks, etc.) in 10 tile radius. If possible the soldier enters concealment. Can only be used once per mission.)

Ambush (Overwatch a single target with Covering Fire. This attack may critically hit. If you kill the target you remain concealed. Can only be activated while concealed. See Silent kill mechanics)

Shadowstrike (When concealed, gain +25[+50 LW2] bonus Aim and +25[+50 LW2] bonus critical hit chance when attacking enemies.

Evasive (Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time.)

LIEUTENANT
Evasion (When your concealment is broken for the first time you spawn a mimic beacon at a random tile in 5 tile radius to your location.)

Aggression (All of your attacks get +10 Crit chance for each enemy you can see, to a max of +30. Aggression even affects attacks that can't normally crit, such as grenades.)

Lightning Reflexes (Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face.)

CAPTAIN
SpecOps Flashbang (The SpecOps version of the flash grenade packs a bigger punch at the expense of detonation radius. It disorients enemies and has a 30% stun chance. The usage does not break your concealment and in combination with aggression it also does some damage on critical hits.)

Implacable (If you score one or more kills on your turn, you are granted a single bonus move.)

Conceal (Immediately enter concealment once per mission.)

MAJOR
Marksman (Provides limited Squadsight of 4 tiles beyond your sight radius to your primary weapon. Also grants squadsight overwatch with the same range, which is still usable after you move)

Plant X4 (You carry two charges of X4 with a remote trigger. Planting X4 is a free action and does not break concealment. Triggering all previous planted X4 is a free action and does not break concealment but cannot be used in the same round with planting. X4 does 8-10 damage, shred 2 and armor pierce 2 in 8 tile radius)

VolatileMix (Grenades (including C4/X4) gain +1 tile to their radius and deal +2 damage. Does not increase environment damage.)

Bring 'Em On (Gain +1 damage on critical hits for each enemy you can see, up to a maximum of +8.)

COLONEL
Ghostwalker (Activate this ability to reduce enemy detection range by 40% for the rest of your turn as well as the following turn. Five-turn cooldown.)

Lethal (You do two additional points of base damage with your primary weapon.)

Cutthroat (Your melee attacks against biological enemies ignore their armor and have a +10 critical chance.)

BRIGADIER
Stealth Tactics (If you see no visible enemy at the start of your turn you enter concealment.)

Ghost (Become a ghost on the battlefield. Killing an enemy has a big chance to not break your concealment. See Silent kill mechanics)

Reaper (Like vanilla ranger perk)


GTS Perks
Band of Brothers, Rank 3, 75 Supplies (Knocking out targets, picking up or dropping bodies does not cost an action point and do not end your turn.)

Recon, Rank 5, 125 Supplies (Your SpecOps soldiers are recon specialists behind enemy lines. 30% less detection radius and +2 sight radius.)

SpecOps Combat Knives Dependency
The SpecOps Combat Knives mod was originally intended to be part of the class mod.
Although it is no hard dependency (works without it) you will loose one promotion rank, if you don't subscribe to it, because the combat knife related abilites are useless to you then.
It's more fun with it anyway :)

Known Issues
When blowing up self with X4 the death animation is currently broken. But you are not so stupid to attempt that anyway right?

CREDITS
Class and GTS Icons are from Sidetable. Thx a lot!
Thx to ResonansER for the russian translation.
Thx to Papas con mojo for the spanish translation.

Donations
Since you asked for it. Please feel in no way obliged to donate anything. Also note any donation doesnt entitle you to demand any feature/bugfix/whatever. See it as a tip if you really like my work.

donate link[www.paypal.com]
Popular Discussions View All (4)
2
Mar 1, 2017 @ 7:35am
Skill / Skill Tree Balancing and Updates
Odebate
1
Jan 23, 2017 @ 11:00am
[lw2] varrient suggestion
A kobold
349 Comments
MeleeMabe Nov 29, 2019 @ 11:10pm 
Hey my silent takedown has been replaced by the evacuation symbol, is anybody else having this problem?
Musashi  [author] May 12, 2019 @ 2:30am 
Check the required mods
Conefed May 11, 2019 @ 10:16pm 
My rank 2 only has Snap Shot visible/selectable.
pauloel7 Jan 30, 2019 @ 12:28pm 
I got LoneWolf as one AWC perk but cannot train: the button is disabled. I ran a search in the mod folder for "awc" and for "lonewolf" and nothing came up. Is this some bug in this mod or perhaps its interaction with some other? Any clue for a fix?
DrunkenFrenchman May 22, 2018 @ 8:35am 
Hey love your mod, been having a blast with my 5 man specops squad (Had a snapshot specops get traverse fire, its mindblowing) and just had a quick question. Have you considered putting tradecraft sonewhere in the tree (The Shinobi skill that drastically reduces mission infil time)? I feel like it would fit really well with the spirit of the class.
Reformed Peter - Timesoul977 May 15, 2018 @ 4:53pm 
Im missing some skills and i looked at the modes needed ??? can anyone help.
Noob Van Noob Mar 29, 2018 @ 2:02pm 
whats the class name i should type for using console commands to change class? anyone know?
Cave_Creature Mar 13, 2018 @ 2:38am 
I'm apparently missing skill templates from this in my game I'm not sure why any suggestions
Musashi  [author] Oct 16, 2017 @ 3:07pm 
Spotter Oct 13, 2017 @ 6:20pm 
Hehehe good one Musashi. :steammocking::steamhappy: