Team Fortress 2

Team Fortress 2

182 ratings
(8-11-18)Secret's Not So Secret Info of Slender Fortress 2 Bosses (GOJIRA UPDATE)
By Secret Butt Fun? and 4 collaborators
Welcome to my secret Not really guide about Slender Fortress's bosses. This guide is designed to help out new players about what the bosses can do or what they are capable of. It can also be used for veterans to get a refresher about the bosses they don't see often. I hope this guide will help you survive or at least stay alive longer. GOOD LUCK!
   
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Table of Contents
Introduction/Guide Updates/Changes & Tutorial

All the Bosses

Bosses Gameplay Mechanics Grouped List

Special Rounds List

No Intro Boss list

Intro/No Intro Boss list

Future Updates & Q/A

Other Slender Fortress 2 Content/Links

Credits
Introduction/Guide Updates/Changes & Tutorial
Credit goes to Jillybean for the custom banner ^ Thank you~


Guide Updates/Changes: Added 2 new special rounds: Beatbox, Boss roulette

5/12/18


>>>>>>>>>>>>>>>>>>>>>>>>>>>>>IMPORTANT<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

This guide is made ONLY for Glubbable's Servers and does not include discontinued bosses so, you may not see the boss you are looking for if you are from a different server other than Glubs. Also would like to mention that bosses MAY be changed in time, which you can check it out by clicking here, so I will update this guide as soon as possible when it does. To make sure people know where to find it easier, here are the server IP's with their location:

US:TX 74.91.114.52:27015
US:NY 74.91.123.71:27015
US:NY#2 74.91.123.26:27015
EU 188.165.207.20:27016
EU 188.165.207.20:27015

With that out of the way, let's begin!
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>><<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

The Classes

Before you begin to learn the bosses, you must learn the classes that will face them.


The Scout
+Longer sprint duration
+Fastest Class
+Recover's sprint faster

-Low hp and is more affected by static/screen wobbling
-More likely to alert bosses from movement
-More vulnerable to damage

The Soldier
+The Disciplinary Action increases both walking and sprinting speed via hitting players by 10% with The Escape plan up to 20%
+2nd highest HP
+Highly resistent to static
+3 charges that provides a speed buff within a radius if equiped with the disciplinary action

-Walking speed and running speed is slow


The Pyro
+Afterburn immunity
+Good HP
+Resistence to fire damage
+3 charges to put out teammates on fire

+-Powerjack increases walk and sprint speed along increases vulnerability

-Still takes fire damage


The Demoman
+66% increase in scare sprint duration
Good HP

-Slow walking and sprinting speed


The Heavy
+Highest HP
+Least affected by screen wobbling
+2nd highest resistent to static
+Resistent to All types of damage
+Ability to grant damage resistence to nearby players

-Slowest class


The Engineer
+increase in flashlight battery life/recharge rate
+3 charges of restorying a portion of flashlight battery life
+Deals more flashlight damage

-Low HP and is more affected by screen wobbling


The Medic
+Regenerates health over time
+Drops 3 small healthkits

-Prioritized target to bosses
-Slightly slower than average


The Sniper
+Blink rate increased

+ - Cozy Camper regenerates HP, but raises your priority to the boss by 20%

-Low HP and is more affected by screen wobbling


The Spy
+All sounds you make are quieter to bosses
+3 charges of turning invisible

-Low HP and is more affected by screen wobbling
-2nd highest priority
-if using charges when chased, boss will spawn on you for a brief period.


Hints/Tips

Collecting items increases your priority for bosses. I.E: If a boss have to choose between a medic or a soldier, they will choose medic everytime, HOWEVER, if a soldier collects enough items, they will choose the soldier over the medic. Be careful.

Be careful when you are close to a boss on walls, props, or other bosses because they can crush you into it and die instantly.

The bosses A.I tends to have issues with stairs and may even get stuck in place. Use that to your advantage.

Using your flashlights DOES NOT attract the boss.

If you're constantly in any boss sight while chasing you, it takes longer for you to lose the boss than you not being in it's field of vision.

Using your mic WILL NOT attract the boss. Using voice commands like yelling medic, hitting walls/players/etc, walking and running WILL attract the boss to your location.

Bosses have a stun cooldown to prevent stunlocking. So after you stunned them, don't immediately start to attack them after their stunned animation is gone because you won't do any damage to them for a brief period. Just run.


Boss Info

Here you will read about the mechanics/stats/difficulty/etc, about the bosses you may encounter to give you an idea of how this guide works:

BOSS PACK/MAP: Which pack this boss spawns in, or in their maps.


INTRO: An introduction that plays to let you know which boss you will face.


COPIES: Will the boss have have a duplicate or more.


TYPE: How the boss fights the players.


Paranormal tier - (Bosses that primarily use static to kill the players and other abilities second)


Mob Tier - (Bosses that often spawn in groups)


Statue Tier - (Bosses that don't move when looked at)


Tag Teams Tier - (Appears with another boss)


Chaser Tier - (Bosses that use melee as it's primary attack and will chase you until you lose them or they catch you)


Shadow Tier - (Bosses that spawns behind the players or tries to and quickly starts the chase)


Haunting Tier - (Fast bosses until they are being looked at to be slowed down)


Hybrid Tier - (Bosses that use multiple tiers)


Mountain Tier - (Huge or tall bosses)


Ranged Tier - (Capable of attacking players at distance)


Obstruction Tier - (Made to block pathways)


Spawn Tier - (Spawns minons (Blue Team) in the map to help)


DIFFICULTY: They will be ranked by the people who have faced the bosses enough to get an accurate rating, along with their thoughts if other people will have issues facing them.



Majority agree that this boss is easy, but that doesn't mean you should let your guard down.







Majority agree that this boss will cause issues but can be much easier once experienced enough against this boss, though enough people mentioned that this boss is easy while the other half considers it hard, so use your own judgement against this boss.




Majority agree that this boss is tough, dangerous and makes people nervous. Be careful.




STUNNABLE/NOT STUNNABLE: Can the boss be stunned via hitting or flashlight.

DAMAGE: NONE/LOW/MED/HIGH/INSTAKILL: The amount of damage the boss inflicts on the players.

NONE - Does no damage at all but relies on other abilities to kill the player.

LOW - Damage is low enough that it's not that big of an issue but it's best you avoid it anyway.

MED - Low HP classes like the spy should be careful as it can bring you close to death if hit once, while higher hp classes like the Demoman can take several hits.

HIGH - Low HP classes won't survive the hit, while higher HP classes MAY survive a hit or 2.

INSTAKILL - Well...the name gives it away.

WANDER/INVESTIGATES: The boss may move while idling and/or may also move to investigate noises (Hittings things/players,Calling medic,Running,Walking).

RECOMMENDED CLASS: The classes that has the best chance of surviving this boss.

ADDITIONAL NOTES: Extra details, thoughts and advice about the boss.


Now that you have read and understood all of this, it's time to see the inhabitants of Slender Fortress!
The Addiction (Afraid of Monsters)
PACK 14


INTRO: NONE


COPIES: NO


(REVERSE) HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss can cause issues if you are not careful. While his speed is average, his higher than average persistence and the ability to instakill any classes is what makes him deadly, he cannot be stunned. Looking at him makes him go much faster so avoid seeing him at all costs. He has no copy and dosen't wander, so it's much easier to move around him. Scout or demoman to try to lose him or he finds another victim. Spy to avoid being spotted.
Adjule (Resident Eviil)
PACK 11


INTRO: A DOG YELP, FOLLOW BY GURGLING GROWLING NOISES


COPIES: YES


CHASER TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATES


CLASS: SCOUT/DEMOMAN/ENGINEER/SPY


NOTE: This boss does not wander or investigate and can be stunned via flashlight. Use these weaknessess to survive. Bit more persistent than average that can instakill any class, doesn't help that it has an extra copy. Can't be stunned. Scout or Demoman to try to outrun it. Spy to avoid being spotted.
Alien Grunt (Half-Life)
PACK 10


INTRO: GROWLISH MOAN


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: HIGH


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT//DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is a bit persistent with a slightly above average speed but does hit hard enough to one shot the classes with the lowest HP. Either go scout or demoman to outrun it, heavy to tank a hit and, if possible, stun it with your fists as your HP allows you to tank 2 hits, or spy to avoid being spotted.
Anathema (OC)
PACK 4/STAFF PICK PACK/SUMMER TIME FUN PACK/HALLOWEEN PACK


INTRO: A SLOW, DEEP RATTLESNAKE SOUND


COPIES: YES


HYBRID TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATES


CLASS: ENGINEER/SPY


NOTE: With an instakill on touch, wandering whatever it wants and with an above average in speed, this boss is deadly. It's not a complete game over should you be seen by Anathema because it gives you a few seconds to get out of it's vision AND it can be stunned with a flashlight. Engineer to stun it or use the Spy's sneaking abilities to help you survive.
Angelo (Underhell)
PACK 14/SWARM/BLOODWOOD/CLIFFROAD


INTRO: NONE


COPIES: NONE


SHADOW TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN


NOTE: This boss is tough for a shadow class. Being faster than a scout and with the ability to instakill you, will be a tough round to survive against. Though it lacks a copy of himself so you SHOULD not see him for quite a bit. Cannot be stunned. Scout or Demoman to try to outrun it.
Antlions (Half-Life)
PACK 10


INTRO: A BOOMING RUMBLING NOISE


COPIES: YES


CHASER/RANGE/MOB TIER







STUNNABLE: HITTING(SMALLER VERSIONS)


DAMAGE: LOW(SMALLER VERSIONS)/INSTAKILL(LARGER VERSION)


DOES WANDER(SMALL VERSIONS)/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: What makes these bosses tough is how many they spawn. You can easily have an army on you. The smaller versions can be stunned and deal low damage. Though they wander and have loads of copies. The smaller head is the melee version which upon hit, delivers a jarate effect, while the big head is the range one with an acid attack that stays on the spot upon hit. They are average on persistence. The big one kills any class in 1 hit. Can't be stunned and is a bit more persistent than average. Scout or Demoman to lose the bosses. Heavy to tank hits or stun. Medic to heal. Spy to avoid being spotted.
Arch-Vile (DOOM 3)
SECTOR SIX


INTRO: A BOOMING NOISE FOLLOW BY A HISS/GROWL LIKE SOUND


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: MED(MELEE)/LOW(RANGE)


DOES NOT WANDER/DOES INVESTIGATE


CLASS: PYRO//HEAVY/MEDIC/SPY


NOTE: A boss with a ranged attack that sets players on fire if hit. While not a hard boss, nor persistent or fast, it's range attacks can cause issues to players who wants to get away from it. Stunnable but risky with it's fireballs. Use pyro for afterburn immunity, heavy to tank a lot of hits, medic to heal any wounds, or spy to help being avoid being seen.
Avogadro (Call of Duty: Black Ops II)
PACK 11


INTRO: NONE


COPIES: YES


HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/ DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SNIPER/SPY


NOTE: This boss is not as tough compared to other haunting tier bosses as you think, despite it's high persistence, it's a bit slower than the other haunting bosses, especially when looked at but it's a small difference, it makes it up with it's ability to instakill any classes, also having stronger static than usual when looked at, and having an awesome chase theme. Does not move while idling, though it does investigate. Scout or Demoman to run away while you are looking at it, be mindful of it's static and copies. Heavy to withstand the static longer. Sniper for the long blinking time, or Spy to avoid being spotted, use it's glow to spot it quicker.
Barney (Half-Life 2)
PACK 6/STAFF PICK PACK/HALLOWEEN PACK/CHRISTMAS PACK/DECAY


INTRO: "AND IF YOU SEE DR. BREEN, TELL HIM I SAID,*REVS CHAINSAW* ♥♥♥♥ YOU!////// *REVS CHAINSAW,* JUST LIKE OLD TIMES EH GORDON?"


COPIES: YES


CHASER TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES NOT WANDER/ DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/ENGINEER/SPY


NOTE: A troublesome boss that instakills any classes and is somewhat persistent with the appearance of him being dark colored makes him tough to spot in darker maps. Though he is stunnable with a flashlight, just be careful because his static is a bit stronger than average. Either Scout or Demoman to try to outrun him, Heavy for it's static, Engineer to stun him with your flashlight or Spy to avoid being detected by him.
Batman Visional (Batman: Arkham Origins)
PACK 13/SWARM/BLOODWOOD/CLIFFROAD


INTRO: GROAN


COPIES: NO


SHADOW TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN//HEAVY


NOTE: This boss will try to spawn behind you and give chase for around 7 seconds at average speed before it despawns, so, as long as you outrun him and avoid it's vision when it's time is up, you SHOULD be ok. It takes a second for it to complete it's attack so if you know it's going to start it's attack animation, as fast as you can, run behind it because his attack range is quite big in front of it but it's small behind him, though it still might get you if you're not fast enough. Scout or Demoman to outrun it or Heavy to tank 1 hit.
BEN (Ben Drowned)
PACK 16/CLASSIC:-NO EXIT-8 PAGES


INTRO: NONE


COPIES: YES


PARANORMAL TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/INVESTIGATES


CLASS: PYRO/HEAVY/MEDIC


NOTE: A quiet, slow boss that doesn't pose a huge threat but has some dangerous abilities. A stronger static than normal, instakill on touch and if their victim is close enough, will set them on fire. Pyro for the afterburn immunity, Heavy for it's static resistance and health should it get close to it's fire attack, or Medic to heal any injuries.
Billy the Doll (SAW Movies)
PACK 14/BIOTICS LAB/TWO FORT


INTRO: "GREETINGS AND WELCOME." FOLLOWED BY A LONG SENTENCE.


COPIES: YES


SPAWN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: MEDIC


NOTE: A boss that uses minions (Blue Team) to do most of the killings since the boss is rather slow but does instakill on touch. It's minions are very weak alone but are deadly in groups. If you see one, try to take them out before more shows up or run as they are on a time limit but don't get hit as hitting you resets their timer. Medics are the best class against them, especially if you're with a buddy.
Bioclones: Heavy/Light (Paranoia)
PACK 2


INTRO: NONE


COPIES: YES


MOB/RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES NOT WANDER(HEAVY VERSION)/BOTH INVESTIGATE


CLASS: HEAVY/MEDIC/SPY


NOTE: These bosses are annoying. With an average speed, a bit persistent, and a low damaging rapid fire attack, makes this boss more annoying than dangerous. They will try to gang up on you so even if their damage is low, a few of them together will drop your health fast. Heavy to tank hits or stun it if possible, Medic to heal any wounds, or Spy to avoid being detected.
Black Dog (Afraid of Monsters)
PACK 14


INTRO: NONE


COPIES: YES


CHASER/MOB TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: Their small size makes them tough to spot. Since it has multiple copies of itself, will make this boss quite tough to avoid. It deals low damage but it causes a bleeding effect. It's average on it's speed along with it's persistence. Doesn't wander at all. Can be stunned. Scout or demoman to lose it. Heavy to tank multiple hits. Medic to heal. Spy to avoid being spotted.
Black Mesa Zombies: Scientist/Guard (Half-Life)
PACK 8


INTRO: LOW QUICK GROAN


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


BOTH WANDER/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses can be tough for new players and to some vets. More persistent than the usual bosses but not by much, can be stunned but their stun hp is quite high so it's best to avoid it unless forced to do so. Scout or Demoman to outrun them, Heavy to tank hits and possibly stun, Medic to heal for any wounds, or Spy to avoid being seen.
Bloat (Killing Floor 2)
PACK 4


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This fatboi boss is fast and persistent than average. Should he catch up to you he will hit you with a bleeding effect so best avoid it, doesn't help that he wanders and has a copy to help him. He has an acid attack so be mindful of that which lingers on the ground. Cannot be stunned so it must be avoided at all cost. Scout or demoman to try to lose him but he will catch up if he doens't find a new target. Heavy to tank a few hit. Medic to heal. Spy to avoid being spotted. Good luck.
Bogeyman (Silent Hill: Downpour) [puu.sh]
PACK 3/SUMMER TIME FUN PACK/SILENT HILL/SWARM/BOGEYMAN


INTRO: SOUND OF A PIANO BEING PLAYED ROUGHLY


COPIES: YES


SHADOW TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES NOT INVESTIGATES


CLASS: SCOUT/DEMOMAN


NOTE: This boss will try to spawn behind you to give chase and after it gets close will start it's attack, which can be dodged if you run behind the boss and far enough. While chasing the player for around 7 seconds, it will despawn. Scout or Demoman to outrun the boss since the boss is a bit slower than average.
Bombinomicon (TF2)
PACK 4


INTRO: HEY! IT'S ME, THE BOMBINOMICON! GUESS WHAT? I'M THE DEVIL! WELCOME TO HELL.


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is persistent with an instakill on touch and with it's copies, makes this boss tougher than the normal boss but not enough for it to be a massive threat. Scout or Demoman to outrun it should you be spotted, or Spy to avoid being seen and to sneak pass it.
Book Simon (Cry of Fear)
PACK 1/CLASSIC 8 PAGES & NO EXIT/CRY OF FEAR


INTRO: NONE


COPIES: YES


HYBRID TIER







NOT STUNNABLE


DAMAGE: LOW


DOES WANDER/ DOES INVESTIGATES


CLASS: HEAVY/MEDIC


NOTE: This is a hybrid boss that is a range and shadow tier. The moment it spawns behind you, it will shoot you and dissapear, though it deals low damage. Isn't fast or persistent. A note to take in hand is that even though he is not pointing at you, he can still shoot you. Two people can go down if they're both at low health and going in different directions from Simon. Heavy to tank hits, Medic for healing should you be hit.
Borderland's Misfits: Psychos / Raging Goliath (Borderlands 2)
PACK 5


INTRO: NONE


COPIES: YES


MOB/CHASER/RANGED/TAG TEAMS TIER







STUNNABLE: HITTING


DAMAGE: LOW(PSYCHOS)/MED(GOLIATH)


DOES WANDER(PSYCHOS)/DOES NOT WANDER(GOLIATH)/ BOTH INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These derp bosses are average in terms of what they can do. Goliath is a bit more persistent and tougher than the psychos. Scout or Demoman to outrun them, Heavy to tank multiple hits or to stun though the Goliath has more stun hp, Medic to heal any wounds, or Spy to avoid being seen, especially against the Goliath.
Breadmonsters (Team Fortress 2) [puu.sh]
PACK 16/CHRISTMAS PACK


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: One of the easier bosses. Low stun hp, not persistent, and low damage makes this boss bring the round a much more pleasant experience, just make sure you don't get ganged up. Scout or Demoman to outrun it, Heavy to tank the hits and possibly stun it to get away, Medic to heal any wounds, or Spy to hide from it.
Bruiser (Doom 3: Resurrection of Evil)
PACK 8


INTRO: HEAVY GROWL


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/PYRO/DEMOMAN//HEAVY/MEDIC/SPY


NOTE: This boss is a bit tougher than the regular normal bosses. It has a fireball attack that isn't as fast as burnout. Average on speed but somewhat higher on persistence. It has an extra copy that can cause annoyances if you are not careful. Can be stunned but it is not reccomended as it is a short one. Also does not wander. Scout or demoman to lose it. Pyro for afterburn immunity. Heavy to tank multiple hits. Medic to heal any damage. Spy to avoid being spotted.
Brumak (Gears of War)
PACK 8


INTRO: FOOTSTEPS & ROARING


COPIES: YES


HYBRID TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN//HEAVY/MEDIC/SPY


NOTE: This massive boss can actually be stunned despite it's size though it can attack you from it's rockets as it deals med damage so be careful. Average when it comes to speed and persistence. Scout or Demoman to outrun it, heavy to tank several hits, medic to heal, or spy to avoid it as it's massive size will help you hide better.
Brute (Amnesia: The Dark Descent)
MANOR


INTRO: A DRAMATIC SOUND/SONG FOLLOW BY A LONG, LOW MOAN.


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: A tough boss that is persistent with average speed. While it is stunnable, it's med damage hits can bring you close to death if your not careful. On it's map manor, use the rooms with multiple entrances to cut sharp corners to lose it. Scout or Demoman to outrun it though it can be tricky with it's persistence, heavy to tank hits with a possible stun, medic to heal any wounds, or spy to hide as it doesn't move while idle and it glows a bit.
Brutus (Call of Duty: Black Ops II)
PACK 6


INTRO: SOUND OF A HEAVY METAL DOOR BEING FORCED IN FOLLOW BY A GROWL


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is average across the board in terms of stats, it's attack can be dodged if you run pass it on it's left side behind him and several feet away. It has a red glowing effect so it can be seen faster. Scout or Demoman to outrun it since it's speed and persistence is average, heavy to tank hits or to stun it, medic to heal should you get hit or spy to hide since it doesn't move while idle and the red glow helps you.
Buffy (Amnesia: In Lucy's Eyes)
PACK 7/DECAY/SUMMER TIME FUN PACK


INTRO: TWO *WRYYY LIKE SOUNDS* FOLLOWED BY SPOOKY VIOLINS


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is average in it's offense abilities and persistence but low on defense as it has a low hp stun. It's attacks can be dodged if you manage to run pass behind him with enough distance as it takes a moment to complete it's attack animation. Scout or Demoman to outrun it or to dodge it's attack, heavy to tank hits or to stun it, medic to heal, or spy to avoid being seen.
Bullsquid (Half-Life)
PACK 7


INTRO: SHORT GROWL


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/MEDIC/SPY


NOTE: This boss is very persistent and it's wide AOE attack with med damage makes this a dangerous boss to confront, doesn't help that it wanders for quite a bit. Scout or Demoman to attempt to outrun this boss, Medic to heal any damage caused by it, or Spy to avoid it at all times.
Bunny Man (Easter Bunny)
PACK 8/SUMMER TIME FUN PACK/CHRISTMAS PACK


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This deadly boss is no joke, persistent, fast, and instakills anything it touches so be on your guard against it. Scout or Demoman to attempt to lose it but the faster you get out of it's vision during a chase the better, or Spy to avoid it as it doesn't move while idle so use that to your advantage.
Burnouts & Burnout Boss (Bulletstorm)
PACK 4/STAFF PICK PACK


INTRO: ROARING


COPIES: YES


TAG TEAMS/MOUNTAIN/RANGED TIER







STUNNABLE: HITTING


DAMAGE: MED(BURNOUT)/INSTAKILL(BURNOUT BOSS)


DOES WANDER(BURNOUT)/DOES NOT WANDER(BURNOUT BOSS)/DOES INVESTIGATE


CLASS: PYRO/HEAVY/MEDIC/SPY


NOTE: A duel bosses that are tough, especially the smaller one. The smaller one spams it's ranged attacks, it's ring of fire punishes anyone that tries to stun it, and it's melee does med damage, all of this including that it can wander and be a bit persistent makes it deadly but it's speed is slightly below on average so do be careful. It's bigger bro while slower and doesn't wander, makes it up with it's instakill AOE attack, while it CAN be stunned, it's not recommended. All in all, should you face these bosses, get ready to have a rough time. Pyro to negate the smaller bosses after-burn and possibly stun it, Heavy to tank hits from the smaller version, Medic to heal the damage you received from the smaller version or POSSIBLY stun it, or Spy to avoid being seen by both.
Buzz Lightyear (Toy Story)
PACK 2/SUMMER TIME PACK/HALLOWEEN PACK/CHRISTMAS PACK


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: Fast, persistent, wanders around, instakills with a jumpscare, this boss is hard even by hard bosses standards. The small chance that you MAY get away is that should you get in it's field of view, you have but a few seconds to get out of it or he will start to chase you. Either go Scout or Demoman to hopefully lose him or get lucky or Spy to help avoid him. Good luck.
Chris Walker (Outlast)
ABANDONED/DECAY


INTRO: *GRUNT* LITTLE PIG, LITTLE PIG, NO MORE ESCAPE.


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: One of the more dangerous bosses, with it's stats like it gains speed the longer it chases, an attack that instakills, very persistent and wanders for quite a bit, this boss makes sure the inexperience players are the first to die, even veterans have a rough time with. Scout or Demoman to at least TRY to run away long enough for it to be de-aggro'd or some unlucky player gets caught in between you and Chris, though the possible class that can last the longest is Spy with his quieter movements. Be careful.
Chryssalid (XCOM: Enemy Unknown)
PACK 1


INTRO: CHRYSSALID'S HIGH PITCH SCREECHING


COPIES: YES


CHASER TIER








STUNNABLE: HITTING


DAMAGE: (BLEEDING) LOW OR INSTAKILL)


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: While this boss is stunnable and doesn't wander, what makes this boss annoying is it's chance of instakilling you, though it has a low chance of doing it. It's bleeding effect will also cause more problems. Average in terms of speed and persistence. Be wary of it's copies. Scout or demoman to try to outrun it. Heavy to tank multiple hits but be wary it's chance to instakill you. Medic to heal any wounds but but wary of it's instakill chance. Spy to avoid being spotted.
Clarence (Penumbra: Black Plague)
PACK 11


INTRO: "WHAT A PRETTY BODY! MINE, MINE, MINE!"


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/SPY


NOTE: This boss is hard to survive against. Being very persistent with his speed and instakilling any classes makes being chased by him a lost cause. Doesn't help that he has a copy roaming around so always be on your guard, especially since he can wander. He CAN be stunned but it's not reccomended. Scout or Demoman to try to lose him or he finds a new target, or Spy to avoid being spotted. He is very loud so you shouldn't have any problems hearing him.
Classic Slender (Slender Man)
4WAY/ASYLUM REDUX/CLASSIC 8 PAGES/CLASSIC NO EXIT


INTRO: NONE


COPIES: YES


PARANORMAL TIER








NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY


NOTE: Similar to the other Slenderman but this one doesn't have Kate nor moves while idle, what it does make it up for is a copy, constant teleportation near you and the strongest static than any other bosses. Scout or Demoman to get away as fast as possible, the sooner you leave it's static range the better, or Heavy to resist it's static.
Construct Infected (SOMA)
PACK 9


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This boss, having a copy, wanders also, with a stronger static than usual and having a loud noise the moment you look at it, will make things tricky for you when it starts to chase you, doesn't help that the moment it catches you it will instakill you with a loud jumpscare. Though despite these abilities, it is average on speed and persistence. It has a glowing spotlight that shows where the bosses is facing, so it should be easy to avoid it. Scout or Demoman to shake them off, be mindful of it's copy. Heavy to withstand it's static. Spy to avoid being spotted, use it's glow and spotlight to see it easier.
The Cry of Fear Trio (Cry of Fear)
CRY OF FEAR


INTRO: NONE


COPIES: NONE


PARANORMAL/CHASER/RANGE TIER







STUNNABLE: SUICIDER & SEWMO/NOT STUNNABLE: STRANGER


DAMAGE: LOW: SUICIDER & SEWMO/ INSTAKILL: STRANGER


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/SOLDIER/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These trio bosses can be tough if you face them all at once. Suicider(range) and Sewmo(chained) are stunnable, suicider dissapears when you stun it, but since it's a range boss it will hurt you before you do. If you stun sewmo, he will be unchained and will be more agressive so be warned. Both are somewhat faster than normal and a bit persistent. Stranger(bookhead) isnt' stunnable. Both suicider and sewmo deal low damage while sewmo deals a bit more when unchained. Stranger is an instakill on touch and has a stronger static. But is average on speed and persistence. Scout or demoman to lose them. Soldier to withstand the static. Heavy to resist the static and to stun. Medic to heal any damage. Spy to avoid them.
CyberDemon (Doom 3)
PACK 9


INTRO: A LARGE STOMP FOLLOW BY A GROWL, THEN CYBERDEMON ROARING WITH DRAMATIC MUSIC PLAYING


COPIES: YES


HYBRID TIER







NOT STUNNABLE


DAMAGE: LOW(RANGE)/INSTAKILL(MELEE)


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This mountain/range tier boss is quite intimidating thanks to it's size and abilities. Don't let his size tell you it's slow, it is average on speed and persistence so expect difficulties losing this boss. It's range attack is quite weak so you should be fine for the first couple of hits. It's most deadly attack is it's melee, once you're close enough, it instakills you. Few ways to deal with this boss is it does not move while idling, and it's size gives it's location away; so you shouldn't be worried of this boss if you have experience avoiding bosses. Scout or Demoman to try to lose it, Heavy to tank multple hits, Medic to heal any wounds, or Spy to avoid being spotted.
Cyborg Franklin (They Hunger)
PACK 10


INTRO:ROBOTIC GIRL VOICE


COPIES: YES


RANGE TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is one of the easier range bosses. Deals low damage and has a slower than average speed along with lower persistence. Can be stunned quite easily and does not wander at all. Scout or demoman to outrun it. Heavy to tank multiple hits or stun it. Medic to heal. Spy to avoid it.
Deathclaws (Fallout 3)
PACK 6


INTRO: FOOTSTEPS WITH A GROWL, FOLLOW BY A DEATHCLAW ROAR


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses are troublesome because of their above average in persistence, and speed, but their most dangerous quirk is how many their are. Do your best not to be caught in one because there is a good chance you may run into another. Can be stunned, helps it deals low damage. Scout or Demoman to try to lose them, or they find a new target, Heavy to tank several hits, Medic to heal, or Spy to avoid being seen and to move easier than the other classes.
The Demon Bosses: Cyberdemon & Spider Mastermind (DOOM)
TOWER OF BABEL


INTRO: NONE


COPIES: NONE


RANGED/TAG TEAMS TIER







NOT STUNNABLE


DAMAGE: MED(CYBERDEMON)/LOW(SPIDER MASTERMIND)


DOES WANDER/INVESTIGATES


CLASS: ALL


NOTE: These bosses are special, one of the few bosses that once damaged enough, will be defeated *it's a VERY VERY long stunned animation*. Though in order to make that happened, you must lower their insane HP(stun HP) while avoiding their deadly ranged attacks, Cyberdemon attacks slower but are stronger while the spider mastermind is weaker but insanely faster with it's attacks, The current way to defeat them, currently, on their towel of babel map is to run away while attacking them together, most of the time you won't defeat them though if you do, celebrate~
Demon Violinist (Paganini) (Abyss Odyssey)
PACK 4/STAFF PICKS PACK/HALLOWEEN PACK/CHRISTMAS PACK/SWARM


INTRO: NONE


COPIES: YES


HAUNTING TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/ENGINEER/SNIPER/SPY


NOTE: Not one of the tougher bosses but indeed can cause some spooky moments with it's stronger than usual static upon the moment you look at it, though it can be slow down if you stare at it, just be careful with it's strong static and not making noises, though it's not very fast it is persistent, and can instakill upon touch. It can be stunned with a flashlight so as long as you know the map layouts, this boss should not be a big problem. Scout or Demoman to outrun it should you be seen, Heavy to withstand it's static, Engineer for stunning it with the flashlight, Sniper for staring, or Spy to avoid being spotted or to move freely.
Demons: Archvile, Baron, Caco, Mancubus, Pinky, Revenant (DOOM)
TOWER OF BABEL/CITADEL


INTRO: NONE


COPIES: NONE


TAG TEAMS/MOBS/RANGED/CHASER TIER







STUNNABLE: ONCE DAMAGED ENOUGH, WILL STAY DOWN FOR A WHILE


DAMAGE: LOW/MED


DOES WANDER/INVESTIGATES


CLASS: ALL


NOTE: These monsters, like their bosses, has a HP(stun hp) that once reached will be defeated for a while until they self revive. While alone they are not dangerous, they can be deadly in a group. Keep your Medics alive so you can focus on mowing them down with any classes as they don't have much hp so the sooner the better.
Doctor Purnell (Cry of Fear)
PACK 14/BIOTICS LAB/TWO FORT/CRY OF FEAR


INTRO: "YOU SHOULDN'T BE HERE, IT'S VERY DANGEROUS."


COPIES: NO


HYBRID TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: MEDIC


NOTE: This hybrid boss is primarily a spawn tier and secondary on it's range tier. It's not a tough boss by itself since it deals low damage, stunnable, no copies, and average on it's speed with a higher average on persistence. He can also spawn in boxes to block red teams paths. While it can attack in long range, it's minions does most of the killing than itself. The minions vary on which class you are currently using when it ask you to join. Going Medic and being in a group gives you the best chance to surviving a round against this boss. Good luck.
Duck Negro (TF2)
PACK 5/STAFF PICK PACK


INTRO: Kevin MacLeod - Music to Delight


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATES


CLASS: SPY


NOTE: This rather offensive named boss is actually deadly when it starts to chase you. What it makes up for the lack of not moving AT ALL while in idle, the moment it starts chasing you, it's over. Extremely persistent and fast. The good news is that it gives you a chance to get out of it's gaze to prevent it from chasing you. Only the Spy class gives you the highest possible chance of surviving a round against this duck with an attitude.
Emily (Nightmare House 2)
PACK 15


INTRO: EMILY WHISPERING


COPIES: YES


(REVERSE) HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is only dangerous when you LOOK at it. When looking at Emily, she will blitz it with frightening speed outrunning even a scout to instakill anyone who crosses her path. Avoid looking at her and you SHOULD be ok. Scout or Demoman for sprinting. Spy to avoid being spotted.
Engineer (A Machine for Pigs)
PACK 17


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss will make any round a rough time. It has insane speed and will instakill any class it catches up to. It also has a copy and it wanders, this boss will test anyone's skills of avoiding it. Though it does have some weaknesses. Despite being extremely fast, it has very low persistence, possibly the lowest, that is if you get lucky and manage to avoid being seen for at least a few seconds, it will lose interest. It's other weakness is that it's attacks CAN be dodged if you do it right. In order for you to possibly dodge it, you have to make sure it's running at you in a straight line, if it gets close enough, quickly run pass the engineer's right side while being as close to it to prevent it from turning around and getting you. If you do it right, it will miss and will take a second for it to recover it's attack and depending on the map, it will be more than enough for you to lose it. Big maps will be your enemies while smaller maps/rooms will be your best allies. Scout or Demoman to try to lose it or juke it on it's right side not yours. Spy to avoid being spotted. Good luck...
Faceless (Cry of Fear)
PACK 8/CRY OF FEAR


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses primarily way to deal with players is to try to overwhelm you with their sheer numbers in order to make the player panic and eventually die by it, alone their not much of a thread, average speed, not very persistent, though they are not stunnable. Scout or Demoman to outrun them though be careful not to run into more, heavy to tank multiple hits, medic to heal, or Spy to avoid being spotted.
Fasters (Cry of Fear)
PACK 17/CRY OF FEAR


INTRO:HIGH PITCH SCREAMING FROM FASTER(VARIOUS VERSIONS)


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW(MALE)/HIGH(FEMALE)


DOES WANDER(MALE)/BOTH INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: Tougher than the average bosses but not enough to be hard, though some argue they are. Both the male and female are fast (They should be anyway) and are average in their persistence along with them wandering. The male version is not that big of a threat, and can be dealt with easy since it can be stunned and has low damage. It does wander though. The female version, however, is dangerous because she deals high damage, she can be stunned but it's not reccomended. Only the heavy should handle the female version. If they are stunned, they will dissapear. Scout or Demoman to try to shake them off. Heavy to tank hits. Medic to heal any wounds. Spy to avoid being spotted.
Flesh Horror (World of Warcraft)
PACK 5


INTRO: NONE


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This huge chunk of flesh looks like it be a very dangerous boss but don't let it fool you, it's not as dangerous as it looks. Despite it's size, it doesn't move while idle so you can move cautiously with the help of it's size. Despite having an instakill attack, it's attack animation requires a second to complete it's attack, so if you walk, it will eventually catch up and the moment it starts it's attack, quickly use the sprint button to avoid it and make a quick escape as it also stops to make it's attacks, it's average on it's persistence so if you can time it right, you should be OK. Scout or Demoman to bait it's attacks and should you do gun it and hope for the best, or Spy to avoid it.
Fleshclown (Killing Floor)
PACK 2


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is quite dangerous since it's attack can instakill with a 360 attack radius. It is a bit faster than average but his persistence is much lower. While it can be stunned, it is quite risky. Can be avoided if you crawl since it does not wander. Scoots or demoman to try to lose it, much easier if the map isn't wide opened. Spy to avoid being spotted. Use the stun option as a last resort unless you are sure you are confident on stunning it.
Flesh Squid (They Hunger)
PACK 12


INTRO: LOW TONED MOAN


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This mountain boss is a bit slower and not as persistent compared to other mountain tier bosses but instakills and isn't stunnable like most of them with an extra copy. It's large size and loud footsteps will help you on when it's the right time to move or staying low, helps that it doesn't wander. Scout or Demoman to outrun it. Spy to avoid being spotted, use it's size and footsteps to spot it quicker.
Fleshpounds: Calm/Raged (Killing Floor 2)
PACK 4/HALLOWEEN PACK


INTRO: FLESHPOUND ROARING


COPIES: NONE


CHASER/TAG TEAMS TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL(YELLOW)/MED(RED)


DOES WANDER(RED)/DOES NOT WANDER(YELLOW)/INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses depending which version you face, will either give you an easy time or a hard one, the red version is the weakest, with a low stun hp, med damage, no wandering, it's a bit of a pushover should you face it, the yellow version, however, will give you a rough time, wanders, instakills any class, a bit more persistent, this boss should be avoided. Do your best not to run into it. Scout or Demoman to try to try to outrun them, red is much easier, Heavy to tank a lot of hits for the red, doesn't work with the yellow variant, Medic to heal up against the red one, or Spy to avoid being seen.
FNAF 1 ANIMATRONICS: Freddy/Golden Freddy/Foxy/Bonnie/Chica (FNAF)
FIVE ROUNDS AT FREDDY'S


INTRO: FREDDY FAZBEAR'S THEME


COPIES: NONE


TAG TEAMS/MOB/CHASER/STATUE/OBSTRUCTION TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER(BONNIE-CHICA)/DOES NOT WANDER(FREDDY-GOLD FREDDY-FOXY)/INVESTIGATE(BONNIE-CHICA)/DOES NOT INVESTIGATE(FREDDY-GOLD FREDDY-FOXY)


CLASS: SCOUT/DEMOMAN/SNIPER/SPY


NOTE: These animatronics from hell will sure to make you run for you life, each are deadly with their own ways to kill the player, all have jump-scares, instakills and statics, though golden Freddy's static is stronger than the rest. Bonnie and Chica are your typical chasers that chase after you and kills you the moment they catch you. Foxy while doesn't move while idle nor investigates, he will blitz anyone and has the capability to clear a whole room of players, if you failed to get out of it's gaze fast enough, more often than not, this boss kills the most players than any other of it's robot friends, when Freddy spawns, it gives you a popup that says it's me, telling you that Freddy has spawned, he only moves when you don't look at it so it's best you keep an eye on it, though be careful of other animatronics lurking, and then golden Freddy, don't spawn often but the sound of a girls giggles and a popup with golden Freddy, indicating that it has spawned, it mostly blocks the players path since it doesn't move, it uses static on a decent size AOE around it so be careful when you see it. Scout or Demoman to attempt to escape Bonnie, Chica or Golden Freddy AOE static, Sniper against Freddy, or spy to avoid being seen. Good luck.
FNAF 2 ANIMATRONICS: Toy Freddy/Toy Chica/Toy Bonnie/Baloon Boy/Mangle/Marionette (FNAF 2)
RETURN TO FREDDY'S


INTRO: TOY FREDDY'S THEME


COPIES: NONE


TAG TEAMS/MOB/CHASER/SHADOW/OBSTRUCTION TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER(MANGLE)/DOES NOT WANDER(BBOY-FREDDY-BONNIE-CHICA-MARIONETTE)/DOES INVESTIGATE(FREDDY-CHICA-BONNIE-MANGLE-MARIONETTE)/DOES NOT INVESTIGATE(BBOY)


CLASS: SCOUT/DEMOMAN/SNIPER/SPY


NOTE: Similar to the original FNAF 1 in terms of high difficulty. T Freddy unlike it's similar robot, is a shadow boss so start running when he spawns on you, be mindful of his friends though. Balloon Boy is an obstruction like Golden Freddy, Mangle is a very slow chaser, and the Puppet is similar to Foxy, once it starts to chase it will blitz it. Scout or Demoman to outrun the animatronics or to avoid the Puppet's gaze. Sniper to slow Toy Freddy. Spy to avoid being spotted.
Frank (Outlast: Whistleblower)
PACK 3/SUMMER TIME PACK/CHRISTMAS PACK/DECAY


INTRO: GRINDER REVING WITH FRANK SAYING,"YOU ARE MINE FOREVER."


COPIES: NONE


CHASER TIER








NOT STUNNABLE


DAMAGE: MED


DOES WANDER/INVESTIGATES


CLASS: SCOUT/DEMOMAN/MEDIC/SPY


NOTE: This annoying boss is persistent so try to cut corners to avoid it's gaze long enough for it to lose interest. It's strikes hit for med damage, and with it's fast attack speed, will drop your hp in seconds so be careful. Scout or Demoman to attempt to lose it via turning sharp corners or they found a new target, Medic to heal any wounds, or Spy to avoid being spotted.
Freddy Krueger
PACK 2/SWARM/SUMMER TIME FUN PACK/HALLOWEEN PACK/CLIFFROAD


INTRO: 1,2 FREDDY'S COMING FOR YOU THEME


COPIES: NONE


SHADOW TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN


NOTE: A deadly boss that will try to spawn behind you, though if that is not possible it will spawn VERY close to you where you are not looking so be on your guard. Won't chase you for long, around 7 seconds, after that, the moment you get out of it's sight, it will de-spawn. Going Scout or Demoman will be your class to survive against him.
Frost Atronach (Skyrim)
PACK 13


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This frost golem is easy to spot since it has a glow on it, especially on dark maps. While it does have copies and instakills, it's average speed and persistence makes it less stressful on losing it. It also helps it doesn't wander so sneaking will help. Scout or Demoman to outrun it or lose it. Spy to avoid being spotted. A note to make is that when the attack animation begins, that's also the moment it will end out killing you.
Frost Scrake (Killing Floor Christmas)
PACK 15/CHRISTMAS PACK/SWARM


INTRO: NONE


COPIES: YES


SHADOW TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC


NOTE: A boss that isn't tough but not easy, while it can't be stunned, it's speed is slightly below the average, if you manage to keep away at it for several seconds, the moment you are out of it's sight, it SHOULD de-spawn. Scout or Demoman to gain some distance before it de-spawns or outrun it, Heavy to tank a lot of hits, or Medic to heal any wounds you received.
Gabel (Zero Clash)
PACK 1/CHRISTMAS PACK


INTRO: SOUNDS OF PIG SQUEALING/SCREAMING


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Persistent, fast, deals high damage when it hits, this boss will give veteran players a challenge and the newer players hell. You can go Scout or Demoman to TRY to lose it though it's tougher than you think, helps if there are plenty of sharp corners. Heavy to tank a single hit. Spy to avoid being spotted.
Garg (Half-Life)
PACK 15/STAFF PICK PACK


INTRO: GARG ROARING


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This giant boss 1 shot kill all classes except for the heavy, can be outrun with it's slower than usual bosses, helps that it isn't that persistent and can be avoided since it is quite big. Scout or Demoman to outrun it, Heavy to tank a single hit, or Spy to sneak, use it's size to help you.
Giant Zombie Soldier (TF2)
PACK 1/SUMMER TIME FUN PACK/BIOTICS LAB/TWO FORT


INTRO: THIS IS MY WORLD! YOU ARE NOT WELCOMED IN MY WORLD!


COPIES: YES


SPAWN TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: MEDIC


NOTE: The giant zombie soldier is quite weak, takes like half a second to complete it's attack and it's easily stunnable and slow, making this boss not your biggest threat, your biggest threat is the proxies. While they are weak, and have low hp, they can make it up in numbers. The longer the round is, the more proxies are spawned, eventually will overwhelm anyone. Check your surroundings because they might try to lure you to more proxies or worse the boss himself. Medic is your best choice of survival, ESPECIALLY in a group. Good luck.
Gingerfast (Killing Floor Christmas)
PACK 6/CHRISTMAS PACK


INTRO: GINGERFAST HUMMING/SINGING


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This boss can cause a lot of issues to players even to veterans, with it's high damaging attack, very persistent, and a bit faster than the other classes makes this boss dangerous. Though it can be stunned but be warned, only a heavy can tank a single hit. Scout or Demoman to attempt to lose it, or it sees another players, helps if you use sharp corners, heavy to tank a single hit or to stun it, or spy to avoid being spotted.
Gojira (Fallout: New Vegas)
PACK 9


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss can actually see behind you even if it isn't looking in your direction so be careful, doesn't help that it has copies. Though it can be stunned, it deals med damage so be careful if you are one of the lower hp classes that tries to stun it, despite that, it's attacks can be dodged. Quite fast though it's persistence is average. Doesn't wander or investigate so stay put when you hear it but will be alerted. Scout or demoman to try to lose it as it is a bit speedy. Heavy to tank hits or stun it. Medic to heal your wounds. Spy to avoid being caught.
Gonome (Half-Life: Opposing Forces)
PACK 7


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: One of the simpler and easier bosses, deals low damage, it's not tough to stun it but it is faster than average so it's hard to get rid of it, but it's persistence is a little lower than average. It has an acid attack that lingers on the ground so be careful on that. Scout or Demoman to outrun it, Heavy to tank multiple hits and to stun it, Medic to heal any wounds, or Spy to avoid being spotted, helps that it doesn't move while idling.
The Groom (Outlast: Whistleblower)
PACK 3/STAFF PICK PACK/SUMMER TIME FUN PACK/HALLOWEEN PACK/CHRISTMAS PACK/DECAY


INTRO: THE GROOM SAYING, "When I was a boy," follow by a long sentence.


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: One of the most dangerous and hardest boss in slender, fast and very persistent, it's only a matter of time before he catches up and instakill you. Your only hope is to either go Scout or Demoman to delay him before he either catches you, finds another player, or get VERY lucky and lose interest on you. Or Spy to avoid being spotted since it's usually game over when he starts to chase you.
Grunt & Suitor (Amnesia: The Dark Descent)
CELLAR/CLASSIC PACK


INTRO: NONE


COPIES: NONE


TAG TEAMS/CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses are nothing special with their stats. Stunnable, med damage, somewhat persistent, nothing special to be noted. Scout or Demoman to lose them or they look for someone else, Heavy to tank multiple hits or to stun them, Medic to heal any wounds, or Spy to avoid being seen.
Guilt (Underhell)
PACK 5/BLOODWOOD/SWARM/CLIFFROAD


INTRO: NONE


COPIES: NONE


SHADOW TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/ENGINEER


NOTE: One of the few shadow bosses with a weakness that it can be stunned via flashlight. While it has a weakness, it makes it up with his insane speed and instakill damage. Since it doesn't have any copies, you can focus on him when you use your flashlight, just be careful of your surroundings so you don't get cornered. Scout or demoman to keep your distances and flash him. Engineer is the best class against him for his flashlight life.
Hans Volter (Killing Floor 2)
PACK 8/SUMMER TIME FUN PACK/DECAY


INTRO: FEW INTROS OF HANS SAYING HOW HE IS GOING TO KILL YOU


COPIES: NONE


CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: A boss that will cause problems with it's higher than normal persistence and it's bleeding and stunning combo, though it can be stunned, little bit tougher than the normal bosses. Scout or Demoman to attempt to lose him, while his persistence can make it difficult but it's not impossible, helps if there are sharp corners, Heavy to tank hits and to stun it, Medic to heal any wounds you receive, or Spy to avoid being spotted.
Hazmats: Zombie/Brute/Toxic (Paranoia 2)
PACK 2


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







NOT STUNNABLE


DAMAGE: LOW(BLUE)/MED(GREEN)/INSTAKILL(ORANGE)


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses, while don't have an intro, can be identify fast because the moment they first spawn, the sounds of multiple footsteps can be heard loudly. The blue version is the weakest of the trio, the green is more tougher with a small, instakill radius that MOST of the time activates IF you run toward it, and the orange version instakills on touch. Be careful when running away from one to avoid being baited into another. Scout or Demoman to outrun them because while they are average in persistence, their all slower than the average bosses but not by much, Heavy to tank multiple hits, Medic to heal any wounds, Spy to avoid being spotted.
Hell Guardian (Doom 3)
HELLFIRE


INTRO: LOUD ROAR


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This massive boss is on the higher end on the normal difficult scale, close to being hard, had it not been the fact you can spot it's size it would had been. Does not wander at all. Persistent, not stunnable and it's high damage will challenge your skills to handling this boss. Scout or Demoman to try to get away from it, though easier if you can know when it's the time to run since it's massive size will tell you when it will go to your direction and might as well get a head-start and book it. Heavy to tank a few hits, Medic to heal, or Spy to avoid it, use it's size to hide faster.
Hell Knight (DOOM 3)
HELLFIRE/SECTOR SIX


INTRO: DEMONIC ROAR


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This boss is stunnable and with it's wind up attack, can be dodged if you time it right. Though make sure to only use it as a last resort because it mostly depends on how his stance is when he is about to strike, so it MAY hit you and unless your with a class with high hp, you will die. Go Scout or Demoman since it's speed is nothing special and not very persistent, Heavy to tank multiple hits and POSSIBLY stun it, Spy to avoid it and to sneak, it's quite tall so you should notice it.
Hellhound (World of Warcraft)
PACK 2


INTRO: DEMONIC SNARLING


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/PYRO/HEAVY/MEDIC/SPY


NOTE: These bosses are on the lower end on the normal difficulty scale, not very persistent, somewhat slow, but they can set you on fire should you get too closed to it. Scout or Demoman to outrun them/lose them, Pyro for after-burn immunity, Heavy to tank a lot of hits, Medic to heal, or Spy to avoid them.
Hitler (Wolfenstein 3D)
Wolfenstein 3D EP309


INTRO: NONE


COPIES: NONE


RANGED TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: ANY/HEAVY/MEDIC


NOTE: Don't let the damage fool you, this boss makes it up with it's insane attack speed that takes a second to completely kill any classes. Attack this boss by surrounding it instead of a single massive group because it's deadly attack is AOE so the further apart you are to each other the better. While any class can get the job done, having a Medic is a MUST, without it, no one will survive against this boss. Heavy does the best job on doing consistent damage. Good luck.
The Horror (OC)
PACK 8


INTRO: LOUD SCREECHING


COPIES: YES


PARANORMAL TIER







STUNNABLE: HITTING


DAMAGE: NONE


DOES NOT WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This boss's ONLY form of killing the player is it's strong static within range. Other than that, it's one of the easier bosses so should you face it, stun it and be on your way, not fast or persistent. Scout or Demoman to stun it should you be chased and run away, Heavy to resist the static and to stun it, or Spy to avoid it and stun it. STUN STUN STUN.
Horseless Headless Horsemann (TF2)
PACK 3/CLASSIC NO EXIT/CLASSIC 8 PAGES


INTRO: HHH LAUGHING


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This orange-headed boss isn't very hard to deal with, while it doesn't move while idle, and can be stunned, it makes it up with it's persistence and a med damaging attack which can be dodged though a bit difficult. Use Scout or Demoman to attempt to lose him should you be chased and you have a higher chance of dodging it's attack by running past him IF you time it right, Heavy to tank multiple hits and stun it, Medic to heal any wounds, or Spy to avoid being seen.
Houndeye (Half-Life)
PACK 6


INTRO: ALIENISH SQUEAKING


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Don't let it's size fool you, this boss is annoying. Very persistent and fast. Look at the ground more since it is quite small. Can be stunned but it's small size make it hard to hit. Scout or Demoman to try to lose it though you have a higher chance if it finds another victim. Heavy to tank a hit as when it starts to attack it charges for a bit and waits at least a second after it's attack so you should have a chance to lose it, or Spy to outright avoid it as you survive longer should you not be found against this boss.
Huskotron (Killing Floor)
PACK 8/DECAY


INTRO: NONE


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: (MELEE)MED/(RANGE)LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/PYRO/HEAVY/MEDIC/SPY


NOTE: This range boss while can be stunned it's risky since it will shoot fireballs at you and will strike you with it's med damage attack so only do so when your encounter with it is close. Scout or Demoman to lose it, it's somewhat persistent but depending on the map, it will be easy or annoying, Pyro for the after-burn immunity, heavy to tank a lot of hits and possibly stun it, or Spy to avoid being spotted.
Infected (Penumbra: Black Plague)
PACK 3/STAFF PICK PACK


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss, while CAN be stunned, has a high stun hp, doesn't help that it has a fast med damaging attack so as a last resort you may try but don't expect to go well. Scout or Demoman to try to lose it since it's persistence is higher than usual but not overly persistent, speed is a bit faster than average. Heavy to tank hits and as a last resort, stun the boss but even for the Heavy it will be dangerous, Medic to heal any wounds, or Spy to avoid being spotted, it glows so it should make it easier for you to see it.
Jack Frost (Killing Floor)
PACK 1


INTRO: NONE


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW(RANGE)MED(MELEE)


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: The cold version of Huskotron. Not easy but definitely not hard, average persistence, speed, though it has a ranged iceball attack that slows you down upon hit. Can be stun though be careful of it's ice ball attack. If close enough, you will be slowed down thanks to his cold proximity ability. Scout or Demoman to run away, Heavy to tank a lot of hits, medic to Heal, or Spy to avoid it.
Jason Voorhees
PACK 6/SWARM/SUMMER TIME FUN PACK/HALLOWEEN PACK/CLIFFROAD


INTRO: CH CH CH AH AH AH


COPIES: NONE


SHADOW TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN


NOTE: The masked boss will try to spawn behind you but if not possible, VERY close to you to the point it may spawn in front of you if you look in the wrong direction, after a short chase the moment you are out of it's view, it will de-spawn. Scout or Demoman to run away when it spawns and last for around 7 seconds for it to disappear.
Jin Yoshida (SOMA)
PACK 9


INTRO: VARIOUS INTROS OF DROWNED BREATHING OR A HIGH PITCH SCREECH


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/SPY


NOTE: This boss should not be taken lightly. With high persistence and a bit higher than average on speed, it will most likely catch you and give you a nasty, loud jumpscare. Be warned that it has a high pitch noise upon staring at it with a stronger static than usual though while it is in an alert state, he can be slow downed when looked at but NOT when it starts to chase you. Since it is capable of wandering, this boss will require you to be at your best. Doesn't help that it has a copy. Scout or Demoman to try to lose it. Heavy to help you withstand it's static. Or Spy to avoid being spot. Good luck.
Killer Croc (Batman: Arkham Asylum)
PACK 6


INTRO: "I'M HUNGRY, BATMAN!"


COPIES: NONE


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/SPY


NOTE: This large boss is one of the more deadlier bosses you will encounter. Extremely persistent, instakill on hit, this boss must be avoided at all times. Scout or Demoman to delay the inevitable unless it finds another victim. Spy to help avoid it, use it's size to spot it quickly.
Kuszo (Grey)
PACK 4


INTRO: NONE


COPIES: YES


(REVERSE) HAUNTING TIER








NOT STUNNABLE


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss, while not hard because it deals low damage and has average speed, is very annoying due to it's high persistence, copies and cannot be stunned. Having copies with the ability to wander makes this boss tricky. It gets faster when looked at so avoid looking at it. Scout or Demoman to try to lose it or it finds a new target. Heavy to tank multiple hit. Medic to heal any wounds. Spy to avoid being spotted, be mindful that it crawls because he has no lower body so look down more often.
Liberty Prime (Fallout 3)
PACK 5


INTRO: ROBOTIC VOICE WITH VARIOUS QUOTES OF ANTI-COMMUNISM


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: Don't let his size fool you, he is actually slighty higher than average on speed and persistence. Doesn't help that he does have a copy that, should you be trapped by either of them, can instakill you. With his stats, he is somewhat tougher than normal bosses. The only weakness it has is that it is VERY tall, possibly the tallest boss in Slender Fortress so you should have an easy time finding him, especially on open space maps. Scout or Demoman to lose him. Spy to avoid being seen, use his size to spot him faster.
The Lickers (Resident Evil)
PACK 17


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is another boss in the hard scale. Instakills when it attacks, very persistent, and slightly faster than average. One weakness is that their viewpoint range is shorter compared to other bosses so it's best you walk away first so you don't get it to start the chase sooner, though once you hear the chase theme, start running. Get ready to run for your life. Scout or Demoman to either A: it finds a new target, B: delay your eventual death, or C: get lucky and it loses interest.
Locust Berserker (Gears of War)
PACK 13


INTRO: A SCREECHING ROAR


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss can be tough for alot of players. Despite not being able to wander around, it makes it up with it's other stats. It is quite fast and a bit persistent that depending on the map, can catch up to an unprepared player, doesn't help it has a copy. It CAN be stunned but it's not reccomended considering it can instakill any class and it's attack is quite fast and hard to dodge. Despite not being classified as a mountaint class, it is a bit larger than the average bosses so he can be spot easier than normal. Scout or demoman to try to lose it. Spy to avoid being spotted.
Lord Gaben (Gabe Newell)
ONLY DURING STEAM SALES


INTRO: VARIOUS INTROS ABOUT "HALF LIFE 3"


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/ DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: THE MAN, THE MYTH, THE LEGEND, OUR LORD GABEN. Despite his speed is slightly higher than average and can't wander, he is PERSISTENT despite being so fat. With his powers, he instakills anyone who isn't deemed worthy to be in his presence and created another clone of himself, so be on the lookout for him. Through countless wallets that has been given as tribute, it made him glow with such powerful aura, so it will be much easier for you to see him. Not to mention that should you not get away, you yourself will become part of the Sales. Scout or Demoman to ATTEMPT to outrun. Spy to TRY not being spotted. Good luck and may your pockets and wallets not be emptied.
Luigi & Luigi Doll (Mario)
PACK 1/CLASSIC 8 PAGES/ CLASSIC NO EXIT/HALLOWEEN/SWARM/CLIFFROAD


INTRO: "MARIO!!"


COPIES: YES


PARANORMAL/OBSTRUCTION/TAG TEAMS(PACK 1 VERSION) TIER







NOT STUNNABLE


DAMAGE: INSTAKILL(LUIGI DOLL)/NONE(LUIGI)


DOES NOT WANDER/DOES NOT INVESTIGATE(LUIGI DOLL)/DOES WANDER/DOES INVESTIGATE(LUIGI)


CLASS: SCOUT/DEMOMAN/PYRO/HEAVY/MEDIC/SPY


NOTE: These bosses are quite easy compared to other bosses. While the Luigi Doll instakills on touch and sets close players on fire, it barley moves. Luigi, despite being slow, it's primary method to kill the player is via static or fire if their close enough. In the swarm map, only the Luigi doll spawns. Scout or Demoman to run away, Pyro for the after-burn immunity, Heavy for the static resistance, Medic to heal from the after-burn, or Spy to avoid it.
Mace (Cry of Fear)
PACK 14/CRY OF FEAR


INTRO: NONE


COPIES: YES


HAUNTING TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss can be stunned but be careful of it's instakill attacks, though it can be dodged since it is a bit slow if you run pass him quick and far enough. Slighty faster and slighter more persistence compared to others. Slows down when looked at. Not a tough boss, but isn't easy either since it has an extra copy. Scout or Demoman to try to lose him or to dodge it's attack by running pass him if it leads to that. Spy to avoid being spotted.
Maggot (DOOM 3)
PACK 14


INTRO: DEMONIC GROWL/GROAN


COPIES: YES


CHASER TIER








NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is slighty above average on it's persistence while average on it's speed. Deals med damage that also can't be stunned and since it has a copy that also wanders with it, this boss can cause issues for alot of players, even veterans. Be on your guard. Scout or Demoman to try to lose it. Heavy to tank multiple hits. Medic to heal any wounds. Spy to avoid being spotted.
Man Spider (Paranoia)
PACK 15


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These spider bosses while not challenging, can get players killed because of it trying to lure you to another of it's copies causing you to panic and make grave mistakes. While it hits for med damage, it's stunnable, not persistent or fast. Scout or Demoman to outrun it, Heavy to tank multiple hits or stun it, Medic to heal yourself, or Spy to avoid being spotted.
Mannequins (Kraven Manor)
DESECRATION


INTRO: DEATH RATTLE THAT ECHOES


COPIES: NONE


STATUE/MOB TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SNIPER/SPY


NOTE: These bosses do not in fact have copies but they're different from each other. One of them stands, this one can be considered the easiest of the 3 since it isn't tough to spot and is the 2nd slowest. The mannequin that is leaning forward and looks like it's walking is the 2nd toughest because it is the fastest of the 3. The 3rd and toughest of the 3 is the crawling mannequin because it is very hard to spot because it crawls towards you, though it is the slowest of the 3. What makes them dangerous is that they spawn often in groups to trap survivors so it's always best to be with someone or more. Though they all share some stats. They don't wander even if you make a noise. They all instakill on touch. They have stronger than average static. Scout or Demoman to lose them. Heavy to handle their static. Sniper to keeping an eye longer on them. Spy to avoid them. Good luck
Margwa (Call of Duty: Black Ops III)
PACK 12/BIOTICS LAB/TWO FORT


INTRO: DIFFERENT VERSIONS OF SOMEONE SPEAKING ABOUT RELEASING MARGWA TO EAT THE RED TEAM/THE GIFT SONG


COPIES: YES


SPAWN TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: MEDIC


NOTE: This proxy boss is tough since it can't be stunned and wanders. Though despite it's high persistence, it's slightly below average on it's speed and has a windup attack that deals med damage. The real threat are it's minions and it's copy. Each minions has their strengths and weaknesses, depending which class you are currently using when asked to join. Classes like Soldier are much stronger while classes like Scouts are much faster at hitting. Going Medic is the best class to give you the highest chance of surviving this round, it helps to stay in groups.
Meem (TF2)
PACK 3/CLASSIC 8 PAGES/CLASSIC NO EXIT


INTRO: "MEEM!"


COPIES: YES


PARANORMAL







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Despite having an instakill on touch and strong static, Meem is one of the easier bosses in slender. It's slow speed and it's low persistence won't cause issues to any classes or anyone, though be careful not to run into another while escaping it. Scout or Demoman to outrun it, Heavy for static resistance, Spy to avoid being seen.
Merasmus (Tf2)
PACK 8/SWARM


INTRO: VARIOUS MERASMUS QUOTES


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: The wizard lacks speed and persistence, but when it gets close it's game over because it's large AOE attack instakills any class caught in the area. It glows green so it's an easy target to see. Scout or Demoman to outrun it, Spy to avoid being spotted, use it's glowing green color to see it easier.
Monoculus (TF2)
PACK 6


INTRO: DEEP, EVIL LAUGH FROM MONOCULUS


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


SCOUT/PYRO/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is easy, with low stun hp, low persistence and slow speed, any class can handle though there are some that handles it better. Scout or Demoman to outrun it though be mindful of the flame balls, Pyro for the after burn immunity, Heavy to tank a lot of hits, Medic to heal, or Spy to sneak, it's somewhat big and glows so use it to sneak around it.
MTF (SCP)
PACK 16/CONTAINMENT BREACH/CLASSIC 8 PAGES/CLASSIC NO EXIT


INTRO: "MOBILE TASK FORCE UNIT NINE-TAILED FOX HAS ENTERED THE FACILITY" FOLLOW BY A LONG SENTENCE


COPIES: YES


MOB/RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS:SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: Despite it's rapid, low damage attack, it's quite dangerous as it can bring down any classes hp fast. Slightly faster than average and slightly persistent, As long as you either get out of it's shooting range or avoid it, it shouldn't cause that much problems. Does have a melee attack. Scout or Demoman to outrun it, Heavy to tank a ton of hits or possibly stun it, Medic to heal any wounds, or Spy to avoid it, helps that it glows a bit to be seen easier.
Mutant Boss (Paranoia 2)
PACK 5


INTRO: A DISTORTED MOAN


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This fat boss is rather fast and extremely persistent, with an instakill hit, this boss will make any round frustrating. Scout or Demoman to either get away from it enough for it to look for another victim or get lucky and it loses interest, or else it's game over. Spy to avoid being spotted, it has a darker look so facing this boss in maps with little lights is dangerous.
Oogie Boogie (Nightmare before Christmas)
CHRISTMAS PACK


INTRO: NONE


COPIES: NONE


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: Nothing special to note about this boss (except it's awesome chase them and it's butt-slam) Can be stunned, average speed and persistence, at first he will cause issues to new players but once fought several times, he isn't that big of a threat though once you understand him. Scout or Demoman to lose him, Heavy to tank multiple hits and stunning him, Medic to heal any wounds or stun, Spy to avoid being spotted.
Outlast Twins (Outlast)
PACK 9/DECAY


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: Despite these bosses being slower than other chaser tiers, it make it up with extreme persistence, can wander, and instakills all classes, making them hard to beat on any map. There are only two of them so be wary when trying to sneak around or being chased by one. They do talk a lot when alerted and are VERY quiet when wandering, though their footsteps can be heard, so use that to hear them quickly. Scout or Demoman to try to lose them, or they find a new target. Spy to avoid being spotted easier.
Panzer Soldat (Call of Duty: Black Ops II)
PACK 6


INTRO: GLASS BREAKING FOLLOW BY A SIREN


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss has nothing special to be noted for. A High damage attack, stunnable, and does not wander. Compared to other normal bosses, this one is a bit tougher than the others, but it uses lights so use that to spot it faster. Has a long range grab that will bring you in if it gets you. Scout or Demoman to lose this boss as it's speed or persistence is nothing to be worried about. Heavy to tank a lot of hits or stun it, Medic to heal any wounds or stun it since you can heal yourself should you get hurt, or Spy to avoid being spotted, while keeping an eye on it's lights.
Paranoia (OC)
PACK 3/STAFF PICK PACK/CLASSIC PACK/CHRISTMAS PACK


INTRO: SPOOKY AMBIENCE WITH A HINT OF A PIANO BEING SORT OF SLAMMED IN THE BEGINNING


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER(NORMAL)/DOES NOT INVESTIGATE(NORMAL)


CLASS: SPY


NOTE: A lot of people tend to die from this boss. It gives you a short time to get out of it's field of vision, should you failed to do so, it will start to chase at a lightning speed, unless some poor players gets it's attention, it's over for you. The moment it touches you, it's an insta-death and it has a jump scare. On normal difficulty, he does not wander or invesitage any noises, but on higher difficulty he will. Going Spy is the only class who has the best chance of surviving this boss, you can also use it's glowing aura to spot it easier, very useful in darker areas.
Patients (Outlast)
PACK 9/DECAY


INTRO: NONE


COPIES: NONE


MOB//CHASER TIER







STUNNABLE: HITTING/NOT STUNNABLE (STRAIGHT JACKET VARIENT)


DAMAGE: MED/HIGH (MACHETE VARIENT)/INSTAKILL (STRAIGHTJACKET VARIENT)


DOES WANDER/DOES NOT WANDER (STRAIGHT JACKET VARIENT)/DOES INVESTIGATE/DOES NOT INVESTIGATE(STRAIGHT JACKET VARIENT)


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These mobs of bosses are hard. All of them are more persistent than the average bosses and are a bit faster, though the Straight Jacket Varient is much quicker and more peristent. Three of the five Varients deal medium damage, while the other 2 differ. The Naked Varient has a machete that kills the classes with the lowest hp, though it can be stunned. The Straight Jacket Varient, the most dangerous of the group, instakills any class, though it does not wander. Overall, these bosses will test your patience and skills. Be wary of the Naked and the Straight Jacket varient and good luck.
Patriarch & Fleshpound (Killing Floor)
ALPHA COMPLEX


INTRO: "EXCELLENT! ANOTHER BATCH OF SUBJECTS!"


COPIES: YES (FLESHPOUND)


TAG TEAMS/RANGED/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW(PATRIARCH)/HIGH(FLESHPOUND)


BOTH WANDER/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses in a tag team makes up a deadly combo. while pat has low damage, it has range and their rapid, hits you with it's melee if you are close enough. Flesh while having no ranged attacks, it has a high damaging attack. Both can be stunned though pat will hurt you should you be in ranged while flesh may kill you if you don't stun it fast enough if your not a heavy. While both are average in speed, their both quite persistent. Should you face only 1 it's not a threat, should you face both, you will see why not many people survive against this boss. Scout or Demoman to try to lose both or individual. Heavy to tank and possibly stun, both have fairly long stun animations than normal, Medic to heal any wounds from Patriarch though you die from a hit from flesh, or Spy to avoid being spotted.
Patriarch Proxy (Killing Floor 2)
PACK 7SUMMER TIME FUN PACK/BIOTICS LAB/TWO FORT


INTRO: VARIOUS QUOTES OF PATRIARCH SAYING HE IS BACK AND STRONGER


COPIES: YES


SPAWN TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: MEDIC


NOTE: This boss runs much faster than your average proxy boss but that's pretty much the only thing that you should remember. It can be stunned and it deals low damage. While it is faster, it's still average in being persistent compared to others. Be careful on small rooms where the proxies can get you boxed in so their boss can rush in to help. Medics is the class that gives you the highest chance of surviving this boss and it's minions.
Phantom Woman (Amnesia: In Lucy's Eyes)
PACK 11


INTRO: NONE


COPIES: YES


CHASER TIER








NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATES


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is tough since it is quite fast and persistent with a copy. Should it touch you it's over as she will kill any class in one hit. Despite this, it does not wander so as long as you are quiet, it shouldn't be a big deal. Scout or demoman to try to escape it. Spy to avoid being spotted.
Phasmo (OC)
PACK 7SUMMER TIME FUN PACK/HALLOWEEN PACK/CHRISTMAS PACK


INTRO: GHOSTLY WIND SOUND THAT LASTS FOR SEVERAL SECONDS


COPIES: YES


HYBRID TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


MEDIC/SPY


NOTE: This is a feared boss. If you look at it, it stops or slows down. It will start to go to your direction albeit slow AT FIRST, should you fail to get out of it's view on time, it will rush you down and instakill you. Medic to heal any after-burn wounds, or Spy to avoid being spotted or to get out of it's way as it has a fairly long countdown that you can stay on it's viewpoint before it starts to chase you.
Pitdrones (Half-Life: Opposing Forces)
PACK 2


INTRO: NONE


COPIES: YES


MOB//RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: One of the easier normal bosses though don't underestimate it. Is stunnable, low damage on it's range and melee attacks. Not that fast or persistent. Scout or Demoman to outrun them or lose them, heavy to tank multiple hits or stun them. Medic to heal any wounds or stun them since you can heal any damage while trying to stun them or Spy to avoid being spotted, their size is smaller than average so keep your eyes wide open.
Prisoner Head (Silent Hill: Downpour)
PACK 6/STAFF PICK PACK


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: FLASHLIGHT


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/ENGINEER/SPY


NOTE: A deadly boss that a lot of people get nervous when facing it. Having the ability to instakill any class and with a jump-scare can make anyone get spooked. The only way to survive is to stun it with a flashlight, attempt to run away though be mindful that you may run into a copy so be careful or hide. Scout or Demoman to run away and to flash your lights to it while running so when it gets stunned, you can increase the distance between you and it, though be careful running to it's copy. Engineer with it's increased battery life so you don't have to worry as much with saving your battery, or Spy to avoid being spotted, it has a glowing aura so use it to spot them quicker.
Pseudogiant (S.T.A.L.K.E.R)
PACK 12


INTRO: A GROWL THAT IS SIMILAR TO A DEATHCLAW


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: While it deals med damage and doesn't wanders with a copy, it's average on it's speed, and persistence. It can't be stunned but it's not a hard boss either. Scout or Demoman to outrun it. Heavy to tank multiple hits. Medic to heal any wounds. Spy to avoid being spotted.
Psycho (Cry of Fear)
PACK 14/CRY OF FEAR


INTRO: NONE


COPIES: YES


(REVERSE) HAUNTING TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: Unlike the other haunting bosses, this boss actually goes faster if you look at it and screams at you the moment you do, so it's always best to avoid looking at it. Not a tough boss compared to other normal difficulty bosses since it's damage is rather low and can be stunned. Average on speed and persistence though runs much quicker if you look at it. It is a quiet boss when it spawns near a player so always be on the look out. Scout or Demoman to lose it. Heavy to tank multiple hits and stun it. Medic to heal any wounds. Spy to avoid being spotted.
Pyramid Head (Silent Hill 2)
PACK 16/SILENT HILL/HALLOWEEN PACK


INTRO: SIREN ALARM


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is deadly. Can't be stunned. Has a decent static should you look at it for too long or get too close, though you most likely will not die from it since you will most likely get killed with it's instakill attack, with the help of his copy. His ONLY weakness is that he has VERY low persistence, the moment you are out of his sight, he will slow down and walk towards the area it lost track of you. Scout or Demoman to try to lose it. Spy to avoid being spotted, it's color scheme is VERY red so you can spot it easy even at distances.
Quadralex (SIN)
PACK 1


INTRO: LOUD CRASHING WITH A ROAR


COPIES: YES


MOUNTAIN TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss should not get near you as it has a instakill radius the moment you come near it so while it can be stunned, it should not be used as you will die. It's average on it's speed but a bit stubborn on it's persistence. Scout or Demoman to lose it though it may take longer than usual, Spy to avoid being spotted, helps that it is quite big to be spotted.
Rake (Creepypasta)
FROST RUN/CLASSIC 8 PAGES/CLASSIC NO EXIT/CLASSIC FROST CAVE


INTRO: NONE


COPIES: YES


CHASER/MOB TIER







STUNNABLE: FLASHLIGHT/(Classic Version) HITTING


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/ENGINEER/MEDIC/SPY


NOTE: Depending which version you face, it's either going to be an easy normal boss or an annoying normal boss. Easy version(non classic version) can be stunned while the classic version can't with the flashlight, only by hitting it. Average in speed though little above than average on persistence. Be careful of not running into it's copies. Scout or Demoman to outrun them once you stun them. Heavy to tank a few hits should you make a few mistakes or stun it. Engineer for increased battery life, Medic to heal any wounds or stun the classic version, or Spy to avoid being spotted, helps that they glow. Unless it's the classic version which just either avoid them or attempt to lose them.
Raptors (Primal Carnage)
PACK 3/STAFF PICK PACK/SUMMER TIME FUN PACK


INTRO: A RAPTOR SNARLING


COPIES: YES


CHASER/MOB TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: The raptors have nothing special to be noted for. Cannot be stunned, average in speed and persistence, be wary of it's copies while avoiding on as their med damage attacks are a little faster than average. Scout or Demoman to lose them during a chase, Heavy to tank multiple hits, Medic to heal any wounds, or Spy to avoid being spotted.
Remnant (Amnesia: The Great Work)
PACK 7


INTRO: SPOOKY & DEEP AMBIENCE FOLLOW BY A HOLLOWED SCREAM


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss has stats that are a bit higher than average compared to other bosses. Faster, bit more persistent, med damage attack, will cause issues to players not used to them, though they don't move while idling so be sure to crawl when you hear one nearby. Scout or Demoman to lose them should you be chased, Heavy to tank multiple hits, Medic to heal should you get hurt, or Spy to avoid being spotted.
Revenant (DOOM 3)
PACK 17


INTRO: AN ECHOING DEMONIC WINDY LAUGH


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is average compared to other normal ranged bosses. While it can shoot players from afar, it's stunnable, and their speed and persistence is average, helps that it's damage is low. Scout or demoman to lose it. Heavy to tank multiple hits or stun it. Medic to heal any wounds. Spy to avoid being spotted.
Robot Girl (SOMA)
PACK 11


INTRO: A FEMALE ROBOTIC SCREAM


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Of all the SOMA bosses, she is the slowest, though she has the furthest attack range so another reason to not get close other than her jumpscare after she gets you, though she is slighty above average in terms of persistence. Like the other SOMA bosses, she instakills upon touch and has a stronger static than the average (Not to mention a sound that's ear-rape on sight), especially when you look at her. She wanders with copies so always be on your guard. She does have a glow on her so it will be easier to spot her. Scout or Demoman to lose her. Spy to avoid being seen, use her glow to spot her quicker.
Russian Mangler ( Call of Duty: Black Ops III)
PACK 9


INTRO: Drums playing with a militaristic music playing that ends dramatically


COPIES: YES


RANGE TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is a bit tough but once you understand it, it shouldn't be a hassle for future face offs. It deals low damage attack which helps to stun it before it strikes. Howver, the first attack deals bleeding damage and it's range electricity attack slows you a bit down so be weary of that. It has copies so it's going to be tough to avoid it since it also wanders. It's not that fast and it's persistence is average. Scout or Demomoan to try to lose it. Heavy to tank multiple hits or to stun it. Medic to heal any wounds. Spy to avoid it.
Santabloat & Nutpounder (Killing Floor Christmas)
PACK 1/CHRISTMAS PACK


INTRO: NONE


COPIES: YES


CHASER/TAG TEAMS TIER







STUNNABLE(NUTPOUNDER): HITTING/NOT STUNNABLE(SANTABLOAT)


DAMAGE: INSTAKILL(SANTABLOAT)/HIGH(NUTPOUNDER)


BOTH WANDER/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: These duo bosses are dangerous, even if their alone. Of the 2, Santabloat is the most dangerous. While Nutpounder does instakill, it takes a moment for it to charge and then attack, giving you a chance to stun it, Santabloat is almost instant and can't be stunned. Both are more persistent than average and fast but Santabloat is slightly slower. Scout or Demoman to try to lose any of them, or Spy to avoid being spotted.
Sawer (Cry of Fear)
PACK 11/CRY OF FEAR


INTRO: CHAINSAW REVS WITH A GURGLING GROAN


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is deadly since it can instakill, has high persistence, and a copy. Though it's speed is average and it cannot wander so use that to your advantage. Scout or demoman to try to lose it or it finds another target. Spy to avoid being spotted.
Sawrunner & Sawcrazy (Cry of Fear)
GUTTERS/CLASSIC 8 PAGES(SAWRUNNER)/CLASSIC NO EXIT(SAWRUNNER)


INTRO: CHAINSAW REVS WITH A CRAZY YELL


COPIES: NONE


CHASER/TAG TEAMS(GUTTERS) TIER







STUNNABLE: FLASHLIGHT (SAWRUNNER


DAMAGE: INSTAKILL


DOES NOT WANDER(SAWRUNNER)/DOES WANDER(SAWCRAZY)/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: Both of these bosses are deadly but Sawrunner is the weaker one. Both are average in speed but Sawrunner is a bit faster and they're a bit more persistent. Both will instakill the player but Sawcrazy kills you instantly on touch. Sawrunner doesn't move while idling so should you hear it, stand still or crouch so you don't attract it's attention Helps that it can be stunned via flashlight. Scout or Demoman to try to lose any of them though try not to run into another. Spy to avoid being spotted, though be mindful of Sawcrazy as it wanders while idling.
Sawyer (DOOM 3)
PACK 3/DOOM 3 PACK


INTRO: NONE


COPIES: YES


(REVERSE) HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: Not as hard or dangerous as it's cousin Scrake from killing floor but still can kill you if you are not careful. While it's speed is average it is more persistent than others. While it can instakill you it can be dodged though it's hard. It runs faster when you look at it so best to avoid seeing it to have a good chance of escaping. The biggest way to deal with it, is to sneak carefully as it doesn't move while idling. Scout or Demoman to try to lose it, Spy to avoid being spotted.
Scarecrow (Batman: Arkham Asylum)
PACK 7/SWARM/STAFF PICK PACK/CLIFFROAD


INTRO: SCARECROW LAUGHING OR TALKING ABOUT THE PLAYER'S BRAIN


COPIES: YES


SHADOW TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC


NOTE: This boss compared to other shadow tier bosses is rather weak but still can take you out if you don't take scarecrow seriously. It CAN be stunned, so if you have no choice, do it. It's chasing duration is a little more than average but don't worry as it won't instakill you, his damage is low. Scout or Demoman to stay away for the duration it is needed for it to de-spawn, Heavy to tank multiple hits or stun it, Medic to heal any wounds.
Scientist Mutant & Mannequin (Mistake Mod)
PACK 15/SUMMER TIME FUN PACK


INTRO: NONE


COPIES: YES


TAG TEAMS/CHASER/OBSTRUCTION TIER







NOT STUNNABLE


DAMAGE: LOW(MUTANT SCIENTIST)/INSTAKILL(MANNEQUIN)


DOES WANDER(SCIENTIST MUTANT)/DOES NOT WANDER(MANNEQUIN)/DOES INVESTIGATE(SCIENTIST MUTANT)/DOES NOT INVESTIGATE(MANNEQUIN)


CLASS: SCOUT/DEMOMAN/MEDIC/SPY


NOTE: These duo bosses can be annoying to a lot of people. The scientist deals low damaging attacks, and is average on it's speed and persistence. The Mannequinn, while it doesn't move from it's spot at all, is unique as if it looks at you, the moment you touch it you die, if not, it does NO DAMAGE (Take note of sanity drain though). Be wary of it's sight. Scout or Demoman to lose the Scientist, Medic to heal should you be hurt, or Spy to avoid being spotted.
SCP-049 (SCP)
PACK 5/CONTAINMENT BREACH


INTRO: A MENACING VOICE TALKING IN VARIOUS INTROS ABOUT CURES


COPIES: YES


HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SNIPER/SPY


NOTE: This boss compared to other haunting bosses, does not move while idling so use that to your advantage by sneaking. It can instakill on touch and the moment you take your eyes off of him he guns it for you so always keep your eyes on it though be mindful on your surroundings, especially if you encounter a copy. Scout or Demoman to increase the distance between you and the boss much quicker to make a fast escape. Sniper for his blinking advantage, or Spy to avoid being spotted, they glow so you can spot them quicker.
SCP-173 (SCP)
PACK CLASSIC/CONTAINMENT BREACH/CLASSIC PACK


INTRO: NONE


COPIES: YES


STATUE TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SNIPER/SPY


NOTE: This boss only moves when you don't look at or you blink. When not looked at, it is quite fast that it can close large distances in seconds and instakill you. Small rooms are your worse enemies as it will be rough getting pass it when it's between you and the door. Sniper to stare at it longer, or Spy to avoid being spotted and sneak.
SCP-966 (SCP)
CONTAINMENT BREACH


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







NOT STUNNABLE


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These mob bosses are tricky to beat because of their numbers and their somewhat quiet afk breathing noises. They can't be stunned, but deal low damage and does not wander around, so it's best to be sneaky with these bosses and pay attention to their breath sounds. Their speed and persistence are a bit slower than other bosses so it shouldn't be too hard for you to lose them. Scout or demoman to outrun them. Heavy to tank multiple hits. Medic to heal any wounds. Spy to avoid being spotted.
Scrake (Killing Floor 2)
PACK 1/STAFF PICK PACK/SUMMER TIME FUN PACK/HALLOWEEN PACK/DECAY


INTRO: CHAINSAW REVS FOLLOW BY A FIERCE GROWL


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED(BLEEDING)


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This deadly boss has it's stats high; speed, persistence, wanders, this boss will test your skills to the limit, it's attack has a fairly large AOE for it's attack so do your best to stay away from it as despite it's med damage, it will cause you to bleed and can stun you. Scout or Demoman to try to lose it or it finds another victim. Heavy to tank hits. Medic to heal. Spy to avoid being spotted.
Sha of Fear (World of Warcraft)
PACK 2/STAFF PICK PACK


INTRO: VARIOUS QUOTES FROM SHA TALKING ABOUT FEAR


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This massive boss will intimidate any new player with it's size but despite that, it's average on speed and persistence. Though it's attack has a massive AOE so should it start it's attack, it's pretty much game over. Though it CAN be dodged if you time it correctly. If ran towards his left or right side, you may have a chance to surviving it. Though it's better if you run away from it. Scout or Demoman to lose Sha or as a last resort run pass him to avoid it's attack. Spy to avoid being spotted, since Sha is massive, you will have a very easy time not getting caught from this boss.
Sha of Pride (World of Warcraft)
PACK 12


INTRO: VARIOUS QUOTES FROM SHA TALKING ABOUT PRIDE


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss is similar to the fear variant in terms of copies, speed, instakill damage, not stunnable, but this one is tougher because he has static and is more persistent. But just like sha of fear, his massive size can be spotted very easy and it cannot wander. Scout or demoman to try to lose it. Spy to avoid it with his massive size.
Shadow Miku & Fake Shadow Mikus
PACK 4/SUMMER TIME FUN PACK/HALLOWEEN PACK


INTRO: NONE


COPIES: YES


MOB/CHASER/PARANORMAL TIER







NOT STUNNABLE


DAMAGE: INSTAKILL(REAL)/NONE(FAKE)


BOTH WANDER/BOTH INVESTIGATE


CLASS: SOLDIER/HEAVY/SPY


NOTE: You will either face the weak or extremely dangerous version. The Miku that sparkles is the real one that while it gives you a small time to escape it's gaze, the very moment it starts to chase you, there is no escape, it is extremely persistent and fast. The fake ones are the ones that don't sparkle and is just a shadow with glowing white eyes. Though they do cause static when near but they are very slow and not persistent. She can drop a dark puddle to slow you down so be mindful on the floor. Soldier for static resistance. Heavy for less screen wobbling, or Spy to avoid being spotted.
Shiver (Killing Floor)
PACK 8


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is stunnable and deals low damage but it's a bit stronger than usual low damage attacks. Speed is average but it's a bit more persistent than average and wanders. While alone this boss is easy but in groups it is dangerous so do your best to avoid that. Scout or demoman to lose them. Heavy to tank multiple hits. Medic to heal any wounds. Spy to avoid being spotted.
Shock Trooper (Half-Life: Opposing Forces)
PACK 2


INTRO: NONE


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is average on all stats and isn't tough, making it easier compared to it's regular normal bosses. Don't let it's creepy look fool you, it's stunnable and has a low damaging attack. If it hits you the second time it deals a shocking effect. Scout or Demoman to lose it or it finds another target, Heavy to tank multiple hits or stun it, Medic to heal any wounds you get, or Spy to avoid being spotted.
Shrek
SWAMP


INTRO: "WHAT ARE YOU DOING IN MY SWAMP!?"


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/SPY


NOTE: This Ogre is one of the toughest bosses in Slender Fortress. Fast, extremely persistent, instakills on touch, moves while idling, it excels all the stats needed to kill the player, leaving no hope should they be chased. Scout or Demoman to delay the inevitable death unless it finds a new target, at the very least, it has a catchy chase theme. Spy to try to avoid being spotted.
Sisters of the Damned (OC)
CLASSIC 8 PAGES/CLASSIC NO EXIT/SCP-087-B


INTRO: NONE


COPIES: YES


STATUE(CLASSIC MAPS)/HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SNIPER/SPY


NOTE: These sisters are not hard but they do have tricks to get you killed. While a statue tier on their classic maps, if you look at it for too long, you will get a jump-scare that will kill you with no warning, meaning that you looked at it for too long, so only stare when needed. For haunting tier, if you get a random jump-scare of a picture of the Sister, it means she spawned behind you and is running towards you. Avoid at all times as the moment it touches you, it's over. Sniper for the long blinking cool-down, Spy to avoid being spotted. Good luck.
Skeleton King (TF2)
PACK 15/CLASSIC 8 PAGES/CLASSIC NO EXIT/STAFF PICK PACK


INTRO: REDMOND OR BLUTARCH MENTIONING THE SKELETON KING


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss can give players hell if given the chance. Instakills the moment it touches the player, though it's speed is average along with it's persistence so you shouldn't be worried about losing him though be mindful of it's copy. Scout or Demoman to lose it, or Spy to avoid being spotted.
Slenderman & Kate (Slender: The Eight Pages)
CLASSIC PACK(SLENDERMAN)/CLAUSTROPHOBIA/ELEMENTARY/FORGOTTEN TOMB/SANATORIUM/HOSPICE/THE ABYSS


INTRO: NONE


COPIES: NONE


TAG TEAMS/PARANORMAL/CHASER TIER







NOT STUNNABLE(SLENDERMAN)/STUNNABLE: FLASHLIGHT(KATE)


DAMAGE: INSTAKILL


DOES NOT WANDER(SLENDERMAN)/DOES WANDER(KATE)/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/ENGINEER/SNIPER/SPY


NOTE: The classic duo are average on all stats, not hard but definitely not the easiest boss, though can kill you fast if you don't pay attention. While Slenderman can instakill you on touch or using it's static if out of reached, it's not persistent and it slow, it also helps that should you stare at it, it slows down a bit, so don't panic too much when you see it. Kate, however, is a bigger threat to you, it's slightly faster than average along with it's persistence, and can instakill you on touch. Though it can be stunned with a flashlight. Scout or Demoman to outrun Slenderman or Kate with flashlights, Heavy for the static resistance, engineer against Kate, Sniper for staring, or Spy to avoid being spotted.
Slendyclaws
CHRISTMAS TIME


INTRO: NONE


COPIES: NONE


PARANORMAL TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Same as Slenderman except in Christmas uniform. Scout or Demoman to outrun them, Heavy for static resistance, Spy to avoid being spotted.
Slimer (Ghostbusters)
PACK 1


INTRO: A SHORT DRAMATIC MUSIC STARTS, FOLLOW BY 4 SCARE CORDS THAT GETS HIGHER PITCHED AT EACH PLAY THEN A CALMER TUNE PLAYS


COPIES: YES


(REVERSE) HAUNTING TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss, while goofy looking, can cause trouble. Unlike other haunting bosses, instead of slowing down when stared at, it goes much faster. While it has a copy, can't be stunned and can instakill, slimer has lower persistence and doesn't wander at all and it's somewhat loud. Scout or Demoman to outrun it if you don't look at it. Spy to avoid being spotted, helps that it green color is bright.
Slowerno (Cry of Fear)
PACK 16/CLASSIC 8 PAGES/CLASSIC NO EXIT/CRY OF FEAR


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss can cause people issues. Can takes longer to escape from it as it's quite persistent though it's speed is nothing special. Stunnable but be weary of it's med damaging attack and it's clones. Scout or Demoman to try to lose it, though be careful of it's copies. Heavy to tank multiple hits or to stun it, Medic to heal, or Spy to avoid being spotted.
Smoker (Left 4 Dead)
PACK 9


INTRO: SMOKER YELLING


COPIES: YES


RANGED TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


MEDIC


NOTE: This boss Is unique that it can attack players from afar by it's tongue, should it grab you, you will be stunned until Smoker gets stunned, and will drag you in to smack you to death, though it does low damage. Other than that, it's faster than average, it's persistence is nothing special and it's stunnable, though it has a copy. Medic is the best class to face this class, ESPECIALLY in a group incase you get tongued. Good luck~
Spaceland Zombies: Spaceland Clowns/Brute (Call of Duty: Infinite Warfare)
PACK 13


INTRO: VARIOUS INTROS THAT ENDS WITH A CARNIVAL TUNE, "YOUR SOUL WILL BE MINE"/"GET READY FOR A SURPRISE"/"THE STAGE HAS BEEN SET"


COPIES: YES(CLOWN)/NO(BRUTE)


CHASER/TAG TEAMS TIER







NOT STUNNABLE


DAMAGE: LOW(CLOWN)/HIGH(BRUTE)


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses are somewhat tough, though they do have an amazing chase theme. Both of these bosses can't be stunned and they wander. The Clowns deal low damage but the Brute does high damage. While the Clown has a copy, the Brute does not. Both are slightly above average on persistence, Clown has slightly her speed while the Brute is slightly slower than average. When the clown attacks, it will dissapear. Scout or Demoman to try to lose them. Heavy to tank multiple hits. Medic to heal any wounds. Spy to avoid being spotted.
Steve & Floaters (Grey)
PACK 5/SWARM/SUMMER TIME FUN PACK/CLIFFROAD


INTRO: NONE


COPIES: YES(FLOATERS)


TAG TEAMS/CHASER/SHADOW TIER







NOT STUNNABLE


DAMAGE: LOW(FLOATERS)/INSTAKILL(STEVE)


DOES WANDER/DOES NOT WANDER(STEVE)/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses are only dangerous thanks to Steve alone. While the floaters are weak on all aspects on damage, speed, persistence, they do have a jump-scare the moment they spawn behind you so you can be startled. Steve is what makes everything bad, instakills, more persistent than average and a little bit faster than other bosses. Should you face to the floaters, make sure you don't run into Steve, or while running away from Steve you don't run into the floaters so they can slow you down to be killed by Steve. Scout or Demoman to lose the bosses though be wary of running into another boss. Heavy to tank multiple hits from the floaters, Medic to heal any wounds from the floaters, or Spy to avoid being spotted from Steve as the floaters will spawn close/next to spy and start the chase anyway.
Suicide Blitz Tank
PACK 6


INTRO: NONE


COPIES: YES


CHASER TIER







STUNNABLE: HITTING


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: More dangerous than the regular tank, as it instakills any classes. It's speed and persistence is average like the normal tank. Scout or Demoman to lose it. Spy to avoid being spotted, quite large just enough to spot it faster.
Taller (Cry of Fear)
PACK 9/CRY OF FEAR


INTRO: NONE


COPIES: YES


MOUNTAIN TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/SPY


NOTE: This boss is quite slow compared to other bosses but it's more persistent than the average boss. You CAN juke it's attack but it's hard to pull off AND should you fail, it will be an instakill. It wanders around when it spawns, though despite the fact it's really tall, it's color is dark, so it will be hard to see it on dark maps. Be warned of it's copies as their idle noises are a bit quiet so always be on your guard. Scout or Demoman to outrun them, though they are more persistent so make sure you are out of their sight fast to lose them. Spy to avoid being spotted and to see them faster with their size, though stay sharp if it's on a dark map.
Tank (Left 4 Dead)
PARISH


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is quite fast though it's persistence is a little lower than average. If you are facing it on parish, it can smack the cars to get you killed so be wary on that map. Scout or Demoman to run away, heavy to tank multiple hits, Medic to heal any damage, Spy to avoid being spotted.
Terry Akers (SOMA)
PACK 9


INTRO: A LOUD SLAM FOLLOW BY A GROAN


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER(CAN HEAR FROM FAR AWAY)/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/SPY


NOTE: Compared to the other SOMA bosses, he isn't the hardest but definitely not the easiest. Like the other SOMA bosses, it can instakill with a jumpscare and his static is stronger than usual, that also will emit a high pitch screech when looked at. A bit more persistent and slightly faster than average. He can wander but because he has a longer than normal hearing range, so if no one is around you and you hold still the moment it spawns in, he wont move at all. Keep this in mind. Scout or Demoman to try to lose it. Heavy for it's static. Spy to avoid being spotted, just be mindful that it can wander.
TF2 Ghost (TF2)
CLASSIC 8 PAGES/CLASSIC NO EXIT/LOBBYS


INTRO: SOUND FROM MONOCULOUS TELEPORTING


COPIES: YES


MOB/CHASER TIER








NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss, while it does instakill on touch, is slow on it's speed and average on it's persistence. Can be seen easier since it glows. Be careful running into a copy when you are being chased by it. Scout or Demoman to run away, though pay attention not running into it's copies, Spy to avoid being spotted, use it's glow to spot it faster.
Thrasher & Zetsubou Spiders (Call of Duty: Black Ops III)
PACK 13


INTRO: A TRIBAL TUNE PLAYING


COPIES: YES(ZETSUBOU SPIDERS)/NO(THRASHER)


TAG TEAMS/CHASER TIER








STUNNABLE:(THRASHER) HITTING/NOT STUNNABLE:(SPIDERS)


DAMAGE: LOW


DOES NOT WANDER(ZETSUBOU SPIDERS)/DOES WANDER(THRASHER)/BOTH INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses can cause troubles for players who haven't faced them enough, but once you understand them, their not that big of a threat. Of the two bosses, the spiders are the easiest.The spiders deal low damage and they don't wander so they can be avoided if you are careful. They are much quicker than Thrasher but are average on persistence but cannot be stunned. While there is only one Thrasher, it is the boss you should be careful as deals toxic damage if you are close enough so it's best to avoid it, though it can wander so it could cause issues for you to avoid it. It's a bit slower than the spiders but is a bit more persistent. Can be stunned but it's more riskier. Scout or Demoman to avoid them. Heavy to tank hits. Medic to heal any wounds. Spy to avoid being seen.
Timorous (OC)
PACK 12/STAFF PICK PACK/SUMMER TIME FUN PACK/HALLOWEEN PACK


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SPY


NOTE: While this boss allows you several moments to leave it's field of vision and doesn't wander, it makes it up with high speed, persistence and it can investigates with having the scariest jumpscare in slender fortress. While it's appearance is black, it's covered in white spots to allow it to be seen even in the dark. Spy to sneak and avoid it as caution and quietness will be your greatest skills needed to survive a round against this dangerous boss.
Toy Master's Toys: Jack in the box/Babydoll/Ventriloquist/Pinwheel (Killing Floor)
PACK 4/CHRISTMAS PACK


INTRO: "WELCOME TO MY HAPPY TIME THEATER, LET'S PLAY A LITTLE GAME."


COPIES: NONE


TAG TEAMS/MOB/SHADOW/CHASER/PARANORMAL TIER







NOT STUNNABLE


DAMAGE: LOW(BABYDOLL/VENTRILOQUIST)/INSTAKILL(PINWHEEL/JACKINTHEBOX)

DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses will do everything they can to overwhelm you with their numbers and abilities, some more dangerous than others. From easiest to the hardest; baby doll, ventriloquist, jack, pinwheel. Shadow tier is baby doll,does low damage and de-spawn the moment it loses sight of you after a brief chase. Ventriloquist is average compare to the others from his group, low damage, not stunnable, average speed and persistence. Jack is paranormal so he will strongly use it's static to kill you, though if you run into it, he will instakill you the moment he touches you, he is very slow so escape as fast as possible. Pinwheel is the most dangerous as not only does he instakill you, he is fast and very persistent, best avoided at all times. Scout or Demoman to escape the bosses though with pinwheel, hope that it finds another target. Heavy to tank multiple hits from the weaker enemies and for the static resistance against jack. Medic to heal any wounds you get, or Spy to avoid being spotted by all and especially pinwheel.
Dr. Trager (Outlast)
THE WARD/DECAY/STAFF PICK PACK


INTRO: "HUH, I SEE WHAT'S HAPPENING HERE." FOLLOW BY A LONG SENTENCE


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This deadly boss, brings everything in the table to take you out. Fast, very persistent, instakills, and wanders to look for survivors. This boss is no joke and requires players to use their skills at max to survive this boss. Scout or Demoman to try to lose it though you better hope it finds another target instead of you. Spy to avoid or sneak it. Good luck.
Trypophobia (OC)
PACK 7/SWARM/BLOODWOOD/CLIFFROAD


INTRO: A LOUD YELL


COPIES: NONE


SHADOW TIER







NOT STUNNABLE


DAMAGE: HIGH


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/


NOTE: Of all the shadow tier bosses, this one is the hardest. The moment it spawns on a player it shows a jumpscare to startle and panic the player so it can rush in and kill them. It' speed is much faster than any classes that can run. The only weakness it has is that it's chasing time is much shorter than others so make sure you hold it off for several seconds before it de-spawns when you are out of it's view point. Scout or Demoman to hold him off for several seconds and get out of it's field of view before it can de-spawn. Heavy to tank only 1 hit though there is a small chance it will kill you anyway because it's damage consistence can go higher enough to kill you. Good luck.
Undead Fuhrer
PACK 8/DECAY


INTRO: NONE


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: One of the hardest bosses in slender fortress due to it's persistence. Faster than other bosses though not by much, should he get near he will kill you the moment he touches you. The 2 major things you need to know is that it doesn't move while idling and his biggest weakness is that when he instakills a player, his attack animation is very long, giving you a window to move or get away to a safer area, though be careful because even if you are long gone by the time he finishes his attack animation, he can still run towards you. Scout or Demoman to delay him from catching you or he finds another target. Spy to sneak around him.
Villar (Rädsla) (OC)
MONOPHOBIA


INTRO: NONE


COPIES: YES


SHADOW TIER







STUNNABLE: FLASHLIGHT


DAMAGE: HIGH


DOES WANDER/DOES INVESTIGATE


SCOUT/DEMOMAN/HEAVY/ENGINEER


NOTE: Compared to other shadow tier bosses, this one is tough. Faster than other classes, has an attack than only the heavy can tank 1 hit, most of the time you will face it on it's map Monophobia which can be dangerous because some areas require you to jump on small platforms that if you missed is an instant death. Much harder if Villar is chasing you while doing so. Can be stunned with a flashlight so ready to use it when needed. Scout or Demoman to keep your distances against it, or Heavy to tank a single hit. Engineer to stun it with your flashlight.
Walrider (Outlast)
PACK 9/DECAY/BLOODWOOD/SWARM/CLIFFROAD


INTRO: HIGH PITCH SCREECHING/LOW WHISTLE SOUND


COPIES: NONE


SHADOW TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This boss will try to spawn behind you and give chase, so this boss forces you to be ready to run, do your best to avoid dead ends as it instakills all classes. Wanders around when it spawns, that it's also hard to hear. This makes a round with Walrider tough, but not impossible. Scout or Demoman to try to hold out. Spy to avoid being spotted. Good luck.
Weeper (Amnesia: A Coward's Debt)
PACK 7/STAFF PICK PACK/SUMMER TIME FUN PACK


INTRO: A LOW PIANO CORD FOLLOW BY A GHASTLY/HOLLOW CRYING


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss uses it's small size to make it harder for players to see it so it can close in to attack you, though it's white face is the only way to spot it faster. It's average on all abilities and can't be stunned. Scout or Demoman to outrun them, Heavy to tank multiple hits, Medic to heal any injuries, or Spy to avoid being spotted.
Weeping Angel (Doctor Who)
WEEPERS/CLASSIC 8 PAGES/CLASSIC NO EXIT/STAFF PICK PACK


INTRO: "THE ANGELS ARE COMING FOR YOU" FOLLOW BY DR WHO TELLING YOU ABOUT BLINKING.


COPIES: YES


MOB/STATUE TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SNIPER/SPY


NOTE: These bosses are tricky to survive against. They don't make a noise when they spawn so you never know when one will show up, they are at their most dangerous on maps that are dark or large. If you see one keep an eye on it, though do your very best not to get cornered as they can easily close the distances, and watch out for it's copies. While being in a group makes it easier to keep 1 or 2 at bay, it increases the chance of having more angels spawning near you and should one get close enough, CAN wipe out the group in less than a second. Sniper for the blinking, or Spy to sneak against it.
Witch (Left 4 Dead)
?????/PARISH(FORMER)/SPAWNED BY ADMIN


INTRO: THE WITCH SHREAKING


COPIES: NONE


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/SPY


NOTE: This deadly boss can clear an entire team if given the chance. Fast, very persistent, instakills, this boss should not be taken lightly. It glows to help players spot it easier so plan your escape and good luck. Scout or Demoman to delay the Witch from catching up and hope it finds a new target, or Spy to avoid being spotted.
Wheelchair Monster (Afraid of Monsters)
PACK 10


INTRO: NONE


COPIES: YES


(REVERSE) HAUNTING TIER







NOT STUNNABLE


DAMAGE: LOW


DOES NOT WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss, compared to other normal difficulty tier bosses, is rather easy, thanks to that it does low damage and does not wander. It's average on it's speed and persistence, though it cannot be stunned. Despite this, be on the lookout of it's copies because they can make it tough on you. It gets faster when looked at so avoid looking at it. Scout or Demoman to outrun it or lose it. Heavy for tanking hits. Medic to heal any hits you recieved. Spy to avoid being spotted. Be mindful that it's color appearance is much darker so it will be tough spotting it on dark maps.
White Face (Imscared)
PACK 16


INTRO: NONE


COPIES: YES


STATUE TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES NOT WANDER/DOES NOT INVESTIGATE


CLASS: SCOUT/DEMOMAN/SNIPER/SPY


NOTE: This boss is a bit slower than average, though it's persistent is normal. Should it get close, it will instakill you on touch. Be careful running into another copy should you be chased. Since it is a statue class, staring at it will stop it. Scout or Demoman to lose it, Sniper to stare it down, or Spy to avoid being spotted.
Woody (Toy Story)
PACK 5/CLASSIC NO EXIT


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: INSTAKILL


DOES WANDER/DOES INVESTIGATE


CLASS: SPY


NOTE: This boss bleeds OP. Game over should he chase you. Instakills with a jump-scare, one of the faster bosses even compared to other speedy bosses, extremely persistent. Doesn't help that he has copies so, you are going to have a bad time. Can get you afar from his range attack that pulls you in for the kills. Only the Spy has the highest chance at surviving this boss as no class can outrun woody or lose him so it's best to avoid being seen at all times.
Xenomorphs: Soldiers/Rangers/Crusher (Aliens)
PACK 3


INTRO: NONE


COPIES: YES


MOB/TAG TEAMS/CHASER/RANGED/MOUNTAIN TIER







STUNNABLE: HITTING(SOLDIER/SPITTER)/NOT STUNNABLE(CRUSHER)


DAMAGE: LOW(SPITTER)/MED(SOLDIER)/INSTAKILL(CRUSHER)


DOES WANDER/DOES NOT WANDER(CRUSHER)/ALL INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: These bosses, depending who you face and hope you don't face all 3 at the same time, can be not as annoying or simply impossible. The Spitter has the lowest damage, stunnable, though it it makes it up for being a range boss that is slightly below average on speed and persistence, so keep that in mind. Also, it's spit has a jarate effect so even more reason to avoid it. The soldier while lacking range attacks, makes it up for it's med damage melee, speed and persistence, though it can be stunned. The last but hardest is the crusher. This boss is fast compared to other mountain bosses that instakills when it attacks and is faster and persistent than the soldier one. It can't be stunned so it's best you avoid it at all times. It breaths more heavily than the others so use that to identify it to know to stay put unless you are being chased. Scout or Demoman for the Spitter and soldier, though should you be chased by the crusher, hope that it finds a new target. Heavy to tank and stun against the Spitter or Soldier, Medic to heal any wounds, or Spy to avoid being spotted, especially against the crusher.
Zombine (Half-Life 2: Episode One)
PACK 7


INTRO: NONE


COPIES: YES


MOB/CHASER TIER







STUNNABLE: HITTING


DAMAGE: LOW


DOES WANDER/DOES INVESTIGATE


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is average on persistence and speed. Having a low damage attack makes stunning this boss less risky compared to others. Scout or Demoman to outrun this boss, Heavy to tank multiple hits or stun it, Medic to heal any injures from this boss, or Spy to avoid being spotted.
Zork (They Hunger)
PACK 14


INTRO: NONE


COPIES: YES


CHASER TIER







NOT STUNNABLE


DAMAGE: MED


DOES NOT WANDER/DOES INVESTIGATES


CLASS: SCOUT/DEMOMAN/HEAVY/MEDIC/SPY


NOTE: This boss is somewhat tougher than the average normal bosses. While it cannot wander, it can't be stunned, deals medium damage, slightly faster and more persistent than average. Doesn't help that it has copies. As long as you are careful and crawl when needed, this boss should not cause you many problems. Scout or Demoman to try to lose it. Heavy to tank multiple hits, Medic to heal any wounds. Spy to avoid being spotted.
Bosses Gameplay Mechanics Grouped List (PART) 1
This section will list all the bosses on their gameplay group with the number of how many are in said group.

Para normal 9
Mob 27
Statue 5
Tag Teams 20
Chaser 119
Shadow 12
Haunt ing 9
Hybrid 5
Moun tain 14
Rang ed 24
Obstruct ion 4
Spawn 4
BEN
Bio Clones
Fred - dy Faz - bear
Border Lands 2 Derps
Alien Grunt
Bat man Vision - al
Emily
Ana - thema
Al - pine Pred - ator
Arch Vile D3
Gold - en Freddy
BILLY
Class - ic Slend - er
Half Life : Scient - ist/ Guard
SCP 173
Burn outs
Barn - ey
Bogey - man
Pyra - mid Head
Phas - mo
Brumak
Bio - Clone Light
Ball - oon Boy
Giant Zombie Soldier
Horror
Border Lands 2 Derps
Sisters of the Damn classic
Demon Bosses
Half Life Zombie
Green Fel - fire
SCP 049
Cyber - Demon - (D3)
Burn out Boss
Luigi
Pat - riarch 2
Luigi Doll
Bread - Mon - sters
Weep - ing Angel
Demon Min - ions
Bomb - inom - icon
Fred - dy Krue - ger
Toy Fred - dy
Doctor Purn - ell
Flesh Horror
Psy - cho
Mann - equin
Marg - wa
Meem
Death Claws
Fel Fires
Psycho
Frost Scrake
Avo - gadro
Book Simon
Garg
Burn out
Fake Miku
Dem - on Min - ions
Mann equins
Flesh Pounds
Gol - iath
Jason
Demon - Viol - inist
Hell Guard
Cyber Demon D1
Slender man
Face - less
FNAF 1
Bread - Mon - ster
Scare - crow
Sisters of the Damn
Killer croc
Spider master Mind D1
Slendy Claws
FNAF1
FNAF 2
Brute
Float - ers
Psycho (COF)
Quad - ralex
Baron of Hell D1
Jack
FNAF2
Grunt Suitor
Brutus
Baby Doll
Slimer
Sha of Fear
Caco Demon D1
Haz - Mats
Luigi Luigi - Doll
Buffy
Angelo
Xeno - Morphs
Man - cubus D1
Hell Hound
Pat - riach Flesh - Pound
Bull - Squid
Trypo - phobia
Taller
Rev - enant D1
Infect - ed
Thrasher Zetsu - bou Spiders
Bunny - man
Villar
Lib - erty Prime
Hitler
Man - Spider
Santa bloat Nut - pound er
Buzz light - year
Sha of Pride
Husk - otron
MTF
Saw run - ner Saw - crazy
Chris Walk - er
Flesh Squid
Jack Frost
Rake
Scien tist Mutant mann equin
Death Claw
Mono culus
Raptors
Slender man kate
MTF
Miku Fake Miku
Steve Float ers
Pinky Demon D1
Pat riarch
TF2 Ghost
Toy Masters
Duck Negro
Pit drone
Toy Masters
Xeno morphs
Face less
Shock trooper
Weep ing Angel
Space lands Zombies
Blue Fel fire
Xeno morphs
Xeno morphs
Red Fel fire
Smoker
Zomb ine
Yellow flesh pound 2
Bio - Clone Heavy
Pit - Drone
Red Flesh pound 2
Bruis - er
Pat - ients
Bonnie
Rev - enant D3
Shiver
Chica
Cyborg Franklin
SCP 966
Foxy
Bosses Gameplay Mechanics Grouped List (PART) 2
Para normal
Mob
Statue
Tag Teams
Chaser
Shadow
Haunt ing
Hybrid
Moun tain
Rang ed
Obstruct ion
Spawn
Mann equins
Toy Bonnie
Toy Chica
Jin Yoshida
Mangle
Marionette
Frank
Gabel
Gingerfast
Gonome
Groom
Grunt
Suitor
Hans Volter
Blue Hazmat
Orange Hazmat
Green Hazmat
Hell knight
Hell hound
HHH
Houndeye
Infected
Lickers
Manspider
Merasmus
Mo'arg
Mutant boss
Oogie boogie
Panzer soldat
Paranoia
Fleshpound 1
Prisonerhead
Rake
Raptors
Remnant
Nutpounder
Santa bloat
Saw runner
Sawyer
Scientist mutant
Scrake
Miku
Shrek
Skeleton king
Kate
Slowerno
Steve
Suicide blitz tank
Tank
TF2 Ghost
Timorous
Pinwheel
Dr Trager
Undead fuhrer
Weeper
Witch
Woody
White face
Xenomorphs
Zombine
Outlast Twins
Wheelchair Monster
Walrider
Engineer
Patients
Bosses Gameplay Mechanics Grouped List (PART) 3
Para normal
Mob
Statue
Tag Teams
Chaser
Shadow
Haunt ing
Hybrid
Moun tain
Rang ed
Obstruct ion
Spawn
Frost Atronach
Robot Girl
Faster (Male)
Faster (Female)
Ventrilo - quist
Construct Infected
Pseudo - giant
Clarence
Thrasher
Zetsubou Spider
Terry Akers
Mace
Kuszo
Sawer
Addiction
Zork
Bloat
Maggot
Space Clown
Space Brute
Lord Gaben
Shiver
Flesh - clown
SCP 966
Chryssalid
Locust Berserker
Adjule
Russian - Mangler
Phantom - Woman
Special Rounds List
Here will be the list of special rounds the players will face time to time, from positive, neutral and negative. Fun special rounds are in a different catagory.



Escape Tickets
Description - If one player collects an objective, they're teleported to BLU spawn for an instant win!

Krits
Description - All red players have Permanent crits for the round!

Item Detector
Description - When you are near an item, you will hear a beeping noise, it will beep faster and get higher pitched as you move closer to it!

1 UP
Description - You are allowed to get an extra hit from the boss if the next hit is a fatal one!

Infinite Flashlight
Description - Flashlight battery life is infinite!



Wall Haxs
Description - Can see a boss through walls, but difficulty set to suicidal.

Double Players
Description - Number of players are doubled, difficulty is set to suicidal.

Double It All, But Go No Higher
Description - Adds Double Players and Double Bosses and sets the difficulty to suicidal.

COFEE!!!
Description - Doubles the sprint duration but doubles the time to regenerate sprint.

Class Scramble
Description - Changes your class when a page is picked up.

BOO!
Description - When red players are close to a boss, they get spooked and unable to stun but their sprint doubles in speed.

TINY BOSSES
Description - Bosses are VERY SMALL and deal half the damage(Doesn't work on instakill).

Singleplayer
Description - Makes an illusion that you are alone.

Super Jump
Description - Can jump 5 times higher but take twice amount in damage.

Beatbox
Description - If you move while the beat is heard, you die instantly/50-50 chance to stun boss.

Night Vision
Description - Brighter, wider lighting around you but loses the ability to see far away with light.

Space Distortion
Description - Every time a player picks up an objective item, all RED players will shuffle positions with each other.

Special Round Vote
Description - RED team votes which special round to play.

Page Rewardst
Description - Random effect for each item collected

Multi-Effect
Description - Random effect on every hit. (Healing/Instakill/Burning/ETC)



Stealth Box of Doom
Description - Spawns 2 bosses in silent mode.

Glitched Pages
Description - Pages are invisible unless you get in a certain range of the page.

Boss Roulette
Description - Replaces the current boss everytime a page is collected.

Just A Dream
Description - Spawns fake copies of the current boss.

Simply Time
Description - Spawns Simply's deadly raptor.

Double Trouble
Description - Doubles the bosses

Insanity
Description - Difficulty set to suicidal

Bacon Spray
Description - Boss constantly knows of your location and remain in alert stance 24/7.

Start Running
Description - No Grace Period

Deadline
Description - Grabbing the pages does not increase the time limit.

Last Resort
Description - When it's escape time, spawns another boss.

One Battery
Description - Battery does not recharge.

Blind
Description - No ultravision.

Lights Out
Description - Flashlight is disabled

Countdown
Description - Timer is invisible to the players.

Realism
Description - Removes hud, map music, and boss music.

NO REFILLS
Description - Removes the charges the classes have.

Earthquake
Description - When the boss moves, it causes an earthquake effect when a player is near them. Shakes more if closer.




Special Round Revolution
Description - The special round constantly changes to a different round.

Double Roulette
Description - 2 roulettes round options are chosen.

Surprise Me
Description - Once the roulette picks this, it turns invisible and spins again; no one is notified of the special round.

Bonus Ducks
Description - Instead of pages, you have to find bonus ducks.
Intro/No Intro Boss list (PACKS 1-13 NO INTROS Done. Specific Packs next)
This section will list all the bosses that has an intro or no intro in their respective packs/maps to help players identify faster which bosses MAY spawn in since there are more than 1 bosses with no intro and it's hard to remember all the bosses with the intros.


PACK 1

  • Woody

PACK 2

  • Shadow Miku
  • Flesh Horror
  • Huskotron
  • Wheelchair Monster

PACK 3

  • BP Infected
  • Demon Violinist
  • Raging Goliath & Psychos
  • Undead Fuhrer

PACK 4

  • The Twins

PACK 5

  • Bio-Clones
  • Prisoner Head
  • Guilt

PACK 6

  • Hazmat Zombies
  • Kuszo
  • Chneero

PACK 7

  • Buzz
  • Bloat
  • Bunny Man
  • Gorefiend
  • Bobby
  • Xenomorphs

PACK 8

  • Suicide Blitz Tank
  • Deinother
  • Shiver

PACK 9

  • Flesh Clown
  • Steve & Floaters
  • Gonome
  • Addiction
  • Man Spider
  • Bread Monster
  • Gojira

PACK 10

  • Zombine
  • Lickers

PACK 11

  • Outlast Patients
  • Avogadro
  • Phantom Woman
  • BEN

PACK 12

  • Amputated
  • Timorous
  • Monkey Man
  • Paranoia Mutant Zombie
  • Scientist Mutant

PACK 13

  • Zork
  • White Face
  • Servant Stalker

PACK 14

  • Angelo
  • Black Dog

PACK 15

  • Penumbra Hunter
  • Gorefiend

PACK 16

  • BEN
  • Mutant Zombie
Future Updates & Q/A
What upcoming updates I am working on and what changes have been made will be placed here
  • Currently working on: Researching Outlast Twins

  • Planned: Section of bosses that glow/ Boss pictures with their names/ Bosses Intro Sounds(May need someone to do it as I am a derp in terms of extracting files and uploading them and I will credit them in the credits for doing so)/ DAMAGE: EXTREME: Only the heavy can survive the hit. Special Rounds section where it lists the positives/neutral/negative rounds.

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  • Q/A

    Q: Where is the guide updates section?

    A: It's near the top on the Introduction/Guide Updates/Changes & Tutorial section.


    Q: Will the guide be updated when new content are added?

    A: Of course, whenever there are any changes, usually posted right here, I will update what I can.


    Q: Hey, some bosses are missing/why didn't you add the new bosses when they are released?/It's been some time and you haven't added the new bosses yet/ or anything similar.

    A: Either I have been busy with life,which is 75% of the time, still haven't finished researching the boss, or it's because of this. No one likes other people copy their hard work they spent hours to do so only for someone to plagarist it, *Looks at a certain someone*, so, I decided to wait at least around a month because by then, everybody knows how the boss works.


    Q: Hey that info on so and so boss is wrong! Change it NAO!

    A: More than happy to do it, if there is proof like a video. Don't want to make changes if it is false and lacks proof for me to change it.
------------------------------------------------------------------------------------------------------------------

If you have any questions, suggestions, criticisms, etc, do let me know. If you see anything misinformed or wrong let me know and I will double check it. It will help me A LOT if you show me proof, if not, then not a huge chance I will make the change unless you are one of the devs or glub herself.
Other Slender Fortress 2 Content/Links/Youtube Channels
Here are other content & links you can check out. Please read & support them!

Glubbable's Channel

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Slender Fortress Wiki Forums

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JillyBean's Strategy Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=251590965

Glubbable's Mapping Guide
http://steamcommunity.com/sharedfiles/filedetails/?id=501709941
Credits & Special Thanks
MOD Developer: Kit o' Rifty

MOD Updater After Kit: Benoist3012

Boss Info Spawner: Chillax

Server Admin: Glubbable~ ❥

Guide Producer: Secret ♥♥♥♥♥♥♥♥?

Guide Adviser: JillyBean

Guide Proofreader: Rorek

Guide Artist: Kruk

Guide Checker: Delcs


DISCLAIMER: I DON'T OWN ANYTHING IN THE GUIDE. ALL RIGHTS ARE RESERVED TO THEIR RESPECTIVE OWNERS. ALL OF THEM.

Thank you to all the people who have supported, motivated, and provided feedback for this guide to be possible. And to the special people who have helped the most and are good friends of mine, here is an artwork for all you guys <3 Thank you~


208 Comments
Secret Butt Fun?  [author] Aug 1, 2018 @ 11:02am 
Still needs some updating, due to real life, it's taken a bit to correct/update/add info to the guide. Slowly but surely getting there.
Nyaozix Jul 31, 2018 @ 3:58pm 
It took me five hours to get here.
Delcs May 27, 2018 @ 3:45am 
Sorry to hear that. Take your time.
Secret Butt Fun?  [author] May 25, 2018 @ 9:30am 
Indeed. You think after I finish graduating I have more time? NOPE life decided to throw alot of appointents at me on my last month of vacation before I enter the adult hood for 25 years....
Rorek  [author] May 24, 2018 @ 6:53pm 
Secret's busy unfortunately, so he hasn't had time.
Delcs May 24, 2018 @ 6:16pm 
I think another thing worth putting in the class traits should be that pyro has 3 charges where he can extinglish people.

I don't think heavy is the most resistant to static anymore considering he is only 10% resistant.

Secret Butt Fun?  [author] Apr 8, 2018 @ 8:31am 
Decided I am going to put in a boss intro list as well, considering how we have a ton of them and remembering them all is going to be rough so look forward to that.
Six Apr 6, 2018 @ 8:32am 
Roger that
Secret Butt Fun?  [author] Apr 6, 2018 @ 8:23am 
@Six I was planning to do something different with the april fools bosses, but not sure if I will do it or just make it the same as the other bosses. Will know for sure during the weekend.
Delcs Apr 6, 2018 @ 7:30am 
White Face is also now a Statue Tier.