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Glubbable's Servers Glubs
STEAM GROUP
Glubbable's Servers Glubs
1,345
IN-GAME
3,248
ONLINE
Founded
September 2, 2013
Language
English
ABOUT Glubbable's Servers

Welcome to my steam group! We are the home of Slender Fortress! But we also host other stuff so check out the list of servers provided below!

Server: Appleshack
(Located in France, Europe)
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Slender Fortress (Standard) - 188.165.207.20:27015[www.gametracker.com]

Slender Fortress (Random bosses) - 188.165.207.20:27016[www.gametracker.com]

Smash Fortress - 188.165.207.20:27017[www.gametracker.com]

Yetis VS Saxton Hale - 188.165.207.20:27018[www.gametracker.com]
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Server: Bubblegum
(Located in New York, United States)
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Slender Fortress (Standard) - 74.91.123.26:27015[www.gametracker.com]

Slender Fortress (Survival/Specials) - 74.91.123.71:27015[www.gametracker.com]

Team Fortress Racers - 192.223.24.4:27015[www.gametracker.com]

Yetis VS Saxton Hale - 66.150.121.50:27015[www.gametracker.com]

Chillout - 66.150.121.10:27015[www.gametracker.com]
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Server: Strawberry
(Located in Dallas, United States)
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Slender Fortress (Random bosses) - 74.91.114.52:27015[www.gametracker.com]

Slender Fortress (Survival/Specials) - 74.91.114.167:27015[www.gametracker.com]
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Server: Raspberry
(Located in Seattle, United States)
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Slender Fortress (Standard) - 162.248.94.63:27015[www.gametracker.com]

Slender Fortress (Random Bosses) - 162.248.94.67:27015[www.gametracker.com]
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POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
The Roadmap for 2018
The End of Monthly Content Updates
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Content Updates, was introduced as a means to prevent the overflow of content being rapidly uploaded on a near weekly or daily basis around 2 or so years ago.

However, ever since then, it has become a frequent source of problems for us as it has resulted in the overall quality of the gamemode to degrade overtime.

While certain Content Updates have been better than others, the majority of them, specifically ones that excluded maps, were the root cause of most of these problems.

As a result, The Festive Update was the last of the Content Updates.

The Management of Future Content
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With the end of monthly content updates, this does not mean that there'll be an end to content for Slender Fortress in general. But instead, this'll mean that updates will be given far more time to be completed, rather than a monthly deadline.

As such, content update announcements will now be reserved specifically for maps, along with any inclusion of additional content to supplement the map being added, such as bosses and such.

As for bug fixes and balance changes, these will mostly be done when and as they are needed, rather than being gated behind a content update. (It's best to repeat this now and then.)

You can keep track of changelogs that are posted in the main discussion section by subscribing to it.

Planned Long-Term Changes
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While, in the past, previous road-maps for the year have never, always gone exactly as planned. The purpose of these is to give you a general idea of the direction we're heading towards.


1. Improved Difficulty System
This one has been a recent, and often frequent frustration to players. Often this is because the scale of difficulty is both too extreme and rather limiting on the aspects of changes done to the bosses. Often only resulting in insane movement speed and extreme sanity.

As a result, players often feel like they've been cheated out of their turn whenever a special round enforces a higher difficulty, or a group decides to vote for something beyond normal.

So, in order to address this, changes that have been made and changes that will be continued to be made. Will be done so with the intention to help iron out the higher difficulties, so that the system has more control over bosses stats, along with providing a more fair challenge to players.


2. Survival 2.0 Spin-Off Mode
To some, this isn't exactly news, but to others that missed the brief testing of this in some of the live servers are not aware of this modes existence. While there isn't much details to share for the time being. This new spin-off mode will be tied to a new map, a long with a specific boss for it.

The intention of this spin-off mode is to provide a more faster paced style of Survival, that actively encourages (and enforces) players to solely focus on their own survival, while trying to ensure the demise of everyone else.


3. Medic Crash Issue
Currently, the cause of this crash issue is unknown, while we have been trying to investigate into the root cause of this problem. For now, the only solution is to advise caution when playing as Medic until a fix can be implemented. We have no idea what's causing it and until we can find out whats causing it, we'll have no way of knowing how to fix this issue.


4. More Diversity among Bosses
Often, one of the main criticisms against the management of the gamemode, is that the majority of bosses often share similar stats to one another. With only certain types of bosses being only unique in behavior alone.

For now, this issue has been had some approaches taken towards it, via damage effects and teleport effects. Along with Chillax adapting the Smokers tongue ability to be used on other bosses as well (See Panzer Soldat).

But, we do intend to implement a form of death mechanic based on the stun system. This will allow the boss to disappear after it's stun animation has completed. So instead of a typical stun animation, the boss, if it has the animations and is set up for this, can technically die and go away for a brief period of time. One of the new bosses coming soon, uses this new functionality.

5. New York Server Upgrades
It's been planned, since December to upgrade the New York servers to better hardware, but this move is not as straight forward as it is both costly and a rather long winded move from one machine to another.

While the move is planned to be soon, there is no ideal date and time that has been set yet, as the disruption to these servers can be often problematic.

6. More Transparency on the development side
It seems, lately this has become a source of problems lately, due to the either lack of or spread of misinformation that has lead a lot of people to assume or be unaware of who had created what.

As a result, this has prompted a response to help inform players of the author(s) of maps on the servers via a Maps Credit plugin. And, might also prompt the creation of a boss list menu that provides credits for bosses.

Upcoming Content for 2018!
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Aside from above things mentioned, there are a few pieces of content that you may be looking forward to seeing in 2018. While, there is no assurance that this content will be completed within this year or the next, it'll at least give you an idea on what is planned.

1. Quake Raid Adventure Map from Lampenpam & Chillax
This map has been in the works for some months now, with Lampenpam working with us again as a contributer to the gamemode, along with Chillax providing the new raid bosses that'll be shipped with it. While there isn't much details to be shared at this time, we expect this to be an exciting addition to RAID in general.

2. The Sewer for Survival 2.0
What originally started off as a remake of Omi-Box's Sewer map, has eventually over time evolved into something new. The role of this map will be to fulfil the Survival 2.0 Spin-Off mode that is currently being worked on by myself and Chillax.

The map's current state is that the waiting room is finished and that I expect to begin work on the play area soon. But given my current motivation issues, we shall see in due time.

3. The Metro from Simply Delicious & Chillax
Simply has returned to work on a new map based on, everyones favorite apocalyptic metro underground system. So far, the ground work for this map has been established and we look forward to the potential of the project overall.

Aside from those three mentioned above, we also have other content either coming out real soon or within the next few months.

We also have an update coming out in the next few days, but if you're a regular patreon supporter you'll get to see what this update is before anyone else does.

Conclusion
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Overall, we'd like to thank you for all the support you have given us over the years and we hope that 2018 will be one of our best years to this date.

Thanks for reading and I hope you all have fun on the server(s)~ :pinkheart:

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24,046 Comments
Chillax 10 hours ago 
Thing is, it's annoying having to update it on every update the game has.
SirAnthonyIII™ 18 hours ago 
That's just editing a hud element then
BeanChan 18 hours ago 
What if there was a hud that only removed the list and nothing else?
ロレック Feb 22 @ 5:08pm 
From what I'm aware, toonhud does so... So yeah...
Glubbable~ ❥ Feb 22 @ 4:51pm 
I dislike custom HUDs for TF2 though.
The Gaben Feb 22 @ 3:22pm 
That’s what happens when you have 700+ friends
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September 2, 2013
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