Space Engineers

Space Engineers

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Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 2[OLD]
   
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Type: Scenario
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4.009 MB
Jun 13, 2016 @ 11:23am
Jun 20, 2016 @ 8:08am
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Outpost 17 survival scenario. Chapter Zero: "Failed investigation". Part 2[OLD]

Description
Yep, mr. Google-translate. Im russian, so, sorry for this)

I will add more screenshots later....



UPDATE 1 >>>>

*Fixed elevator bug on start.
*Fixed bugs, when player can go through wrong doors.
*Fixed last Location button panels bug.

UPDATE 2 >>>>

*Fixed bug, when outside turrets shoot to player, when he is inside the base.
*Fixed bug, when drones don't attack the player.
*Fixed bug, when welders don't turn off in supply depot control room, after shadows is disappearing.
*Fixed bug, when shutter on gas control station door won't open
*Fixed bug, when elevator cabin in crew quarters don't have buttons.
*Fixed bug, when welders don't turn off in crew quarters.
*Fixed bug, when outher button panel near turret control station is still offline, even if player turn in on.
*Fixed bug, when doors on second floor of crew quarters won't open, after powering the systems.
*Fixed bug, when cave turret don't have ammo.



1) This scenario- the most complex and the biggest of all, that I ever did. In it, I tried to fix all the previous mistakes, as well as using your recommendations. For example, now respawn med-rooms will turn on and turn off depending at your currect map progress, and all the events and scripts are connected rigidly to each other, and you are much less likely to break the map, even if you want it. Each med-bay has the ability to replenish your oxygen supplies. Map now includes a zero gravity zones, damaged locations, which setted up in different directions from the main base, and new types of missions. The old missions- “to repair something” is no more, they replaced by a mini-games, access code search, and so on. I really wanted to do something really good, and I hope that you enjoy this scenario just as well as I do.

2) All scenario groups, LCDs, messages, and other stuff writed on english. Русский перевод есть во всех записях, навигационных панелях и ключевых местах.

3) Each zero gravity zone have hydrogen balloon, typically situated at the beginning of this zone.

4) Please read the following guidelines and rules for complete finishing this map.



1) Do not use control panel tool. I'd be happy to block your access to them, but in some places it is impossible, for others i dont have scenario tools. (I mean control panel, with all groups of blocks and other things. Interact with the environment through button panels or other access terminals)

2) Use to interact with the panels, doors, and other objects (except cargo containers) "T" key. If the door not open by pressing "t", then there are access panel, where you can turn on the door / open.

3) Do not try to go outside in a suit through damaged rooms or holes in the station hull- you get rekt by any defense system, or automatic drones.

4) You can revive only in med bay. Other portable medblocks used for healing, but not for revival.

5) Don't try to cheat and use jetpack in locations with gravity(i can't disable it, coz it needed for zero gravity zones).



1) Carefully read the notes of your character, outpost personnel, Aquadria pilot logs and same information from the LCD panels. They will help you understand what is happening on base.

2) Carefully inspect each room, perhaps there are parts, or other things that you need to pass this level.

3) In some places, on the base, for further passage, you will need to enter an access code, which you can find in a notes. The code is need to be entered into a public area of the LCD panel.

4) You are not alone on the base :D In seconds, the situation of the peace and quiet can turn into life-threatening.

5) Shadows, also known as "Thing" can now randomly appear near you, and attack you, and also use drones, gravity and other things to kill you.

6) In some places, you can find stuff, that will helps you a lot (Turrets, better guns, ammo and welders).

7) In secret places, you can find devices that will send data to the recorder, which Director Rockstone wanted to use for the transfer of the information about true nature of events occured at the Outpost and the Federal government relation to them. Finding and sending data is as important for you as surviving on the station. The more info you transmit to the recorder, the easier final mission would be.



You continue your journey into the depths of 17 outpost of the United Federation of Planets.
After the rescue from drones and shadows in the first part, you are halfway to your salvation, but along the way you will find a lot more dangerous than you can imagine. Your mission is not change- you need to get out alive from this, forsaken base, and taking the data that will help to shed light on the events which associated with the loss of the Helios-5 colony, and the disappearance of all Outpost personnel.



Now you have many more lives, at your disposal, in proportion to the number of new dangers that awaits you in game.

Conditions- you have 15 lives. Goal- Escape from the outpost.



The rifle can now help you get rid of Thing, as well as light. Wherever you are, first of all, look for light sources, they will help you survive if the Shadows will attack you. In areas of zero gravity, do not fooling around- Shadows can throw to you all items, that freely hanging in the air.
Unfortunately, I could not test the map good enough, because of the low FPS, so you can meet a variety of bugs when you try to playthrough this. If you find something that on your opinion- bug, please contact me here, in comment section, I will try to fix it.



Yes, this is the FPS, that i have currectly on my map. I have a very weak laptop, and because of this, the whole process of debugging and construction of the last sections of the map- was annoying as hell. I hope it was worth it.

And last but not least- many people asked about donations. If you really want support me and my future builds, write here, I'll add donation-button.

P.S. Lights on screenshots are broken. Thanks to KSWH.







Chapter Two: "Deadly rescue" - Continued story of "scavenger" pilot.



Big thanks to LeonserGT for his amazing drones and outstanding support.
You can check his stuff here

Big thanks to SEModder4 for his help with bug fixes, custom g-menu category for mod stuff and other great things.
Check his amazing stuff here

For screens i used Tartaross worn series character models.
You can check it here

Big thanks to Xocliw, for his streams, where i can see all map bugs, and fix them.

Big thanks to ScreamingPanda(ver.D) for his moral support

And thanks to all subscribers and people, who stay with me all this time
40 Comments
Deapri Jun 12, 2022 @ 10:15pm 
No without the missing mods, it registers as a corrupted world.
Deapri Jun 12, 2022 @ 10:11pm 
565845846 missing though not in the required mods list, will hope for the best.
-1 Oct 30, 2018 @ 9:10am 
scenario dont start due som mofos removed mods
-its actually big problem for creative people todo samthing if server side not support them
-how you cann make scenario if constantly someone remove 2-4-6 mods???
maybe is time to make mods archives?
oteztuk Aug 16, 2018 @ 4:40am 
И кстати.Если он не робит то смысл его тут держать..Может есть смысл всё же переделать с новыми улучшеными модами.Конечно если есть желание:steamhappy:
oteztuk Aug 16, 2018 @ 4:38am 
Жаль конечно! Ибо очень заманчивый сценарий.Да и ни кто не делает уже данные вещи.А очень хотелось бы. Много интересного по модам вышло.Был бы спрос на хорошие сценарии. Причём большой.жаль сам не петрю в этом.
EvanBaxter  [author] Aug 16, 2018 @ 4:27am 
Дружище, он давно сломан. И уменя нет возможности его обновить, ибо комп, на котором сейвы были, продали, пока я в армии был. Можно, конечно, попробовать восстановить по воркшоп-файлу, но тогда обновить этот не получится, придется перезагружать.
oteztuk Aug 16, 2018 @ 2:45am 
К сожелению сценарий не запускается.Отсутствует четыре мода с воркшопе. Авторы их удалили.
Nonexistent Apr 10, 2018 @ 9:17pm 
@CTH2004 I understand both ways (British and American) as I'm Canadian but I can't understand LEFTENANT!
CTH2004 Mar 18, 2018 @ 8:06am 
I understand, I'm just saying In my first comment here (Which, fun fact, was one of my first comments:steamhappy:) I was saying I understood you english perfectly, and if you hadn't said you where russian at the top, I would never have know. After accidently clicking it, and reading it, I realized my comment had horrible english...

Yeah, I don't like english (American) British english has some sense, and othere languatges do. However Enligsh (Americna), not so much!
EvanBaxter  [author] Mar 18, 2018 @ 2:03am 
well, looks like i can't update that, coz old saves gone with my old PC. Maybe i can do something with worksop version of that scenario