Space Engineers

Space Engineers

42 ratings
Planetary Pirate bay antenna drone mod
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Other
File Size
Posted
Updated
384.052 KB
May 29, 2016 @ 7:11am
Oct 14, 2017 @ 8:50am
5 Change Notes ( view )

Subscribe to download
Planetary Pirate bay antenna drone mod

Description
With this Mod you got new and known enemies with a little bit more AI for Planets.

Attention:
With the update from 14th Oct 2017 this mod supports the Mod: "Modular Encounters Spawner" to spawn automaticly without extra effort. https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890
(updated to the newer version)

Now you have two options how to use this Mod.
_________________________________________________________
How to use (without Mod Planetary Installations):
Enable drones on your world. Install this Mod and place a grid with an antenna and power (battery/reactor/solar panel). Rename the antenna and use one of the available names (without ""). Transfer the whole Grid with the antenna to "Space Pirates". The game spawns and despawns the drones (despawn in SE is set to 5min if no user in range). You can set antennas near by to create your own combinations. This Mod is using the default Mod behavior from Keens Antenna Drone Mod, it contains new Antennadefinitions for Pirate drones. I am using modified Keen drones and my own creations with my own script. No other Mods required.

_________________________________________________________
How to use (with Mod Planetary Installations):
Enable drones on your world. Install this Mod and the Mod "Modular Encounters Spawner" https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890
See description from Planetary Installations for updates. For now you dont have to do something more.
The Mods will spawn Drones and Stations on Planets near you acording of your movement.

_________________________________________________________
Drones (short):
All drones have a fighting range of 5km, use this as range for your antenna (or less).
_________________________________________________________
Stations:
The stations they spawn are made to carry the antennas to spawn drones, only the higher level Stations are real a bit larger (Keen Stations with my antennas).
_________________________________________________________
Available antenna names:
"Pirate P-OP A1" : Spawns max. 2 Stinging Adversary Drones (Spawntime 5min)
"Pirate P-OP B1" : Spawns max. 2 Fleeting Rival Drones (Spawntime 5min)
"Pirate P-OP C1" : Spawns max. 2 Drifting Pursuant Drones (Spawntime 5min)
"Pirate P-OP D1" : Spawns max. 2 Spiteful Aggressor Drones (Spawntime 5min)
"Pirate P-OP E1" : Spawns max. 2 Raptor Drones (Spawntime 5min)
"Pirate P-OP F1" : Spawns max. 2 Heavy Arrow Drones (Spawntime 5min)
"PRT-Mob" : Spawns max. 3 Drones, a mix from A1, B1, C1, D1 (Spawntime 5min)
"PRT-Nest" : Spawns max. 5 Drones, a mix from A1, B1, C1, D1 (Spawntime 2.5min)
"PRT-Tortuga" : Spawns max. 7 Drones, a mix from A1, B1, C1, D1, E1 (Spawntime 2.5min)
"PRT-Headquarter" : Spawns max. 10 Drones, a mix from all Drones (Spawntime 2.5min)
Attention: default max. Drones is 5.
_________________________________________________________
Drones:
Stinging Adversary, a small drone with one gattling turret
Fleeting Rival, a small drone with one gattling turret
Drifting Pursuant, a heavy drone with two gattling turrets and heavy armor
Spiteful Aggressor, a small drone with one rocket turret (be hit, be dead)
Raptor, a smal drone with 4 gattling turrets (no Blindside)
Heavy Arrow, a larger drone with six gattling turrets

Please dont publish the Scripts / Drones / etc. you find in this Mod. thx.
Feedback is welcome, thumb up also.

Because i dont know what Keen is changing in the next update, i canot guarantee that the behavior of the drones is tomorow the sam as today.

You have a idea for improvements? Post it.
And now have fun and die, in this row ;-)

Known issues:
- Autopilot is fliying too low over hills and crashes --> currently i fix this with a 1x1x1 sensor
Popular Discussions View All (1)
2
Dec 2, 2016 @ 12:17pm
Bug reports
Takeshi
60 Comments
Takeshi  [author] Jul 12, 2020 @ 8:57am 
didnt checked it for a while. I think it should still work because i dont remember changes in this part of SE.
Spartan Jul 12, 2020 @ 7:43am 
Is this mod still working without updates ?
Takeshi  [author] Jul 19, 2019 @ 10:11am 
Please check Mod Description, there is a list under: "Available antenna names:"
semichinocago04 Jul 19, 2019 @ 10:05am 
what type of names i put im the antenna?
jon_chris Jan 27, 2019 @ 3:48am 
np
Takeshi  [author] Jan 26, 2019 @ 4:55am 
@Jon, testet it with the new mod, works the same was, Description updated. Thx
Takeshi  [author] Jan 26, 2019 @ 4:31am 
@Sir Aardvark, if you have placed an antenna with the right name they will spawn drones with or without modula encounters active. In my world the option is still there, in the menue choose the antenna, then you have on the right a drop down below "transfer to:", choose Space pirates and yes in the following question.
Transari Jan 25, 2019 @ 7:50pm 
Do drones still spawn from antennas that i have placed and handed over to the pirates with the modular encounters mod active? If so, tell me how to transfer a grid to pirates cuz the option isn't there
Takeshi  [author] Dec 21, 2018 @ 12:35pm 
thx jon, will check it.
jon_chris Dec 21, 2018 @ 11:52am 
@Takeshi planetar installaitons is nolonger being updated because the creator has added it to a new mod called modula encounters (please exuse my spelling)