Arma 3
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NIArms M14 Rifles
 
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Data Type: Mod
Mod Type: Animation, Sound, Weapon
File Size
Posted
Updated
75.285 MB
Apr 17, 2016 @ 2:48am
Jan 10, 2018 @ 10:43pm
5 Change Notes ( view )

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NIArms M14 Rifles

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In 1 collection by [S2] Still A Lime
NIArms All in One
19 items
Description
==== THIS MOD SUPERCEDES AND REPLACE HLC M14 PACK , PLEASE UNSUB THAT AND USE THIS INSTEAD ====


So the M14 is the big F-You to FN Herstal and the FAL. At it's core, it's more or less just an Auto-fire capable M1 Garand that feeds from external mags instead of en-block clips, for better or worse. of the "Big 3" .308 battle rifles of the era, the M14 is the most cumbersome, but like it's parent design, is a nail-driver. It was so good at it that it well outlived it's immediate successor (the orginal M16) in US Armed force usage. The latest iteration, the Mk14 EBR/M39 EMR platforms though, likely signals the end of it's life, as the adoption of those was primarily decided due to an abundance of mothballed M14s and a distinct lack of 7.62 NATO effectiveness in the current arid conflicts, and M110s and Mk11s were in short supply.

Classnames
==========
hlc_rifle_M14 - M14 (Infantry Rifle)
hlc_rifle_M21 - M21 Marksman Rifle ( Removal of select fire, Addition of Fibreglass stock and Harris Bipod)
hlc_rifle_M14DMR - M14 DMR (USMC Designated Marksman Weapon. ArmA2 DMR)
hlc_rifle_m14sopmod - Troy M14 SOPMOD (Precursor to the EBR. Modernised M14 Chasis)
hlc_muzzle_snds_M14 -Sound Suppressor for the M14 Rifles
hlc_optic_artel_m14 - Redfield AR-TEL Optic (3-9x Scope. Sadly, it's impossible in the engine to replicate the locked zoom:zero function)
hlc_optic_LRT_m14 - Leupold LR/T (Effectively the same as the LRPS that's already ingame)
hlc_20Rnd_762x51_B_M14 - 20 Round magazine of 7.62x51mm Ball Rounds (i.e, standard bullets)
hlc_20rnd_762x51_T_M14 - 20 Round magazine of 7.62x51mm Tracer Rounds
hlc_50rnd_762x51_M_M14 - 50 Round magazine of 7.62x51mm Mixed at a ratio of 1 Tracer for every 5 Standard Ball rounds (X-systems drum mag, so you can have the SAW be interoperable with the rest of the squad.)
Popular Discussions View All (1)
2
Nov 18, 2016 @ 5:35pm
Do i need hlc_g3?
Shrond *is washed up
< >
29 Comments
Xavierpony Mar 30, 2018 @ 3:08am 
Any chance of the M1A socom? its basically a shortened m14 with a polymer stock. loads of different versions also
Kill3rCat the Ironfist D-2-506 Feb 24, 2018 @ 7:20pm 
Is there any hope you'll add an M1 Garand to the pack, since it follows in the same theme and is the predecessor to the M14 (you could probably re-use a lot of the work you've already put into the M14 models)?
R311 Feb 7, 2018 @ 6:34pm 
I think the M14 DMR is now my favorite gun in existence.
lizardbolo Jan 14, 2018 @ 11:31am 
@[S2] Still A Lime: To clarify, Mag Switch doesn t work only with hlc_50Rnd_762x51_B_M14
magazines, with the other 50 rnd drum it works fine.
lizardbolo Jan 14, 2018 @ 10:51am 
@[S2] Still A Lime: Yes, CBA_A3 and NIArms core are running, tested with no other mods loaded.
[S2] Still A Lime  [author] Jan 14, 2018 @ 4:37am 
@lizardbolo. I feel I have to check- NIarms core and CBA are both subscribed and enabled, yes?
lizardbolo Jan 14, 2018 @ 2:57am 
@[S2] Still A Lime: Regarding the mag non-switching, it concerns the whole lot - every rifle from M14 pack when reloading with this magazine: hlc_50Rnd_762x51_B_M14

Great thanks for prompt answer and looking into it.
Regards.
[S2] Still A Lime  [author] Jan 13, 2018 @ 6:27pm 
@lizardbolo - the muzzleflash thing is known, looking into. the non-switching- is it just one M14 specifically, or is it the whole lot?
lizardbolo Jan 12, 2018 @ 3:03pm 
Muzzle flashes on all M14 models with 50rnd drum magazines are misaligned with the barrel.
After reloading M14s with X14 mag "hlc_50Rnd_762x51_B_M14" the weapons models don t change to the ones with the drum mags.
Blutze Oct 7, 2017 @ 3:34pm 
Both the Mk316 and Mk319 magazines link to Mk316, causing the ACE3 range card to get stuck on whichever you open first. Their velocity is different because of a property on the magazines apparently, but ballistics are probably not what they should be. I have seen the comment on the Mk319 codeblock, but the G3 magazines seem to work fine simply by having the SBLR mag actually link to Mk319 ammo.