Arma 3
NIArms M14 Rifles
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Update: May 2, 2019 @ 1:52am

- Implemented XML Stringtables
- Japanese Language String Translation (Credit: ClassicArma)
- French Language String Translation (Credit: StalkerSoC)
- Implemented MagzineWells, Compatible with JAM
- Implemented RHS Grip support to Applicable weapons
- Implemented Magazine Proxies
- Implemented Charms
- Corrected minor sight alignment issue with M14s
- Added additonal X14 magazines

Update: Jan 10, 2018 @ 10:43pm

- All instances fo the Harris Bipods replaces with newer Assets
- LR/T scope replaced with M3A.
- Where applicable replaced BIS default scope mount with Brookefield (mesh by pete, tex by Millennia ... 10+years ago)
- AR-TEL scoep reticles refactored and are 100% accurate to real life scale and function (if you want the rangefinder deets, go google them)
- Soundshader Volume Relevelling
- Weapons use new Muzzleflashes.
- Weapon inventory icons now use New system
- all mass values recalculated to unified standard.
- added ZF95 and VOMZ dedicated M14 scopes

Update: Jul 26, 2017 @ 11:31pm

- Support to magswitch function on all Weapons
- Soundshader/Soundset changes:
+ Occlusion and Obstruction issues fixed (Gunshots no longer occluded by an A4 sheet held to face)
+ Midrange Gunshots tweaked
+ Tail volumes improved
+ Minor sound volume tweaks across the board
- General AI Behaviour improvements.

Update: Nov 20, 2016 @ 9:50pm

JR tweaks & cleanups for M14 pack (Credit: Robalo)
Add opticType param to M14 optics (Credit: Robalo)
Add M14 weaponholders(Credit: Robalo)
- Sound Volume tweaks on M14 soundshaders
- Material fresnel adjustments
- Added hidden selections to all models (see classes for more details)
- hlc_optic_LRT_m14 now defaults 500m zero (was 200)
- displaynames truncated - now use generic adoption models instead of Manufacturers
- Inertia,dexterity and dispersion variances implemented
- Added:
hlc_rifle_M21_Rail (M21 with scope rail)
hlc_rifle_M14dmr_Rail (M14DMR with scope rail)
hlc_rifle_M14_Bipod_Rail (M14 with scope rail,bipod)
- Added Additional weaponholders
- Revamped Soundshader Samples (Credit: navaro)
M14-PVS4 config correction (#51) -M14 was referencing pvs4-daysight located in hlc_wp_g3 instead of mesh
located in hlc_wp_m14, creating uneccessary dependacy. (Credit: bryan.boru)

Update: Sep 3, 2016 @ 10:42am

- Whitespacing formatting conformed (Credit: YoursTruly)
- JR attachment slots cleanup(Credit: Robalo)
- Fixed: ItemInfo and WeaponsSlotsInfo errors (credit YoursTruly)
- Magazine external dependencies fix- dependency on hlc_wp_Aug removed from magazines
- Added IRDIM Tracer Magazines
- Soundshader alterations- brought closerange gunshot audio down to more comparable audble ranges to default/Laxemann ranges (less over-range/clipping)
- audible distance of reload defined.
- Sound Overhaul (Credit- Navaro)

Update: Apr 17, 2016 @ 2:48am