Cities: Skylines

Cities: Skylines

2,380 ratings
Loading Screen Mod
 
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0.126 MB
Apr 17, 2016 @ 1:15am
Feb 12 @ 10:19am
36 Change Notes ( view )

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Loading Screen Mod

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Description
Update Feb 12, 2019

Some Assets Browser features.

Update Jan 21, 2019

New report Assets Browser is saved along with Assets Report.
Skipping of prefab buildings, vehicles and props. Read here.

This mod displays information on the loading screen and adds new options:
  • Load used assets: automatically loads the assets you have placed in your city, no matter if they are enabled or not.
  • Share textures / materials / meshes: Assets from the same author often contain the same resources but the game does not care and loads identical copies. These options replace such copies by references, saving RAM.
  • The mod contains an optimized custom asset loader that is significantly faster than the built-in loader.
  • Optional HTML reports of custom assets are also available.
  • For additional information, see the figures above.

Some usage tips are given in the Discussions section.


Using cities-skylines-detour[github.com] by Sebastian Schöner.

Sources are available.[github.com]
Popular Discussions View All (22)
31
Apr 7 @ 7:02am
PINNED: Guide: How to skip prefabs
thale5
26
Apr 7 @ 2:38am
Mod causing issues with road textures.
Luckysocks
10
Mar 12 @ 1:30am
Memory usage question
rovaira2
< >
1,769 Comments
Goat Apr 20 @ 7:42pm 
What do I do when it says "simulation failed"?
bythunder99 Apr 19 @ 6:49am 
Just wanted to take a moment to say "Thank you" and "Bravo!!!" Yesterday, I used this mod for the first time, crossed my fingers, then practically jumped for joy since my "load time" went from more than 50 minutes to about 12 minutes. Amazing, so thanks again for a job well done.:steamhappy:
Malachite_Ladie Apr 17 @ 11:39pm 
I currently have 16GB physical RAM, and 24GB virtual RAM set.

On the loading screen, I have 153 assets, and loading uses 6.7GB physical RAM and about 13.2GB virtual RAM.
]
However, both numbers are highlighted in orange (= 'ram almost running out'). Should I be worried?
Termite Apr 13 @ 2:24am 
The new look and reports plus the skip prefabs make this mod an essential for any mayor. Thanks.
bubak Apr 13 @ 2:00am 
Great Mod, definitely a must have :p2cube:
Gun Apr 11 @ 12:40pm 
@pumpkinworld1986 here [www.spielerheim.de] you can find a list of RAM usage.
pumpkinworld1986 Apr 10 @ 4:55pm 
Hi Everyone
How much RAM an VRAM your mod should show with no mods ?
I got 8.4 RAM and 5.2 VRAM ... It is a normal or i should reinstall SC ?
Thx
m4341 Apr 8 @ 9:25am 
Sorry if this is a repeat question, the mod is a popular with many comments. I think it's very good and I have found a number of issues with missing assets that I was able to resolve with it.

My question is if this mod can detect which DLCs a certain map depends on. This would help to ensure that when a map is shared on the workshop the proper DLC dependencies could be listed.
thale5  [author] Apr 7 @ 12:55am 
@Snuffy That error is unfortunately completely generic. It just means that the save game failed to load but no reason is given.

If you are sure those unsubscribed assets were not in use, then some mod may be causing the problem. You should look at your output_log.txt and find that error line. A mod name might be given there.

Going back to an older save is the obvious solution if you got one.
[Tech] Nogohoho Apr 4 @ 7:22pm 
My load times are so much better with this mod. And I was able to find some issues I didn't even realize were there. Thank you.