XCOM 2
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X-COM 2 Alien Modifications
   
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Description
For all mods related to buffing or nerfing ailens.

For new alien classes or significant buffs of current alien classes, please see X-COM 2 Enemy Classes collection.
Items (38)
ADVENT Ascended - Acidtrigger
Created by Indigoblade
A mid to lategame ADVENT Trooper that uses Acid weapons to give XCOM units acid burns. Behaves exactly like a trooper, but slightly better stats. This mod also includes a new ammunition type called Acid Rounds that does not increase damage, but allows your...
ADVENT Officer - Call Reinforcements
Created by Rayman!
Gives Advent Captains the ability to call reinforcements to help them in the battlefield! Now with a .ini file to customise the type of reinforcements called! This ability can only be used once, and will only be used by the AI when he sees that you've wipe...
Aliens Overwatch Mastery [LL]
Created by Juravis
Adds some Overwatch related talents to units. Additions: CIVILIANS Shadowstep (So they don't get caught in crossfire). Aliens will leave them alone. ADVENT SHIELDBEARER Ever Vigilant, Covering Fire, Sentinel ADVENT CAPTAIN (With LW Perks mod only, also req...
Deadly Turret AI
Created by Juravis
Deadly Turret AI - Turret can now fire on Mimic Beacons twice, just like any other unit. - Turret will fire for its first action. - Turret will either fire or overwatch for its second action (50% each). - Turret can fire twice on the same target. - Turret ...
Fearsome Sectopod
Created by Feldo
This mod enhances Sectopod stats on all difficulties. ------------------------------------------------------------------ "But WHY???" you may ask. Well, choose your reason: - because some people miss the scary Sectopod from Enemy Within; - because some peo...
Hardened Chryssalid
Created by Feldo
This mod makes chryssalids harder to kill and more deadly. All difficulties are modified. =================== DETAIL OF MODIFIED STATS ROOKIE DIFFICULTY: - HP upgraded to 9 (from 8) VETERAN DIFFICULTY: - HP upgraded to 11 (from 9) COMMANDER DIFFICULTY: - H...
Sassy Viper Mod
Created by Rekin
RIP ------------------------------------ Animations rework for Viper for more classier femme fatale style. http://i.imgur.com/mhRIZLp.png This Version (v1.00) Contains Changes to: - Idle Non Alerted Stance - One of cinematic animations when XCOM is reveale...
Scamper Balanced
Created by PSSCUD
Scamper Balanced Actions This mod attempts to balance the free "scamper" move that the aliens receive during the Xcom turn. For every pod that scampers, each member of the Xcom team will receive back an action point (up to the maximum of 2). For an alterna...
Smarter Sectoids
Created by Waffles
Sectoids love their new power that allow them to raise psi-zombies. Perhaps a little too much - to the point where you can fairly safely ignore a Sectoid for the first turn if there is an advent corpse within sight of it. This mod makes a small tweak to th...
Stronger ADVENT
Created by Feldo
Makes ADVENT soldiers (humanoids + MECs) stronger. Does not modify Sectopods and aliens. ================================= Did you think that mid- and end-game ADVENT troops were too easy? This mod will enhance the following units: ADVENT Trooper ADVENT Ca...
Stun Lancer Rebalance
Created by Beacon
Finding ADVENT Stun Lancers a bit tough? This mod rebalances Stun Lancers by: - Reducing Lancer HP by 1/4 across all ranks and difficulties. - Removing Lancer bonus crit chance for flank attacks. I see Stun Lancers as agile, powerful foes in light armour w...
Tactical Advent Officer - Do you fear grenades?
Created by Pyramid
UPDATE: I've mademodified some of the grenade particle effects for use in this mod, as seen in one of the three videos at the top. Turns out recoloring and doing slight tweaks to the particle effects is actually really easy. XCOM really is a videogame. ===...
Tougher Turrets
Created by Feldo
This mod makes turrets harder to destroy and more powerful. All three stages of turrets (M1, M2, M3) and all difficulties are modified. =================== UPDATE on Feb 25th 2016 : - reduced armor on tier 1 (back to standard) - reduced hacking difficulty ...
Turrets Squadsight
Created by Juravis
Turrets now have Squadsight by default. OPTIONAL: - Add Guardian Perk with a switch in the INI file - Can also customize Turret Gun so it doesn't have unlimited ammo. Probably (grossly) unbalanced, use at your own risk. It will definitely keep you on edge....
Viper and Lancer nerf
Created by Larry the Cacodemon
NOTE: DON'T FORGET TO RATE IF YOU LIKE THE MOD!!!!! :) This mod nerfs the lancer (that dude with the stunclub) and the viper to make them less broken. The lancer has less mobility while the viper's grabbing ability has a shorter range than before. The rang...
Weaker Starting Stun Lancers
Created by Pygmalion
Have you ever been playing XCOM 2 and thought, man are stun lancers op in the early game. If so this mod is for you! This mod weakens the Stun Lancers early game so you can create the tech to combat them later on. This is my 1st mod and i hope it works for...
Weaker Stun Lancer
Created by Feldo
XCOM 2 Mod : "Weaker Stun Lancer" Many people consider the stunlancer to be overpowered. It may or may not be the case, but I created this mod to enhance the XCOM experience for these players. With this mod, Lancers retain same HP and armor, though. This m...
Xcom 2 Enemy Buff!
Created by Manchovie
One of the largest complaints I've seen in XC2 is that Chryssalids and berserkers are too easy, and very rarely seen until after they've become irrelevant. Well fear not! This mod puts all your worries to rest and gives each of XC2's signature melee enemie...
Better Advent Captains and Shieldbearers
Created by Pyramid
Update: M3 shieldbearers now have smoke bombs. Vulture loot tables also fixed. Chance to get a grenade as a loot drop slightly increased, so the chances are now better than the lotto todo: let mind controlled soldiers use smoke Gives advent some flashbangs...
Sectoid (Psi Reanimation) Tweak
Created by dankcoffin
This mod changes the Sectoid's Psi-Reanimation ability to be a free action. This means that a Sectoid can reanimate a soldier and make an attack on the same turn, ultimately making them a little more dangerous on the first turn that you meet them, rather t...
Unrelenting Berserkers
Created by Juravis
Immunities added: - Immune to Unconsciousness - Immune to Knockback Perks added (Default on): - Berserkers take 2 less damage from Melee attacks. - Implacable (Free move after a kill) - Sustain (Doesnt die, remains at 1 HP until next round, Psi Perk) Optio...
Micro Missiles Fix
Created by Juravis
Micro Missiles: - Cause environmental damage (Default is 15, between Frag and Alien Grenade) - Are considered an explosive for death/loot destruction - Have a limited range! (18 tiles, still longer than upgraded grenade launcher), original game has no rang...
ADVENT Grenade Tweaks
Created by Juravis
Allows you to independently configure Radius, Range and Environmental damage of ADVENT grenades, and also by Soldier tier. In the vanilla game if you want to tweak grenades, you also have to change them on the XCOM side, they are both linked to each other....
Moddable Ruler Turns
Created by robojumper
Now serves as a base for other mods. You might want to use ADVENT Avenger's Ruler Reaction Rework config file - available in the following links: Prevent Ruler Reactions on any non-violent action performed by XCOM: http://pastebin.com/byNpizLA This is the ...
Escaped Rulers Fully Regen
Created by RealityMachina
LATEST UPDATE: First release! (also supports MCM) Description In Alien Hunters, there's three different states rulers can be in: Active, they're in play and will appear on missions. Dead, they're deader than disco. And Escaped, they will not show up as lon...
Berserker AI Fix
Created by Juravis
Removes the check on Berserker attack scoring whether the opponent is an Alien or not, resolving a problem where Berserkers would not attack your units if they are Mind-Controlled Aliens. -= TECHNICAL TALK =- This supplemental useless AI check caused the B...
Custom Bind Sustained Damage
Created by Juravis
The Viper King and Neonates have separate Bind and Bind Sustained damage values that are configurable. The regular Viper does not. This is now fixed. You can configure the Viper damage and sustained damage independently. -= WHY USE THIS? =- Viper_Bind_Base...
Enhanced Enemy
Created by tyranthym
15/10/2016 Enemy pod overhaul is released! This is a HUGE update reworking almost the entire mission.ini file.Generally you will expect more enemy groups/numbers/combinations in the late game, some enemy groups can only appear on specific type of mission. ...
Gatekeeper Starts Opened
Created by Juravis
The Gatekeeper units start initialized as "opened" instead of "closed". I suspect this was the case already at an earlier design stage since the scamper already in the game forces them to close, then move, which works perfectly with this mod. I've tested i...
Moddable Viper Abilities
Created by Juravis
Allows: - Custom cooldown on Viper Tongue Pull - Poison Spit charges implemented - Poison Spit cooldown can be changed V1.1 - Poison Radius (Works, but not like grenades, 3 is an X shape not a 3x3 cube) - Poison Range -= WHY? =- I don't like Tongue Pull sp...
Advent Flashlights
As seen in many of Xcom 2's cutscenes Advent have Flashlights on their weapons, the game does not reflect this in missions, this mod aims to fix that. Features- -LWS Drone Lights are Overhauled if Enabled -Drone Lights Disable On Death -Lens Flare -All Adv...
Chryssalid Mod (EW/EU Behavior)
Created by Juravis
-= GAME CHANGES =- 1. Chryssalids are now immune to Acid as well as Poison. 1a. Cocoon is immune to Poison, Acid and Mental (both cocoon types, human and nonhuman). 2. Chryssalids cannot Burrow anymore. 3. Burrow has been replaced with Implacable. -= NEW A...
Intimidating Looking Sectopods
Just a mini mod that serves as a preview for a future setting for "Edited Ragdoll Physics" it will be left up as a standalone mod, in general it makes the red lights on the Sectopod really bright. Compatibility~ Overwrites the Sectopod and the Sectopod Tur...
Homefriendly Andromedons
Created by Juravis
Andromedons no longer bust the environment around them. Simple mod, no overrides, self-explanatory. In that screenshot, if the Andromedons had Wall Smash, coming from the front to get cover behind those trees, they would simply have left absolutely nothing...
Sectopod Stance Bonus
Created by Juravis
1. You can now configure bonuses for Standing and Crouching separately. 2. Includes a small AI patch that makes the Sectopod crouch at 50% health. 3. Lightning Field no longer consumes all Action Points when used. 4. Standing and Crouching now costs 1 Acti...
No More Cheese
Created by Malidictus
Overview: This mod changes some of the game's cheesiest abilities to be slightly less cheesy. For the time being, the mod does the following: Gatekeeper Mass Resurrection damage reduced from 5-7 to 2-4 (technically from 6 to 3). Gatekeeper Mass Resurrectio...
MrKs Witches with Hoods [Should work fine with WOTC]
Created by Mr Kablamm0fish
07/Sept/2017: A version of this merged with Edited Ragoll Physics for WOTC has been made here by Vortex ♀ Pixalation 30/08/17: For WOTC, Still trying to figure out wha....wait does this one even have any issues? No more Super Saiyans in my XCOM Gives (i.e....
New Weapon Range Tables (Vanilla+LW2)
Created by Juravis
WOTC VERSION : http://steamcommunity.com/sharedfiles/filedetails/?id=1129694779 -= WHAT IS THIS =- This is an attempt to rebalance the firing modifiers for distance. The goal of the mod is to: - Increase flavor of weapons and the type you pick - Penalize A...
In 1 collection by unikornus
X-COM 2 Collection Library
16 items