XCOM 2
43 ratings
Micro Missiles Fix
   
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162.469 KB
May 8, 2016 @ 12:11pm
Jul 21, 2016 @ 11:14am
6 Change Notes ( view )

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Micro Missiles Fix

Description
Micro Missiles:

- Cause environmental damage (Default is 15, between Frag and Alien Grenade)
- Are considered an explosive for death/loot destruction
- Have a limited range! (18 tiles, still longer than upgraded grenade launcher), original game has no range limit!
- Properly show the environmental damage on the preview (see mod preview)
- Also applies to Fuse ability when used against MECs so if you fuse a MEC on top of a floor, it will explode the floor and fall. Fun for everyone.

It is not possible to configure the Red and White MEC launchers independently, so they cannot have different Environmental Damage values, sorry.

-= CUSTOMIZE =-

You can change the Range and the Environmental Damage in the INI file inside the mod. Honestly even with a Range of 12 like a regular grenade, this is deadly. I suggest 16.

-= COMPATIBILITY =-

Unless you have something that directly impacts Advent MEC weaponry, it should work with any mod.

-= LW2 COMPATIBILITY =-
You need to change the ENVIRONMENT DAMAGE value in this mod to about 7 to match the LW2 grenades. They use smaller values. At 15 (default) the missiles will blow up a lot of things instantly.

-= ALIEN HUNTERS COMPATIBILITY =-

Compatible since there are no MEC rulers.

-= VERSION =-

2016-07-21 Mod converted to OnPostTemplatesCreated.
16 Comments
Juravis  [author] Jun 23, 2021 @ 2:51pm 
No bother at all. It should work in WOTC but youll get the incompatible warning. It wont work with mods that add more MECs however, I'd have to code that in UNLESS the new MECs added use the same armament loadout.
Nemo Jr. Jun 23, 2021 @ 8:03am 
Ah, I checked that out before (subbed again just to be sure) but it's more like a complete overhaul i.e. too many changes to keep track of. I wish you continued the more modular approach, but can't blame you with the sheer amount of mods you made.

I'll try this one and hopefully report back that it still works in WotC (it was invaluable in the base game). Now if you'll excuse me, I'm off to bother you in another mod's comment section.
Juravis  [author] Jun 23, 2021 @ 7:50am 
It should work but it's not supported anymore. Use my Abiity Tweaks WOTC mod
Nemo Jr. Jun 23, 2021 @ 6:56am 
Obligatory: Does it work with WotC? Also, is it still necessary?

If yes to both, I'll be very surprised this mod isn't more popular... Do people enjoy being bombarded from the fog of war? Or how about hacking a MEC and not being able to use MM to destroy cover? It's like the MM's only purpose is to troll XCOM by guaranteed putting 1 or 2 soldiers out of commission for a few days.

"lol launcher" indeed.
Juravis  [author] Apr 26, 2019 @ 8:02pm 
My AI pack drastically reduces chances they use micro missiles unless youre playing badly and bunch up soldiers one next to the other
gitrekt Apr 26, 2019 @ 6:58pm 
I found it. I use an 8 man squad size so I just changed their minimum target for using the ability to 6 or something. Haven't seen any since then but I am assuming they wont beeline towards me just to micro missile 1 or 2 people now.
Juravis  [author] Apr 26, 2019 @ 5:20pm 
Its all hard-coded for missiles. I suggest using my Ability Tweaks mod and Advent Future AI pack so they dont systematically use them
gitrekt Apr 26, 2019 @ 4:59pm 
can you tell me where in the files the mecs missiles are located? i would like to disable them completely or give them zero to start. I dont have any interest in getting shot with these stupid weapons anymore. 400+ hrs is more than enough. Its not in character data so I am not sure where to find their loadouts..
teh1archon Sep 8, 2017 @ 6:14am 
WotC compatible?
Juravis  [author] Jul 21, 2017 @ 12:03am 
Lol launcher