XCOM 2
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Stop Wasting My Time - WotC
 
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0.054 MB
Feb 9, 2016 @ 9:51pm
Sep 22, 2017 @ 6:55pm
14 Change Notes ( view )
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Stop Wasting My Time - WotC

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In 1 collection by BlueRaja
Quality of Life / UI Improvements - WotC
20 items
Description
Speeds up the game by removing pointless pauses and other time-wasters.
All changes are purely cosmetic.

UPDATED TO SUPPORT WAR OF THE CHOSEN!
For a version that doesn't require War of the Chosen, see here

Combat changes:
  • Removed various pauses:
    • After shooting, throwing grenades, abilities, etc.
    • After getting a kill
    • After going into cover
    • Reanimating corpses and unburrowing chryssalids
    • Revealed enemies cinematic time
    • Enemies randomly pointing for no reason
  • Removed some unskippable Bradford voiceovers:
    • 1, 3, and 6 turns remaining warnings
    • Civilians dying warning
  • Removed 33% slowdown of enemies not being attacked during overwatch slowmo (enemies being attacked are unaffected)

Non-combat changes:
  • Increased the speed of the Avenger on the global map
  • Reduced the fade-in time of the horrendously slow color picker

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Other similar mods:

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Classes Overridden (why do I care?):
  • (non-essential) UIColorChip.uc
  • (non-essential) X2Action_EndCinescriptCamera.uc
  • (non-essential) X2Action_EnterCover.uc

Thanks to IphStich for figuring out how to speed up the Gremlins (and contributing the code)! (this has been removed from the WotC version)
Thanks to tracktwo for figuring out how to shut Bradford up!
Thanks to MINERAL-115, Ttack, and Joshimodo for contributing logos!
Thanks to RainingMetal for figuring out how to disable enemies randomly pointing!

The source code for all my mods can be found on GitHub[github.com]

[www.paypal.com]
Popular Discussions View All (21)
21
Jun 10, 2016 @ 2:38pm
PINNED: How to disable specific changes made by this mod:
BlueRaja
7
Aug 22 @ 9:36am
Breaks WotC Cutscenes, currently making the game unplayable
Cat [I trade my crates away !]
13
Aug 19, 2017 @ 6:20am
Delay during the interior of skyranger after mission
d0dger
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1,012 Comments
ymfss2 2 hours ago 
we need noe mod about Game body。
we do not have the XCOM2 colltion.
betaklerik Dec 2 @ 12:27pm 
Ok, I just got the chosen's entrance cutscene. I would guess that problems of that skipping have to do with collision with other mods, which isn't anything i can test. for anyone worring about cutscenes not playing, just be careful which mods you use, and test them first :)
Rikimaru Dec 1 @ 8:34am 
I agree. I like that too
neIVIesis Nov 30 @ 8:02pm 
I wish we could tweak the ini and pick and choose. For example, I actually prefer the bouncing effect with sound and tiny delay right before grenades explode in vanilla settings. It's very satisfying.
betaklerik Nov 27 @ 9:10pm 
Sorry if this is spamming your comment section, but as of yet the problem of Mox's cutscene destroying the ADVENT Purifier truck still happened to me unlike what "I trade crates away for rares" had said in his discussion. Will continue with investigation into the chosen's base cutscene tomorrow.
betaklerik Nov 27 @ 5:27pm 
Ok, I will try to do that soon
BlueRaja  [author] Nov 27 @ 4:01pm 
@betaklerik:
1. Create a non-ironman game. Have only this mod enabled, or no mods.
2. Get up to the point where some cutscene is skipped, or whatever other bug is happening
3. Make a custom save just before the cutscene
4. Send me the save file

My email is BlueRaja.admin@gmail.com
betaklerik Nov 27 @ 2:42pm 
And how would one go about sending such a save file? (I might sub so I can create such a save file)
BlueRaja  [author] Nov 27 @ 1:41pm 
If it is true, I have yet to see it, or to have anyone submit a save file that reproduces it. If someone can send me a save file that repros the issue, I will fix it.
betaklerik Nov 27 @ 11:15am 
I'm worried about the same problem, has it been fixed?