Arma 3
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ALiVE
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Data Type: Mod
File Size
Posted
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474.085 MB
Feb 9, 2016 @ 11:29am
Sep 21, 2023 @ 7:58am
73 Change Notes ( view )

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ALiVE

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Description
This is the official ALiVEmod team release of ALiVE on Steam

Current ALiVE Release Version: 2.1.2.2309211

ALiVE is the next generation dynamic persistent battlefield for ArmA3. Developed by the Multi Session Operations team, the easy to use modular mission framework provides everything that players and mission makers need to set up and run realistic military operations in almost any scenario up to Company level, including command, combat support, service support and logistics.

AI Commanders automatically plan and direct missions for all AI forces across the Area of Operations, identifying strategic objectives and reacting to changes in the tactical situation. The revolutionary Virtual Profile System can support thousands of units operating simultaneously across the map with minimal impact on performance. The result is a realistic and constantly changing battlefield which truly brings ArmA3 ALiVE.

Please visit our Wiki here:
http://alivemod.com/wiki/index.php/Main_Page

Our support forum is at
http://alivemod.com/forum

Join us on Discord:
https://discord.gg/KkacXFx

Please note the ALiVE War Room is no longer available.

Q. If War Room is down, how do I save my mission progress/use persistence?

A. Set the 'Database Source' parameter in the ALiVE data module to 'Local'. This will allow persistence to function via saving mission persistence data to the host machine, and you can save as normal.

Q. Are the official Bohemia Interactive DLCs & CDLC's compatible with ALiVE?

A. Yes all DLCs & CDLC's are compatible.

The latest ALiVE addon files can also be downloaded directly from:
https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v2.1.2.2309211
Popular Discussions View All (114)
2
Feb 4 @ 9:30am
Orbat creator is broken ?
SIRAroomsey69
8
May 16, 2023 @ 5:37pm
I made 3 addons and idk why but if they all are enabled only one of them works, but every of them are working alone
Nachu
1
Aug 11, 2023 @ 1:08am
Lets answer this once and for all(saving)
Armin Tamzarian
1,212 Comments
blarcy Jun 10 @ 1:44pm 
@Booze_Rooster
For Antistasi you have to create a specific template for any given faction in the scenario. Antistasi Ultimate's mod documentation includes info about how to do this as well as a base template
Mr T-bag Jun 5 @ 2:31am 
I can't find this in documentation - is it possible to turn virtualization activation off for some players? As in so certain players don't activate virtualised AI?
pjv May 28 @ 9:28am 
Is this Mod still working? i don't know what happened w last updates, but i am having some serious performance issues, it runs super slow even with just a few AI enemy squads spawned around no matter what i do? Anyone else having similar problems?
Booze_Rooster May 22 @ 6:53pm 
does anybody know if factions created in the ORBAT editor will be available in the Antistasi the Mod faction list?
Jman  [author] Apr 10 @ 12:58pm 
This comments section is no longer monitored.
Please direct all support related questions to our Discord.
https://discord.gg/KkacXFx
Thank you
土口木女手mazmundie Apr 3 @ 1:49pm 
hey, love the mod and i'm new to making mission but just wondering, would everyone in my mission need to download it or just me?
Devanney Feb 21 @ 4:22pm 
Can anything be done to ensure cfgpatches only includes the necessary dependencies, rather than listing every mod loaded at the time?
I've had to edit out buildings mods like rhsterracore and jbad, which have no bearing on the units whatsoever. I don't want to have to be disabling everything else just to make a faction.
WO_York Feb 15 @ 11:05pm 
I just tried using RHS nationalists as my enemy force and it wouldn't even give me an error code, is Alive still, well, alive? Best mod hands down
Rogue Feb 10 @ 4:06pm 
Server's still down? Can we use AliVE or no?
DaVinki Jan 14 @ 3:46pm 
best mod but no servers