Company of Heroes 2

Company of Heroes 2

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Less Population Mod
   
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Item Type: tuning
File Size
Posted
1.142 MB
Dec 30, 2015 @ 9:47am
1 Change Note ( view )

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Less Population Mod

Description
This Mod will reduce the population of nearly every unit. So you can control more units on the battlefield.

All infantry-squads count only 1 population a squadmemeber, for example Grenadier-squad costs now 4 population total. But there is an exception: Snipers will cost 4 pop, Russian ones even 8, because of their 2 member.

Pops of tanks and vehicles are also reduced. For example: Halftracks and light vehicles will cost 4 population. Medium tanks like Panzer IV, Standard Sherman, T34/74, Cromwell and Centaur need 8 population. Modified Shermans and T34/85 are now 10. The heavy tanks Tiger, IS-2, Pershing cost 14 pops, King Tiger and Tiger-Ace will be 16, Elefant 15.

There is the known problem that the popcosts of many units are not showed correctly ingame, especially the call-in units and the US-leutnants, -captains and majors. Sorry I can't fix that.

Also all standard pioneer-squads of each faction can now built tank traps. And Osttruppen-squads can now throw grenades like the assault-grenadiers, and be upgraded with Mg42, so that they not that useless in fights.

You shall also know that is my first try to make a mod. So it's basically a fun mod, which I want to share with the community, so please don't be to rude if it's broken in your point of view. ;)
7 Comments
dżohamed Oct 19, 2022 @ 6:09am 
how about heavy cannons like pak43 or other artilery
Kriegswolf1988  [author] Apr 27, 2019 @ 1:17pm 
@ Spikem59: Well this happened probably because of the last patches after the upload of this mod. It can't be helped until I have the time and nerve to make a second version. ^^;
Spikem59 Apr 27, 2019 @ 10:18am 
I can't build sand bags now. Did the tank traps just completely replace them, rather than adding the new emplacement?
Kriegswolf1988  [author] Aug 14, 2017 @ 8:12am 
@Chola: Thanks! :)
Chola Aug 13, 2017 @ 12:33pm 
nice mod.
Kriegswolf1988  [author] Apr 14, 2017 @ 4:56am 
@ Som0a: Thank you very much for the compliment at first. I checked myself what you mean (missing construction options like the artillery from the OKW fortification). I guess the problem is that the mod was made in 2015. The mod didn't update itself with the new contents. That's why stormpioneers can't build the lFH18-artillery, though the commander would unlock it in the vanilla version. So that's why the volksgrenadiers can still be upgraded with Panzerschrecks. I'm afraid I have to do a second mod after trying many times to fix that problem.
CanadianMoose Apr 13, 2017 @ 3:51pm 
This is a great mod. The only problem I found was with the OKW strumpioneers. When the heavy fortifications doctrine is active it adds a second tank trap which takes away other building options for the unit and any other special doctrine build abilites. I would fix this myself but I have no idea how to make or make changes to other mods.