Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
T'was that, the Landing Gear to lock the arm was disabled upon spawning. Ergo, the arm bounced like a non-erect penis, throwing the drills off.
Work-around was to manage to spawn the thing without the arm flying off, which was tricky.
Spawning the Beast on a hill, angled correctly, the forces at times did not tear the arm apart, but the Beast started rolling downwards, Jump in and lock the gears immediately, and try to survive until you get on flat surface to stop the damn thing. Then Save THAT as a Blueprint. Upon respawning the newly saved Blueprint the Landing Gears seems activated already, which now is a lot easier to spawn it.
It does at times spin into destruction.
Had it drilling while on the 6 pistons underneath, when done and arm relocked, upon taking the pistons underneath the Beast in, the Beast took a 660degree spin and exploded. That's a bug of Space Engineers, and not so much the vehicle, but be aware.
But it was good as fuck while it worked :D
It works, but my game gets laggy when using it, probably because the spotlights and pistons XD, but it mines really much