Space Engineers

Space Engineers

35 ratings
THE BEAST MK2
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
825.226 KB
Nov 28, 2015 @ 3:46pm
1 Change Note ( view )

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THE BEAST MK2

Description
Basically it is the same thing as this: https://steamcommunity.com/sharedfiles/filedetails/?id=562539161 only it is much more stable and powerfull!

100% VANILLA
It's a big mobile driller and can drill to 90m deep!

How to use it:
UNLOCK THE LANDING GEAR AND LOCK THE WHEELS BY PRESSING "P" !

-from the cockpit chair press 3 to lower the lock pistons,7 to activate the big arm(advance rotor), 8 to start the drills and 9 to activate the drill pistons. When the job is done go in reverse: 9>8>7>3

-from the console (right from the cockpit chair) it the same as the above just press the butons from left to right

How to get in:
-just below the stairs there are tow consoles: lower the suspenssions of the wheels and then climb the stairs!

Most important components:
- 2 big cargo containers
- 1 rafinary fully upgraded
- 1 assembler upgraded
- 1 small nuclear reactor (empty)
- 1 medical bay
- a lot of batteries
- 1 programable block and 1 timer
- 9 big drills
- Atmosferic Thrusters

Survival ready
Fully piped up conveyor system

Enjoy and don't forget to rate!
34 Comments
macdp Feb 6, 2018 @ 11:39am 
Nicely done - makes a hole big enough the hauler/driller can drop in flat.
PiperMp3 Jan 22, 2017 @ 5:56am 
@Shepard,
T'was that, the Landing Gear to lock the arm was disabled upon spawning. Ergo, the arm bounced like a non-erect penis, throwing the drills off.
Work-around was to manage to spawn the thing without the arm flying off, which was tricky.
Spawning the Beast on a hill, angled correctly, the forces at times did not tear the arm apart, but the Beast started rolling downwards, Jump in and lock the gears immediately, and try to survive until you get on flat surface to stop the damn thing. Then Save THAT as a Blueprint. Upon respawning the newly saved Blueprint the Landing Gears seems activated already, which now is a lot easier to spawn it.

It does at times spin into destruction.
Had it drilling while on the 6 pistons underneath, when done and arm relocked, upon taking the pistons underneath the Beast in, the Beast took a 660degree spin and exploded. That's a bug of Space Engineers, and not so much the vehicle, but be aware.
Ybax  [author] Jan 19, 2017 @ 4:16pm 
@PiperMp3 well it worked for me! try do what i told you and save the blueprint and it will be ok but remember if you want to drill unlock the gears ;) Have Fun!
Ybax  [author] Jan 19, 2017 @ 3:57pm 
@PiperMp3 i know the problem... it is because of the game engine phisics had changed and the pistons are not stable... try to spawn it in space and check if the landing gear that secure the lock of the pistons is locked... sorry I don't know other solution that works back in the day this was working without a problem. good luck!
PiperMp3 Jan 19, 2017 @ 11:26am 
Everytime I spawn it, regardless of angle or on flat surface, it jumps a bit, then the drill tears itself off :/ Managed to get it after 6-7 attempts, then it broke some other way, and so far after 12 attempts it keeps tearing itself apart regardless of how easy I am on the spawning :/

But it was good as fuck while it worked :D
DeathShaper Feb 28, 2016 @ 6:48am 
Well, the lag solved itself after an restart :D
DeathShaper Feb 28, 2016 @ 5:59am 
Hehe yeah, iv'e build it :D
It works, but my game gets laggy when using it, probably because the spotlights and pistons XD, but it mines really much
Ybax  [author] Feb 28, 2016 @ 3:55am 
@DeathShaper you can't rebuild the arm using the projector... it is keen's fault not mine :D try to spawn it if not build it... it is not commplex... have fun!
DeathShaper Feb 27, 2016 @ 6:04pm 
Never mind, tried to remake the images :)
DeathShaper Feb 27, 2016 @ 5:41pm 
i'm not sure how to build the arm, as it is not projected with the blueprint. Got info for me?