Age of Empires II (2013)

Age of Empires II (2013)

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Lord of the Rings for FE
   
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New Workshop General: Scenarios
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1.925 MB
Nov 19, 2015 @ 8:13pm
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Lord of the Rings for FE

Description
For those LOTR fanatics that love to play AoE2 LOTR! Now for FE

4v4 Almost all middle earth pictured, missions, quests, fight for the one ring.
Set civs P1 Teutons, P2 Celts, P3 Japanese, P4 Goths, P5 Magyars, P6 Vikings, P7 Incas, P8 Indians, Teams 12121212.

Have fun shaping middle earth!

Typical Good Vs Evil, Heroes and Named places are worth something to someone. Kill the other's teams named place to gain advantages while keeping your own intact. The ring of power is guarded by gollum and he must be defeated before gaining access.

Your UU will gain bonuses as you complete objectives. They can grow quite strong.

P1 Gondor: The main line of defence against the evil forces of Mordor. Taking out the Nazgul will wield great bonuses for the defence of gondor. Keep your port cities as they will give tribute. Bring Frodo to Mt Doom to deal a major blow to Mordor.

P2 Mordor: Osgiliath, Minas Tirith are your main targets. If you hold the ring, you unleash Sauron upon middle earth.

P3 Elves: The Nazguls and Goblin town are your sworn nemesis

P4 Rhun: North of Gondor is prime for the taking, Minas Tirith and Erebor are your objectives

p5 Rohan: Isengard's betrayal must not go unpunished. Destroy the Dam to put a stop to Saruman's Plans. Killing Wormtongue stops theoden from dying.

p6 Isengard: Mordor has ordered you to stop Rohan from helping Gondor, take Edoras and Helms Deep. Kill Theoden and Eomer to control the Riddermark

p7 Dwarves: Retake your ancestral home of the Moria and kill your sworn nemesis Bolg

p8 Umbar: Minas Tirith along with their ports are yours to plunder. Show naval superiority by killing the elven ports as well.

*Side Missions*

-Losing Heroes or named places will give advantages to the other team

-Nazguls are released when Mordor hits imperial age

-Putting 5 units inside Isenmouthe and having 400F and 200G spawns cave trolls.

-Putting Sharku under the Isengard TC will spawn Wargs for 60F

-Drakes can be trained by putting 5 units in the Weathered Hearth for 250F and 200G

-To gain Eomer, Rohan must train 20 rohirrim and bring King Theoden to Eomer

-Keeping the King of Rhun and the Serpent Lord near the flags around your own castle will generate Tributes from Mordor

-Having Haldir, Aragorn, Gimli, Legolas and Theoden in Helms Deep gives 20 units

-Renew the friendship of Dwarves and Elves by putting 20 Elf units near Erebor and 20 dwarven units in Mirkwood simultaneously

-To make a big explosion at Helms Deep, bring the Uruk-hai Saboteur near the deeping wall

-Eagles can be recruited if Gondor and Elves researched redemption at their monestary, P3 holds the ring, Gandalf is at the Eagle's Eyrie and Frodo is in Minas Tirith

-Killing the Isengard Dam will Free the Ents

-Bring the fellowship to Lothlorien to recieve bonuses

-Some quests will appear after some requirements are meet


Deaths --How to die/Kill other players

P1 -Lose Minas Tirith

P2-Lose Barad Dur

P3-Lose Grey Havens and Rivendell and Mirkwood

P4-Lose Rhun, and Keep

P5-Lose Helms Deep

P6-Lose Isengard and Mount Gundabad

P7-Lose Iron Hills and Erebor/Dale

P8-Lose Khand and Harad
12 Comments
ithinka Feb 12, 2019 @ 5:54pm 
@Sirak ahhh that was the trick :) couldn't figure it out, thank you so much for the info
yes, in the other version, the dead marches are quite devastating for the AI indeed :)
but this FE, I love it even with the AI its quite challenging for me so far (I made a very few minor tweaks to address the main issues with the shadow side AI to make it more difficult for the free peoples player(s) its true it loses heroes early but it is doing pretty good job anyways (I am using the ResonanceAI) love the map thank you so much :)
Sirak  [author] Feb 8, 2019 @ 4:18pm 
@ithinka because the map is a custom map size and because I had to put the AI on none for a faster download speed in game, the AI won't do anything. I don't like the AI in the other version, especially mordor since it'll just walk vils and units across the dead marshes. This one, it may do alright but it'll scout and most likely lose heroes quickly.
ithinka Feb 8, 2019 @ 1:54pm 
@Sirak thank you very much for your reply,

actually AI works in all your maps except the newest one - https://steamcommunity.com/sharedfiles/filedetails/?id=1247944051
tried with several different AI always the same bug - AI don't create new units and also the villagers dont build anything, do you have any clue why this may be happening? (I will post it also in the correct thread maybe someone else have a clue)

in this FE version it works perfectly, amazing job, I will spend a lot of time playing these maps :)
thank you so much for your good work
Sirak  [author] Feb 7, 2019 @ 4:36pm 
@Ithinka sadly the maps were not made for multiplayer in mind. Maybe in future versions
ithinka Feb 7, 2019 @ 9:56am 
love the scenario, thank you very much, good job :)
please, is there any way to play it with AI so they actually do something? (I tried with different AI and they never even start building villagers; thank you
MichaelRaq Apr 24, 2016 @ 2:49pm 
Hi Sirak, i want to make a donation for a new version of this map! add me please.
Sirak  [author] Jan 2, 2016 @ 9:03am 
Thank you tristan and sapakosa. Glad you like it.
Devo Jan 1, 2016 @ 6:22pm 
Best LOTR scenario ever whenever i see it on the sever browser i join i only ever quit if there is noob host which is quite good out of 5 stars i give it 10
Sapakosa Dec 29, 2015 @ 5:20am 
This is goddamn the best LOTR secnario for AoE ever! It's just great, acurate as fuck, everything it's perfect! Sirak thank you for this scenario, you have changed my life!
Computer Nov 25, 2015 @ 2:04am 
Hello Sirak. Would you add me as your friend? I'd really appreciate it. Thank you.